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  1. #1
    Conqueror
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    Default Kaya the Moonhunter List with Dahlia

    So at 50 points I ran this list and liked the flexibility. Have you ever ran a minion caster with Kaya? I really liked Dahlia shutting down unit charges.

    Kaya the Moonhunter
    Laris
    Druid Wilder
    Gorax
    Megalith
    2X Pureblood
    Dahlia and Skarath
    Shifting Stones and Stonekeeper
    Bloodweavers (was intending to run a winter wolf, but left my book at home so couldnt proxy)
    Swamp Gobber's

    I was tweeking the list and cutting the bloodweavers/winterwolf, gobbers, wilder and 1 pureblood for

    Gnarlhorn
    Druids and overseer

    I have found that the forced evolution, Primaled warp for strength Pure is fully capable of wrecking stuff and 3 10" sprays is pretty cool.

  2. #2
    Destroyer of Worlds VagrantPoet's Avatar
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    Megalith with Kaya is a wierd one. I really like Megalith, but Kaya doesn't boost his damage or really have a good geomancy spell. Why is he in the list over say, Ghetorix or a stalker?


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  3. #3
    Conqueror
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    Quote Originally Posted by VagrantPoet View Post
    Megalith with Kaya is a wierd one. I really like Megalith, but Kaya doesn't boost his damage or really have a good geomancy spell. Why is he in the list over say, Ghetorix or a stalker?
    I like Megalith because of the following:

    1. He can do decent damage, without help and take much more of a pounding than the stalker.
    2. With Kaya his self heal mitigates her lack of support for the construct.
    3. When playing hordes Geomancy provides another muzzle opportunity.
    4. Easier to cycle forced evolution on her feat turn.
    5. His defense debuff works well with the pureblood sprays
    6. Everyone seems to want to kill him, which bodes well for the rest of the army.

  4. #4
    Destroyer of Worlds Bakemono's Avatar
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    Quote Originally Posted by luker View Post
    So at 50 points I ran this list and liked the flexibility. Have you ever ran a minion caster with Kaya? I really liked Dahlia shutting down unit charges.

    Kaya the Moonhunter
    Laris
    Druid Wilder
    Gorax
    Megalith
    2X Pureblood
    Dahlia and Skarath
    Shifting Stones and Stonekeeper
    Bloodweavers (was intending to run a winter wolf, but left my book at home so couldnt proxy)
    Swamp Gobber's

    I was tweeking the list and cutting the bloodweavers/winterwolf, gobbers, wilder and 1 pureblood for

    Gnarlhorn
    Druids and overseer

    I have found that the forced evolution, Primaled warp for strength Pure is fully capable of wrecking stuff and 3 10" sprays is pretty cool.
    You should cut the Bloodweavers. You should also cut the Swamp Gobbers, Druid Wilder, and Megalith. You should DEFINITELY cut Dahlia & Skarath.

    I run 2x Purebloods with Epic Kaya myself, and I won't try to convince you it isn't nice to have two sprays. I will say that the cost of having that third is hurting you. You need real closing power. You need a Stalker, Feral, or even the new Ghetorix. The Gnarlhorn will help at least. Druids (with or without Overseer are great) but you have to attend to the basics:

    1. You need more LIVING Warbeasts. Epic Kaya is a living Warbeast specialist (who is even better with Heavy living Warbeasts). Every point you spend elsewhere dilutes her considerable abilities.
    2. Epic Kaya doesn't have a good spell for Geomancy. Muzzle isn't bad but it is only useful if you happen to be playing a Hordes opponent. Spending 11pts on the Megalith isn't a good investment here. You can't heal him fast enough with his own power. He is durable but NOT so durable that he won't just die to the first properly juiced Heavy. More to the point you can't juice his armor like Baldur can. You don't get free stuff with him like Baldur does. A Warpwolf simply has more damage output and is FASTER.
    3. You don't need a Wilder. Epic Kaya wrangles Fury fine.

  5. #5
    Annihilator Gobos's Avatar
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    I'll have to disagree on Wilder. She's invaluable in any list that has animi with RNG other than Self (Primal, Lightning Strike, Bounding, Wraithbane) - that is basically 2 extra fury each turn, or condition when you run the beasts hot on feat turn.

