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  1. #1

    Smile Questions, questions, questions.... about Gators.

    G'day all,

    I have been painting away at my RoS, and started thinking about Gators....

    I haven't played a game of WM yet, as I am wanting to have my RoS all painted up before I do so. I have too much unpainted 40K stuff and decided to not repeat that in my PP adventures. Anyway, I digress.

    I like the faction, but have started Uni and so am low on funds. I would like to avoid any stinky units if I can and whilst I appreciate most things are somewhat redeemable, there are some things that require far more work than they ought to

    The Wrastler, Spitter and Snapjaw all seem like decent heavies.
    The Snapper is the only light :P and functions as a wound soak?
    The Posse ranks as one of the best infantry units in the game.
    There are only three Warlocks, so that is not really a problem to get all three, imo.

    These are all safe bets, from what I understand.

    1] What of the other stuff is not just 'okay' but 'good' if I can use subjective terms to get a definitive answer? :P

    2] The Wrastler is more punchy than the Spitter, who adds shooting as an offset to that situation. Cool. What does Snapjaw offer the Gator player that the Wrastler does not, and vice-versa?

    *I am a WM n00b, and have even greater levels of n00bosity with regards to Hordes, so please bear that in mind ^_^
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  2. #2
    Destroyer of Worlds drachenfels's Avatar
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    Everything gators have avaliable to them is awesome.

    the heavies are all excelent at pounding out damage in their own ways (even the soon to come out swamp horror)
    the bullsnapper is a great light and plays tripple duty, being a transfer target, having an amazing animus, and also being a REALLY fast cruise missle to go out and nom on solos and specific models.
    there is second light in the Bone swarm but he tends to be a bit more defensive with his animus and lacking much in offensive punch i find, but is still handy.

    1) things that are "just ok" in comparison, are Pendrake, swamp gobbers, feralgeist, after those everything else is somewhere between "good" and "auto include".

    2) snapjaw is controlled by wrong eye not the lead warlock, and thus can be forced without affecting the ain battle group. his animus is also awesome for protecting himself and wrong eye as you advance.

    i strongly suggest checking out the stickies at the top of the thread and also reading through some of the blindwater information here

    http://battlecollege.wikispaces.com/mkiiblindwater
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  3. #3

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    Quote Originally Posted by drachenfels View Post
    Everything gators have avaliable to them is awesome.

    the heavies are all excelent at pounding out damage in their own ways (even the soon to come out swamp horror)
    the bullsnapper is a great light and plays tripple duty, being a transfer target, having an amazing animus, and also being a REALLY fast cruise missle to go out and nom on solos and specific models.
    there is second light in the Bone swarm but he tends to be a bit more defensive with his animus and lacking much in offensive punch i find, but is still handy.

    1) things that are "just ok" in comparison, are Pendrake, swamp gobbers, feralgeist, after those everything else is somewhere between "good" and "auto include".

    2) snapjaw is controlled by wrong eye not the lead warlock, and thus can be forced without affecting the ain battle group. his animus is also awesome for protecting himself and wrong eye as you advance.

    i strongly suggest checking out the stickies at the top of the thread and also reading through some of the blindwater information here

    http://battlecollege.wikispaces.com/mkiiblindwater
    THANKS RAINBOW DASH!! I mean, Drachenfels

    Okay, so on perusing through battle college [thanks for the link] it does seem like I have hit the nail on the head -> which comes from monitoring the posts that go on here. Cool. Successful gleaning is successful.

    One thing I hadn't registered was about the Swamp Horror. It seems like a decent anti-Infantry creature, which is what can be difficult for Hordes fighting against WM?

    Also the Fury mechanic is not something I am very good on, and the implications of being able to force Snapjaw without it hurting the Lock's beasts, other than simple isolation, isn't something I understand. Forcing is risky?

