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  1. #1

    Default Ossyan's Gun and spell questions

    I've done a search and I can't find an answer to this.
    If Ossy uses his gun and shoots an infantry unit, say Exemplar Bastions, any model under the AOE can't run or charge if they begin their activation in the AOE.
    A Run or Charge order is for the complete unit, so as does this mean that if I hit one, the entire unit can't run or charge?

    Also Shatterstorm - watchtower posted an awesome writeup here for Ossyan and I'm just wondering why the remove from play doesn't allow fury or soul reaping?

    I'm sorry if they have been answered, but I've not found them yet, so I may have not just searched for the right key words....

    Cheers

  2. #2
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Ossyan's gun specifies models under the aoe. Only those models are effected. The charging section of Prime clearly spells out what to do if a model cannot charge. In this case, the models would be required to advance normally if they were ordered to charge.

    Shatterstorm: Long story short is that a model is removed from play before fury is reaved or souls are collected. Again, Prime can tell you about the steps to removing a model.
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  3. #3
    Destroyer of Worlds Lord Sessadore's Avatar
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    I blame my daughter for making me too late to beat Ed to posting the correct answers to your questions! Drat!
    Quote Originally Posted by bouncymischa View Post
    The Mercs take whatever they get, play it, and have fun with it. I don't see any reason the Retribution can't aim to do the same.
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  4. #4

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    [QUOTE=Dawnlord Ed;1340971 In this case, the models would be required to advance normally if they were ordered to charge.
    [/QUOTE]

    That is, the model makes a full advance but loses its action.

  5. #5
    Annihilator DesertSpiral's Avatar
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    I guess the more important question with respects to Ossyan's gun is that whether it suffers from the loop hole of the Krea's animus mki. In that say you catch four models from a unit (A=the primary, and b, c, d) under the AOE. On the other players next turn If they give the unit the charge order then advance A such that he is no longer covering B, C, and D are they then free to charge?

    OR

    If by virtue of them all recieving the order at the same time, does the grid lock happen at the point of recieivng the order or of the individual 'activations' of the squad memebers. Because if so the gun is basically worthless, vs mwi, but if they get caught at the 'recieving the order' stage then it is really quite strong. Especially say with a daemon or artificer in the field.
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  6. #6
    Destroyer of Worlds Lord Sessadore's Avatar
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    I just checked - it's "A model beginning its activation in the AOE cannot run or charge that activation." So in your example, A, B, C, and D all cannot run or charge, even if A moves first to get the other three out of the AOE before they move.

    I just noticed, though, that would still allow affected models to do a Counter Slam or Counter Charge. Interesting.
    Last edited by Lord Sessadore; 03-13-2012 at 04:29 AM. Reason: If you're going to give exact wording, give exact wording ...
    Quote Originally Posted by bouncymischa View Post
    The Mercs take whatever they get, play it, and have fun with it. I don't see any reason the Retribution can't aim to do the same.
    My Retribution - 84 models, 131/143 points painted, 5/6 warcasters painted. Retribution Achievements
    Telryn, aka Goncalvo Serrano - From Khador With Love

  7. #7

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    i thought that models that were unable to charge for any reason coudn't use abilities like that?

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  8. #8
    Destroyer of Worlds Demeritus's Avatar
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    Quote Originally Posted by SorenRoses View Post
    i thought that models that were unable to charge for any reason coudn't use abilities like that?
    His gun specifies the word "Activate" and since counter slam/charge take place out of activation they get around his guns ability.


  9. #9
    Destroyer of Worlds Lord Sessadore's Avatar
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    Quote Originally Posted by Demeritus View Post
    His gun specifies the word "Activate" and since counter slam/charge take place out of activation they get around his guns ability.
    Yup, exactly. The AOE specifically only affects runs and charges during the model's activation. Doesn't say anything about out of activation charges. Hallowed Avenger would get around it too.
    Quote Originally Posted by bouncymischa View Post
    The Mercs take whatever they get, play it, and have fun with it. I don't see any reason the Retribution can't aim to do the same.
    My Retribution - 84 models, 131/143 points painted, 5/6 warcasters painted. Retribution Achievements
    Telryn, aka Goncalvo Serrano - From Khador With Love

  10. #10
    Destroyer of Worlds
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    Quote Originally Posted by Halycon View Post

    Also Shatterstorm - watchtower posted an awesome writeup
    Aw shucks

    Glad you are giving the Lord Arcanist a try!

  11. #11

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    Thanks everyone, just so I know if there are shinanigans that I'd be otherwise missing out on

    and yes, before the Lord Arcanist I only had Vyros, which whilst has some nice things was still susceptible to assassination runs and technically without a feat (for someone learning the game its not good to learn a tricky caster with a tricky army but there you go ) Ossy is a godsend by comparison, when you line things up correctly you can destroy most of an army feat turn, the only problem is making sure that you don't keep the assassination runs open because I got a win which whilst I took out most of the army took Ossy down to 5 health which was slightly concerning

  12. #12
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Gald to hear you're lovin' the Lord Arcanist. He's very good. Now you have the opposite problem of a tricky feat: an easy one. Be careful not to rely on it too heavily and don't save it for ZOMGMAXIMUMCARNAGE!!1!one! Good luck and keep up the learning.
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    Quote Originally Posted by Mastershake View Post
    Ravyn is not trapped in the killbox with you, you're trapped in the killbox with Ravyn.

  13. #13

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    lol thanks

    I'm not trying to rely on it for anything other than a very nice turn where I can possibly thin the field a little.

    It didn't help me much against Skorne - eMakeda 2 archidons and Molik last week, the threat range on those models are nuts - I need to get a set of halbardiers (on order!) to help me tie these sort of things up more and play like I've got a pair , defensively against that sort of thing doesn't really help, get in faces and shoot lots!

  14. #14
    Conqueror
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    Ive been running Ozzy exclusively with Halberdiers. Quicken on them is an 11" walk under shield wall or a 16" run. Just plain awesome for a tarpit. not to mention DEF 15 against ranged, magic and charging.

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