  6. #6
    Conqueror
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    Megalith with eKaya is not a bad choice I think. His animus is great for a beast heavy army. Gives good denial. (makes warpwolf stalkers with Berserk slice through infantry/makes primal less needed for +2MAT)
    eKaya has 2 spells that can be used for Geomancy (dogpile/Muzzle)

    Just my 2c

  7. #7
    Destroyer of Worlds Blaque's Avatar
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    Quote Originally Posted by luker View Post
    So at 50 points I ran this list and liked the flexibility. Have you ever ran a minion caster with Kaya? I really liked Dahlia shutting down unit charges.

    Kaya the Moonhunter
    Laris
    Druid Wilder
    Gorax
    Megalith
    2X Pureblood
    Dahlia and Skarath
    Shifting Stones and Stonekeeper
    Bloodweavers (was intending to run a winter wolf, but left my book at home so couldnt proxy)
    Swamp Gobber's

    I was tweeking the list and cutting the bloodweavers/winterwolf, gobbers, wilder and 1 pureblood for

    Gnarlhorn
    Druids and overseer

    I have found that the forced evolution, Primaled warp for strength Pure is fully capable of wrecking stuff and 3 10" sprays is pretty cool.
    You are actually spreading yourself thin a bit. An issue the list has is that it has a few models which while pretty self-sufficient, don't actually help Kaya's main game very well and don't take what Kaya can give them to work really well.

    Megalith - Compared to every single living option in the game, he will simply not be as good at killing things as a living heavy will be with Kaya. This is because Primal, Forced evolution, and Alpha (actually, especially Alpha) add up to a lot of damage differences that means you are paying more for less. He in turn is not as good for Geomancy as he is elsewhere. This is because Muzzle is kind of mediocre a nuke, and Dog Pile, while sweet, is something that is actually weird to build around (especially for Megalith).

    A lot of the utility one would get for bringing Megalith and not being in a Themed list can be done with Kaya2 using Gallows Groves. I would say look at those first, personally.

    Dahalia and Scarryth - Not a big fan of them, honestly. They provide nice frenzy control and have the tricks of moving around, but remember that Kaya can't buff them any, the snake is super-fragile compared to even Circle heavies, and the gun is only POW 12, max RNG 10". Stopping orders and her being immune ot melee helps, but enough things out there can still get her, and the offensive punch with her and the snake is mediocre enough that I never have been much a fan. I think if you are going ot use a Minion warlock, Wrong Eye & Snapjaw or Rorsch & Brine are going to be better 9 times out of 10 due to bringing offensive punch, personally.

    Bloodweavers - I actually don't mind them with Kaya2. It helps with a Stealth theme. But then, I prefer the Themed list, which doesn't allow them.

    Winter Argus - It actually isn't very good, period. I can see some usefulness with the animus and Kaya herself on turns she has nothing to do with her fury, but those are fairly rare, I find. I actually thing regular Argi are better with her, since Tracker is handy, and they make pretty good throw-away torpedos if you double-buff thema nd charge in with a combo-bite.

    Swamp Gobbers - These actually aren't that handy with her. This is because most things that ignore Stealth ignore Concealment as well. About the only thing the cloud defends against with her that Shadow Pack doesn't is Gun Mages can't see threw clouds, but as a player of an army that' is mostly DEF 14 warbeasts, a bunch of POW 10s are more annoying than anything.

    Druid Wilder - I'm going to disagree with Bakemono on this though. It extends her ability to put her beasts around, gives free animi about and happens to come with Condition as a bonus. Saying "She handles fury fine" as a reason to not take the Wilder is more or less ignoring the fact she gives your warlock one or two free extra fury a turn.

    I think the issue though with the list, again, is diultion. Megalith and the elf really don't add much to the list. Megalith, I think, actually is hamstringing. The elf has some utility, but I am not a fan of her in general, and I think the list is a little light-hitting. I note I also don't like doubling up on Purebloods here. This is because they are softer hitting than most any other heavy you have access to save the Shadowhorn. And with Kaya's unique way as a warlock in Circle to crank damage output to the moon, I would rather make it so I can make my heavies able to take down two of their's each, rather than just making sure i can do one-for-one trades. I also prefer flexibility in animi, which I think that two Wraithbane sources doesn't really allow.

    And stuff.

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