View Full Version : Counter this 35pt Siege list!
AIIGIIC
02-04-2010, 01:17 AM
Here's a 35pt all-comer's list. Are there any hard counters to this that I should be aware of?
Major Markus 'Siege' Brisbane (*5pts)
* Defender (9pts)
* Squire (2pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
* Cyclone (9pts)
Stormblade Infantry (Leader and 5 Grunts) (5pts)
* Stormblade Infantry Officer & Standard (3pts)
Journeyman Warcaster (3pts)
Reinholdt, Gobber Speculator (1pts)
Garath
02-04-2010, 02:37 AM
I couldn't say for sure,but it seems Gun mages could marshal another jack- perhaps another defender?
The reason being that why in the hell would you want to deny infantry movement with the cyclone when you can just bast through them with a RNG 16 small blast template with magical weapon for a single focus?
Then there's the range "issue" of the cyclone- it's a good jack in a stryker or caine list where you can snipe it,but with siege you need to go for overkill...
Other factions can out-range you with a)shooting
b) charge range
Gun mages are fine the way they are-but their range is just 10"- if you fail to kill 2/3 of targets they are shooting at they'll be lost in the incoming rounds.
I do realize they where taken into the list for their anti stealth skills,no doubt. Jack marshal is also very useful.
Junior is there for his spell-fine
Reinholdt for the extra shots and extra attack dice in case you go for caster kill.
Stormblades? Yeah ,they could potentially rock hard in feat turn.POW 15 with 3 dice vs half ARM kills heaps of things.
MajorGilbear
02-04-2010, 03:55 AM
The Cyclone can use Snipe from the ATGM UA's Rune Bullets, which makes it useful. The CF templates also protect the ATGMs in a pinch.
Having the Defender on Siege uses up his Jack points, and allows Siege to double-boost it on his feat turn.
Gunmages with their good mobility and high RAT will make good use of his feat and will benefit greatly from Foxhole and Explosivo. Don't forget that you only need to use their Snipe bullets against most targets (around ARM16 or lower, you kill on average damage rolls), so their effective range is 20" (6" SPD + 10" RNG + 4" Snipe).
To me it looks like a solid list, although it does have a low model-count. I think in a Caster-kill scenario you'd be okay, but in a take-and-hold type scenario, you might struggle.
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