    Again, thanks for your help. This thread is 20% cooler ^^,
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  4. #4
    Annihilator Space Donkey's Avatar
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    Forcing is like taking out an unlimited next day loan. You can do whatever you want to with your beasts right now, but next turn if your locks can't handle what you spent the beast gets repo'd for a turn possibly taking another of your models with it. Whereas Focus is like taking a shopping trip with just a $50 in your pocket. If you want something you have to pay for it before you can get it.

    edit: With Forcing beasts you add a Fury to your beast for whatever reason (boost, extra attacks, run, casting animus, model specific things, shake effects) and you can go up to the beast's FURY stat whereas the lock (full or lesser) spends the Fury he has for spells, boosts, extra attacks, transfers, etc. During your next turn you take the Fury off your beasts up to the FURY stat on its controlling lock. If you aren't able to take all of the Fury off your beast you have to test for Frenzy 2d6+number of Fury still on the beast compared to the THR stat of the beast. If the roll is over the THR stat the beast Frenzies and makes a fully boosted attack roll with your strongest against a model you don't get to chose and then if you hit it gets a fully boosted damage roll. There's a chart for the Frenzy target priority in Primal.
    Last edited by Space Donkey; 03-14-2012 at 01:30 PM. Reason: expand the explanation

  5. #5

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    Quote Originally Posted by Space Donkey View Post
    Forcing is like taking out an unlimited next day loan. You can do whatever you want to with your beasts right now, but next turn if your locks can't handle what you spent the beast gets repo'd for a turn possibly taking another of your models with it. Whereas Focus is like taking a shopping trip with just a $50 in your pocket. If you want something you have to pay for it before you can get it.
    Hahaa! Very good

    I've pretty much been a 'spend only what you can afford' guy in RL, but it looks like I might be able to max out a credit card when in game, lol.

    Buy, buy, buy!

    +++

    I do have another question. When do plastics look like they'll hit Minions beasts? I can get a RoS 'jack for $10 less than a metal beast, and it is lighter and won't chip, etc.

    Any rumours or hopes known about?
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  6. #6
    Conqueror Uehen's Avatar
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    I like the wrastler, but I often run two spitters and a snapper as my three beasts. I like the snapper for slamming into heavies, or eating solos and even the odd caster. The spitters stand on either side of Barny acting as body guards and spitting on things. I often run three full units of gatormen. This might be out of your price range, but wholy gee, people do not know how to deal with 15 gators running towards them. That gives you 10 points left over for a 50 point game. I sometimes run wrong eye, but more often I would take a unit of BogTrogs and a Frog.

    Anything you get for blindwater is good.
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  7. #7
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    Quote Originally Posted by Marshal Wilhelm View Post
    One thing I hadn't registered was about the Swamp Horror. It seems like a decent anti-Infantry creature, which is what can be difficult for Hordes fighting against WM?

    Also the Fury mechanic is not something I am very good on, and the implications of being able to force Snapjaw without it hurting the Lock's beasts, other than simple isolation, isn't something I understand. Forcing is risky?

    Again, thanks for your help. This thread is 20% cooler ^^,
    To put it in Warmachine terms, using WE&SJ is sort of like having a 4 focus jack marshall. It gets better than that, of course, because Wrong Eye also has some good spells available to him. The downside is that if your opponent can kill Wrong Eye, then Snapjaw is killed also. Submerge and proper positioning makes that easier said than done, though. Finally, Snapjaw is bonded to Wrong Eye so he frenzies less easily when you cannot leach all his fury off. You should read up on the Fury rules so that this is a bit easier to understand.

    One other weird thing about Hordes is that every beast comes with an animus, and its animus can make a big difference in that beast's usefullness. For example, the Spitter outclasses the Swamp Horror in raw stats and attacks... but the Spitter's animus is not very good. The Horror's animus, however, is very good and pairs with certain Warlocks/Heavy beasts quite well. It's hard to say which is better, imo, except that certain warlocks will like one or the other more. Barnabus likes the Horror for giving Reach to his Wrastler. Warpath + Reach + Charge gives the Wrastler a pretty damn good threat range. Calaban probably likes the Spitter better because with Parasite, the Spitter's gun becomes pretty hard hitting.

  8. #8

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    Quote Originally Posted by Space Donkey View Post
    edit: With Forcing beasts you add a Fury to your beast for whatever reason (boost, extra attacks, run, casting animus, model specific things, shake effects) and you can go up to the beast's FURY stat whereas the lock (full or lesser) spends the Fury he has for spells, boosts, extra attacks, transfers, etc. During your next turn you take the Fury off your beasts up to the FURY stat on its controlling lock. If you aren't able to take all of the Fury off your beast you have to test for Frenzy 2d6+number of Fury still on the beast compared to the THR stat of the beast. If the roll is over the THR stat the beast Frenzies and makes a fully boosted attack roll with your strongest against a model you don't get to chose and then if you hit it gets a fully boosted damage roll. There's a chart for the Frenzy target priority in Primal.
    Oh. Oh my!

