View Full Version : Cygnar Storm help
02-06-2010, 01:34 PM
Just made a cygnar army list, trying to do an eStryker storm theme.
- Ol' Rowdy 3
- Stormclad 10
Journyman warcaster 3
(3x) Storm lances 7
(6x) Storm blades 5
- Unit attachment 3
Arlan Strangeways 2
(2x) Stormsmiths 2
Another varrient of the list is to take out the storm blades + UA to get Black13th gun mages, GMCA and gorman di wolfe
Tell me what you think, thanks.
02-06-2010, 01:53 PM
That list is basically going to autolose to bad terrain or inhospitable ground but is otherwise a very fun and rewarding list to play.
I was playing something similar as my default 35pt list for a pretty long time and I have to say you can't afford to take out the stormblades. They're your muscle and between them, arlan and the native focus efficiency of Rowdy and the SC you are going to be absolutely crushing people.
What it -does- need is the piper of ord. I'd consider dropping either the two stormsmiths if you're married to the cavalry. It'll give your guys the juice to get past rough terrain and keep moving and, later, makes your stormgents tough.
If you aren't married to the stormlances I'd drop them and pick up the B13th (4) Rhupert (2) and a 3rd stormsmith.
02-06-2010, 02:01 PM
Okay. I do not own the calvalry and don't care if i have to drop them. I don't see what benefits rhupert gives.. I'm new to WM. Honestly Gorman di wolfe sounds like a better solo than him.
02-06-2010, 02:14 PM
Estryker doesn't provide pathfinder on his own. Rhupert does. Rough terrain (Of the type created by Dwarves/Hippies/Russians) will shut down your list and shut it down hard by not allowing your melee elements to charge far enough to actually reach an opponent, forcing you to eat their charge/ranged elements.
Gorman is pretty useful on his own and if you want him in you could try dropping two stormsmiths and taking 1 smith + gorman. That might even be a superior build because he functions as a delivery mechanism for the B13th, giving them something to prowl inside of (smoke) until you need gorman to use a real grenade. All that said, I still feel (Opinion!)that Rhupert is almost necessary for a list (Estryker + Stormknights) with no good movement shenanigans that relies so heavily on delivering a melee force.
He can also, if pathfinder isn't necessary, give your dudes extra Defense or Tough.
Give it a shot either way. Welcome to WM and Cygnar! Feel free to ask any questions you have and I'm certain someone who knows more than me will wander by and attempt to explain it better.
02-06-2010, 09:09 PM
Alright thanks. Gonna try out the list tomorrow against 35pts khador jack heavy sorcha, menoth eKreoss with lots of infantry and a reckoner, and a legion that i know nothing about... Can you tell me some things i should do against them? Thanks
02-08-2010, 09:23 PM
Legion is going to be your tough fight because Legion are one of the masters of terrain/concealment effects. Most of their models will simply ignore it while your list will struggle with it. Jack heavy Khador is always really fun to play against, win or lose, so just have fun disrupting the jacks and bashing things with rowdy but beware of sorcha's feat/incredible defense. Kreoss is another fairly straight shooting caster but ive only really had experience with his non epic form, however if hes gone zealot heavy keep stryker away from thier bombs. Otherwise have a great time and play like you've got a pair! Welcome to Warmachine!
02-08-2010, 11:16 PM
If you can, I'd add in Katherine to boost your cavalry. You'll also gain a hard-hitting solo that can do zappy stuff too.
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