bakaryu
11-26-2009, 11:47 AM
Here it is my first MkII list for some serious playtesting :cool:
Grissel Bloodsong 50/50
- Impaler (0)
- Axer (6)
- Pyre (5)
10 Kriel Warriors (6)
- Piper and Standard (3)
- 2 Caber Throwers (2)
Krielstone Bearer and 3 Scribes (3)
- Stone Scribe Elder (1)
5 Champions (10)
3 Runeshapers (4)
1 Thumper Crew (3)
1 Fell Caller (3)
1 Stone Scribe Chronicler (2)
5 Whelps (2)
Basic strategy will be long ranged fire from the Thumper and Grissel's hand cannon while under the effect of snipe, adding attacks from the Pyre and Impaler as the enemy is forced to close. Once in optimal range Grissel will pop her feat and the Runeshapers will charge and tremor the enemy front line as I pour in more fire and set myself up for charges the next turn.
Runeshapers pull back having done their damage and the Champs and KW's do their thing, assisted by the Axer as well as some flaming fists thrown in for good measure.
Grissel Bloodsong 50/50
- Impaler (0)
- Axer (6)
- Pyre (5)
10 Kriel Warriors (6)
- Piper and Standard (3)
- 2 Caber Throwers (2)
Krielstone Bearer and 3 Scribes (3)
- Stone Scribe Elder (1)
5 Champions (10)
3 Runeshapers (4)
1 Thumper Crew (3)
1 Fell Caller (3)
1 Stone Scribe Chronicler (2)
5 Whelps (2)
Basic strategy will be long ranged fire from the Thumper and Grissel's hand cannon while under the effect of snipe, adding attacks from the Pyre and Impaler as the enemy is forced to close. Once in optimal range Grissel will pop her feat and the Runeshapers will charge and tremor the enemy front line as I pour in more fire and set myself up for charges the next turn.
Runeshapers pull back having done their damage and the Champs and KW's do their thing, assisted by the Axer as well as some flaming fists thrown in for good measure.