    I see where the phrase 'running hot' comes from. Seems like 'Locks are a bit like Mr. Scott - "I'm given it all she's got, Cap'n!"

    That seems a pretty clear explanation to me, though I would like to clarify this:

    Turn 1. So Beast gets forced to 4 Fury [assuming this particular beast can do this] and the Lock has used his 6 Fury.
    Turn 2. The Lock gets his 6 Fury again, or is now depleted and on 0?
    The Lock can only take up to 6 Fury, but in this case would only get 4?

    Then having two beasts on a Lock [with 6 Fury capacity], each forced to 4 Fury, would then not get one of the beasts back to 0 Fury.

    2*4=8. 8-6=two spare Fury.

    Yes, no, maybe?

    If that is the case, then I assume it is better to leave all the spare fury on one beast, instead of splitting it over a few, generally speaking?
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  9. #9

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    Quote Originally Posted by MMMMK View Post
    To put it in Warmachine terms, using WE&SJ is sort of like having a 4 focus jack marshall. It gets better than that, of course, because Wrong Eye also has some good spells available to him. The downside is that if your opponent can kill Wrong Eye, then Snapjaw is killed also. Submerge and proper positioning makes that easier said than done, though. Finally, Snapjaw is bonded to Wrong Eye so he frenzies less easily when you cannot leach all his fury off. You should read up on the Fury rules so that this is a bit easier to understand.

    One other weird thing about Hordes is that every beast comes with an animus, and its animus can make a big difference in that beast's usefullness. For example, the Spitter outclasses the Swamp Horror in raw stats and attacks... but the Spitter's animus is not very good. The Horror's animus, however, is very good and pairs with certain Warlocks/Heavy beasts quite well. It's hard to say which is better, imo, except that certain warlocks will like one or the other more. Barnabus likes the Horror for giving Reach to his Wrastler. Warpath + Reach + Charge gives the Wrastler a pretty damn good threat range. Calaban probably likes the Spitter better because with Parasite, the Spitter's gun becomes pretty hard hitting.
    Hah! I like the sounds of a Marshall with Focus. One thing the RoS forum talks about is trying to get a Marshall working, and it never quite satisfies us, regardless of what angle we come at it from. Maybe I get to do this with Wrong Eye.... º_O

    I shall read the rules

    Sometimes they are a bit much to take in one hit though - for me anyway :P

    Thanks
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  10. #10
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    Quote Originally Posted by Marshal Wilhelm View Post
    Oh. Oh my!

    I see where the phrase 'running hot' comes from. Seems like 'Locks are a bit like Mr. Scott - "I'm given it all she's got, Cap'n!"

    That seems a pretty clear explanation to me, though I would like to clarify this:

    Turn 1. So Beast gets forced to 4 Fury [assuming this particular beast can do this] and the Lock has used his 6 Fury.
    Turn 2. The Lock gets his 6 Fury again, or is now depleted and on 0?
    The Lock can only take up to 6 Fury, but in this case would only get 4?

    Then having two beasts on a Lock [with 6 Fury capacity], each forced to 4 Fury, would then not get one of the beasts back to 0 Fury.

    2*4=8. 8-6=two spare Fury.

    Yes, no, maybe?

    If that is the case, then I assume it is better to leave all the spare fury on one beast, instead of splitting it over a few, generally speaking?
    In your example with forcing a beast for 4 fury with a 6 fury warlock, next turn he can only reive those 4 fury that is in play, so he would get 4 fury even though he has a capacity of 6.

    If you indeed have two beasts forced with 4 fury each in a 6 fury warlock's battlegroup you reive how you want from those two beasts, although I have never seen anyone leave fury on both beasts. The risk is too high that both will frenzy, so it is much better to leave fury on only one beast.

    There are other ways of getting fury though. Your warlock can cut himself for 1 damage to get 1 fury. Also, it is not very wise to max out all of your beasts. Neither is it wise to use up all of your fury on your warlock. The reason for this is transfers. If you have fury left on your warlock you can transfer a damage roll to a beast which is not forced to max. This is essential in playing Hordes since you need to be pretty close to the fighting with your warlock, otherwise you cannot force beasts at all.

