Vinsklortho
02-19-2012, 09:50 AM
This is my 50 point Grim list I play on Vassal most of the time and I'm steadily working towards IRL. I like it but at times it feels like all the cogs in the machine aren't spinning at full efficiency if you get my drift. It doesn't do poorly, but I think it could do better.
Grim Angus (6 WB points)
Mauler 9
Pyre Troll 5
Impaler 5
10 Bushwhackers 8
10 Bushwhackers 8
10 Burrowers 6
10 Nyss Hunters 10
6 Scouts 5
Total 50
Its not a gunline per se as I tend to play it pretty aggressively at times. The issues I end up having narrow down to the following:
a) The Mauler really doesn't do much. I haven't run into Karchev bricks or really that many bricks at all, but I may just keep him for late game insurance.
b) While the Nyss Hunters are better than the Bushwhackers on paper, they end up with less of an impact on the game due to their lack of AD and their shorter range. When I go second I've often cleared up a lot of the Nyss's possible targets with Bushwhackers on the first turn and the Nyss feel like they're just playing catchup a lot of the time. This could also be because they tend to get put in wierd spots during deployment to prevent getting jammed by the roughly 36 ADing models a head of them.
c) The Scouts usually just end up serving as a screen for Grim because they're my only medium base unit and they have much shorter range than most of my other units(despite AD helping them get further up). I could just not be using them correctly.
I absolutely love the Impaler, the Pyre Troll, the Dygmies, and the Bushwhackers. I could possibly sac one unit of Bushwhackers, but they've worked consistently well for me for their point cost. Here are some things I'd like to improve in my list:
a) Ability to clear out high defense low armor models(most notably WGI Deathstar) without having to rely on feat turn. I'm generally assuming the Bomber will probably fill this role. However, I don't know if replacing the Mauler with a Bomber is a good move as Pow 17 fists(15+Flaming Fists) is going to cut it for taking out heavies. I also doubt my ability to run 4 beasts under Grim without fury management issues. I could probably drop the Pyre Troll but its such a wonderful crutch against Legion.
b) I have an INCREDIBLY hard time shielding Grim as less than 20% of my non-Grim models are the same size or larger than Grim. I could put Janissa in there but I'm reserving her for my eDoomy beast brick and I want to get used to character restrictions for tourneys. I wonder if there is a way I can fit a few more medium bases in here that can still have use in multiple turns of the game.
c) For some reason I doubt a single Mauler's ability to finish off multiple heavies in large games. I think maybe a Bomber with Mauler animus will bring it's pow up to a respectable level to help with that task, but I'm still uncertain. I feel like I need more anti-heavy in the list for some reason. Maybe all those CRAs make the difference.
d) I love the massive amount of AD I have in this list. It feels good knowing that if I go first I still get to deploy most of my army after my opponent's.
I like having my Grim list as the one I plan on having good matchups against Cryx and Legion so I don't mind building against them a little bit. I do plan on my other list I take to tourneys to be eDoomshaper so I do have something that can break bricks if necessary. Any suggestions for improving on my Grim list?
Grim Angus (6 WB points)
Mauler 9
Pyre Troll 5
Impaler 5
10 Bushwhackers 8
10 Bushwhackers 8
10 Burrowers 6
10 Nyss Hunters 10
6 Scouts 5
Total 50
Its not a gunline per se as I tend to play it pretty aggressively at times. The issues I end up having narrow down to the following:
a) The Mauler really doesn't do much. I haven't run into Karchev bricks or really that many bricks at all, but I may just keep him for late game insurance.
b) While the Nyss Hunters are better than the Bushwhackers on paper, they end up with less of an impact on the game due to their lack of AD and their shorter range. When I go second I've often cleared up a lot of the Nyss's possible targets with Bushwhackers on the first turn and the Nyss feel like they're just playing catchup a lot of the time. This could also be because they tend to get put in wierd spots during deployment to prevent getting jammed by the roughly 36 ADing models a head of them.
c) The Scouts usually just end up serving as a screen for Grim because they're my only medium base unit and they have much shorter range than most of my other units(despite AD helping them get further up). I could just not be using them correctly.
I absolutely love the Impaler, the Pyre Troll, the Dygmies, and the Bushwhackers. I could possibly sac one unit of Bushwhackers, but they've worked consistently well for me for their point cost. Here are some things I'd like to improve in my list:
a) Ability to clear out high defense low armor models(most notably WGI Deathstar) without having to rely on feat turn. I'm generally assuming the Bomber will probably fill this role. However, I don't know if replacing the Mauler with a Bomber is a good move as Pow 17 fists(15+Flaming Fists) is going to cut it for taking out heavies. I also doubt my ability to run 4 beasts under Grim without fury management issues. I could probably drop the Pyre Troll but its such a wonderful crutch against Legion.
b) I have an INCREDIBLY hard time shielding Grim as less than 20% of my non-Grim models are the same size or larger than Grim. I could put Janissa in there but I'm reserving her for my eDoomy beast brick and I want to get used to character restrictions for tourneys. I wonder if there is a way I can fit a few more medium bases in here that can still have use in multiple turns of the game.
c) For some reason I doubt a single Mauler's ability to finish off multiple heavies in large games. I think maybe a Bomber with Mauler animus will bring it's pow up to a respectable level to help with that task, but I'm still uncertain. I feel like I need more anti-heavy in the list for some reason. Maybe all those CRAs make the difference.
d) I love the massive amount of AD I have in this list. It feels good knowing that if I go first I still get to deploy most of my army after my opponent's.
I like having my Grim list as the one I plan on having good matchups against Cryx and Legion so I don't mind building against them a little bit. I do plan on my other list I take to tourneys to be eDoomshaper so I do have something that can break bricks if necessary. Any suggestions for improving on my Grim list?