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TsavongLah
02-06-2010, 09:40 PM
eNemo
-Thunderhead
-Stormclad
-Ironclad
-Firefly
-Squire
Stormblades
+UA
+Stormgunner x3
Stormsmith x6
Junior

The idea is to run the Stormclad with AS down the middle with the 'blades in tow. The Ironclad hangs out with the 'blades or just behind them as a second wave counterpunch. The Firefly and the Thunderhead run up on opposite flanks, and the Stormsmiths are spread out all over the place. Repeated Triangulations and Electro Pulses should take care of any light to medium infantry, and the Stormclad/Ironclad/Stormblades should be able to take any heavy armor in the center.

Any thoughts? Is the Tier 2 benefit worth dropping something to squeeze in another Firefly?

phreaker187
02-07-2010, 08:11 AM
Looks good accept for the part where you can't bring Storm Blades. eNemo can only bring Storm Guard. SG really aren't that bad though, they will just be a speed bump that can potentially kill a bunch of stuff and slow down your opponent.

nanozach
02-08-2010, 05:37 PM
The 50 point list I want to try is as follows... (edit: Tier 4 btw)

eNemo (6 WJ)
Thunderhead (12)
Ironclad (7)
Ironclad (7)
Firefly (5)
Firefly (5)
Stormsmiths (6)
Stormgaurds (6)
Stormgaurds (6)
Storm Tower (Free)
Squire

Thunderhead takes point with Fail Safe cast before the start of play.

Two units of Stormgaurd directly surround him (Tar-pit). Most likely staggered so that the front row is the unit with Polarity Shield on it.

Two Ironclads take flanks, prepared to engage hard hitting targets and play whack a mole. Pick your favorite to get Lightning Shroud.

The fireflies sit right behind the stormgaurd until the right moment, then they run or charge to the flanks of the opponents army, and let your 6 stormsmiths blow the squishy guys away and disrupt the big guys.

The storm tower can be used to block LOS to Nemo if you need it.

Thunderhead can pulse to his hearts content =)

The Feat turn isn't half bad either... I prefer to load up on chargers with eNemo normally, but I'll settle for T-head 2 IC's and 2 FF's.

On non-feat turns, for focus efficiency, try just walking an ironclad up to within 2" of their jacks (as many as possible, preferably ones without reach). Lay down some tremor action, then take disrupt with one of your 18 stormsmith attacks =) (that have a 91.7% chance of hitting). They cant shake the knockdown if they are disrupted.

TsavongLah
02-08-2010, 06:35 PM
Looks good accept for the part where you can't bring Storm Blades. eNemo can only bring Storm Guard. SG really aren't that bad though, they will just be a speed bump that can potentially kill a bunch of stuff and slow down your opponent.

Really? :confused:

Last I checked it was: "eNemo and the Weathermen: Cygnar non-character warjacks, Thunderhead; field mechaniks and storm knight units; Journeyman Warcaster, Squire, Storm Knight solos, Stormsmith solos."

I could be wrong as I don't have the book on hand, but that's what's in the spoiler thread.

nanozach
02-09-2010, 06:53 AM
Really? :confused:

Last I checked it was: "eNemo and the Weathermen: Cygnar non-character warjacks, Thunderhead; field mechaniks and storm knight units; Journeyman Warcaster, Squire, Storm Knight solos, Stormsmith solos."

I could be wrong as I don't have the book on hand, but that's what's in the spoiler thread.

Yep. pNemo has Storm Knight units... eNemo has Stormgaurd.

Makes you have to think twice about bringing a stormclad in these list.

The Ironclads synergize pretty well with this his tier though, and wont take much from any stray electro leaps. Just keep them a few inches away from T-head.