  11. #11

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    It is important to note that the transfers occur instead of the power fields that war casters get. I believe there is a debate someplace over which is better, armor or transfers (I'd say transfers because our locks tend to be more defensive, outside of Butcher. But that's because its Butcher) but sitting on one to two fury a turn is a good plan.

    The best comparison to hordes and warmachine out there comes from the original hordes primal book. Warmachine is about resource management. Hordes is about risk management. I've had a full up beast not frenzy one turn and in another game had every beast I controlled frenzy. You can run your beasts hot. Gators right now don't have a means to deal with it. I'm willing to bet that's going to be fixed quickly due to they're the beast heavy faction out of the two minions and I think they will always be the beast heavy faction. ( I imagine a gatorman bokar who can reeve fury off friendly beasts for extra attacks. That would be cool)

  12. #12

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    Thanks for all your help fellas

    Do people consider having a beast around as a dedicated Rocky - just to take the beating?
    Say something cheap like the Snapper, or something that is slower in getting into the fray like the Spitter?

    I have been reading Hand Cannon Online. It has been helping me quite a bit, I feel.

    Also, Domination. Wrath had same major goodies for RoS, as a catchup mode for the youngest faction. And this week you might see new Vyre Myrmidons at your local club ^_^
    Does Domination bring much for Gators? Also in terms of fluff?
    Last edited by Marshal Wilhelm; 03-14-2012 at 08:49 PM.
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  13. #13
    Moderator Mod_GoLu's Avatar
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    Quote Originally Posted by Marshal Wilhelm View Post
    Do people consider having a beast around as a dedicated Rocky - just to take the beating? Say something cheap like the Snapper, or something that is slower in getting into the fray like the Spitter?
    It's a valid tactic. I did this all the time with Khador. People sometimes fixate on the heavy warjacks and ignore the (just as dangerous) infantry hanging out nearby. Lots of light warjacks look like they are designed for this, with their shields and reach weapons and defensive abilities. I don't do it with blindwater, though. A few reasons:

    Warlocks are far more dependent on their warbeasts than warcasters are on their jacks. Hard hitting infantry aren't as common. Losing a warbeast means losing a spell. And you need them in order to safely generate fury. So when I'm playing hordes, I'm just innately less willing to sacrifice a warbeast, even in situations where I wouldn't think twice about sacrificing a warjack.

    I don't own the boneswarm yet. The wrassler is a bit too important, the spitter is a bit too slow, and the snapper is a bit too fragile, but I could totally see myself doing that with a boneswarm.

    But mostly, the gatormen posse are just so darn good at absorbing attacks. They are my Rocky.

  14. #14

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    Quote Originally Posted by Mod_GoLu View Post
    It's a valid tactic. I did this all the time with Khador. People sometimes fixate on the heavy warjacks and ignore the (just as dangerous) infantry hanging out nearby. Lots of light warjacks look like they are designed for this, with their shields and reach weapons and defensive abilities. I don't do it with blindwater, though. A few reasons:

    Warlocks are far more dependent on their warbeasts than warcasters are on their jacks. Hard hitting infantry aren't as common. Losing a warbeast means losing a spell. And you need them in order to safely generate fury. So when I'm playing hordes, I'm just innately less willing to sacrifice a warbeast, even in situations where I wouldn't think twice about sacrificing a warjack.

    I don't own the boneswarm yet. The wrassler is a bit too important, the spitter is a bit too slow, and the snapper is a bit too fragile, but I could totally see myself doing that with a boneswarm.

    But mostly, the gatormen posse are just so darn good at absorbing attacks. They are my Rocky.
    I read your post and thought "has he read what I've written?".... then I read what I wrote and realised that you had, L O L.

    *Ahem*

    But what you said was useful and I will be checking out the Boneswarm, even if I failed to ask what I meant

    What I meant to say was "Do people consider having a beast around as a dedicated Rocky - just to take the FURY TRANSFER beating? Say something cheap like the Snapper, or something that is slower in getting into the fray like the Spitter?"

    This Rocky isn't going to be front line. When the opponent gets a vector on the Lock, damage gets transferred to it. It's primary purpose is to take the transfer hit. The Snapper works because it is cheap, and the Spitter works because it has range, so still contributes damage as it waddles up the board. Then the Lock heals the Rocky-beast, and has it eat whatever had the temerity to swing at him. Nomnomnom!
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  15. #15
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    Quote Originally Posted by Marshal Wilhelm View Post
    What I meant to say was "Do people consider having a beast around as a dedicated Rocky - just to take the FURY TRANSFER beating? Say something cheap like the Snapper, or something that is slower in getting into the fray like the Spitter?"

    This Rocky isn't going to be front line. When the opponent gets a vector on the Lock, damage gets transferred to it. It's primary purpose is to take the transfer hit. The Snapper works because it is cheap, and the Spitter works because it has range, so still contributes damage as it waddles up the board. Then the Lock heals the Rocky-beast, and has it eat whatever had the temerity to swing at him. Nomnomnom!
    It is a pretty common tactic to have a light beast around only for transfers and sometimes for the animus. On the top of my head I would say that I pretty often use a Gun Boar like this with my Farrow warlocks even though his animus is bad. Also, it is very common for ranged Trollblood warlocks to use an Impaler light warbeast like this. He takes the damage and gives the warlock snipe.

  16. #16

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    Quote Originally Posted by Marshal Wilhelm View Post
    Do people consider having a beast around as a dedicated Rocky - just to take the beating?
    Say something cheap like the Snapper, or something that is slower in getting into the fray like the Spitter?
    This is pretty common actually. Circle have a Gorax who generally stand in the back being a fury battery/transfer target who happens to have a great animus. Legion have lessers like Shredders and Harriers. Granted, they can't take much damage, but they are models mainly taken for their animus and fury mechanic.

    This works best when the beast you are using has a ranged buff animus, so they can stay far enough away from the action while still affecting friendly models.

  17. #17
    Moderator Mod_GoLu's Avatar
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    Quote Originally Posted by Marshal Wilhelm View Post
    What I meant to say was "Do people consider having a beast around as a dedicated Rocky - just to take the FURY TRANSFER beating?
    Ooooooooooooh!

    Yeah, what people have said; it's a common use for a snapper.

    Edit:
    I own three bull snappers. I feel most comfortable running two, if I can afford it in the list. Usually I play with one just behind the front lines, and one back by the warlock. The one in the front buffs things and occasionally kills a model to trigger warpath. The one in the back is a transfer target and safe storage for an important animus, but it's also there to be activated last in case I miscounted fury. Which happens more often than I'd like, especially if I'm trying to play fast, if something unexpected happened that turn, or if it's Calaban's feat turn.
    Last edited by Mod_GoLu; 03-15-2012 at 06:28 AM.

  18. #18

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    Hello to my fellow lovers of Cajun Crocodilians.

    Well, God has smiled on me and I have come into some cash, though I still want to get my selections right the first time around.

    I am ordering:
    Barnabus
    Maelok
    Calaban

    Wrastler x2
    Spitter x1 -> my brother has one and will happily let me use it, so I effectively have two
    Snapper x1
    Gatorman posse, full unit x2

    Wrong eye & Snap Jaw

    Part 2
    Am I able to field a strong AND flexible force with these minis, or am I losing needed flexibility without;
    Bog trogs -> for attacking from an off table vector
    Boneswarm
    Croak hunter
    Feralgeist
    Thrullg
    Totem hunter

    do they add only variety, which can be nice, or do they add something that is game winning?

    I notice that my list is generally Heavy 'beasts and Warlocks. Those things in Part 2, are they required for those few spare points that turn up?

    I am ordering from this guy: www.discountgamesinc.com and he is in the USA and I am in Australia, so the better I can do this now, means less messing around later
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  19. #19
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    Quote Originally Posted by Marshal Wilhelm View Post
    Hello to my fellow lovers of Cajun Crocodilians.

    Well, God has smiled on me and I have come into some cash, though I still want to get my selections right the first time around.

    I am ordering:
    Barnabus
    Maelok
    Calaban

    Wrastler x2
    Spitter x1 -> my brother has one and will happily let me use it, so I effectively have two
    Snapper x1
    Gatorman posse, full unit x2

    Wrong eye & