rocky sausage
02-06-2010, 09:58 AM
hey so i just stayed tinkering around with the idea of an epic sirscha list and wanted to know what ya'll think.
eSorscha (+6)
Juggernaut (7)
Devastator (9)
Grey Lords(4)
Widow makers (4)
Widow Maker Solo (2)
Winter guard max(6)
Winter guard ua (2)
Winter guard Rockateer 3X (3)
Winter guard Feild gun (2)
Joe (2)
The idea is to give the Dev the bond so anything that trieds to hurt it gets frozen behind it the winterguard go and with bob and weave and iron flesh there defence is crazy high.
Along a flank the widow makers get shatter stone (or storm always forget the spell name) and the Grey lord follow behind to give them the cloud effects.
Sorscha give the speed boast to the field gun early game so it can move into position quickly while Joe boasts its attack roll increase my chances of criting with it.
on top of that four thing in the army are able to freeze the enemy, Sorchas spell, the grey lords the Devs bond or if the Jugg crits.
Like i said some feed back would be nice maybe to see something I'm missing, I've used the list once so far with a guy would played Cygnar and had a lot of long gunners, between widowmakers exploding shots and the rocket i made sort work of them and Juggy getting charges on his hammer fists after they failed to kill the dev (just slammed him through my winter guard but i had so many it didn't matter) messed his day up.
eSorscha (+6)
Juggernaut (7)
Devastator (9)
Grey Lords(4)
Widow makers (4)
Widow Maker Solo (2)
Winter guard max(6)
Winter guard ua (2)
Winter guard Rockateer 3X (3)
Winter guard Feild gun (2)
Joe (2)
The idea is to give the Dev the bond so anything that trieds to hurt it gets frozen behind it the winterguard go and with bob and weave and iron flesh there defence is crazy high.
Along a flank the widow makers get shatter stone (or storm always forget the spell name) and the Grey lord follow behind to give them the cloud effects.
Sorscha give the speed boast to the field gun early game so it can move into position quickly while Joe boasts its attack roll increase my chances of criting with it.
on top of that four thing in the army are able to freeze the enemy, Sorchas spell, the grey lords the Devs bond or if the Jugg crits.
Like i said some feed back would be nice maybe to see something I'm missing, I've used the list once so far with a guy would played Cygnar and had a lot of long gunners, between widowmakers exploding shots and the rocket i made sort work of them and Juggy getting charges on his hammer fists after they failed to kill the dev (just slammed him through my winter guard but i had so many it didn't matter) messed his day up.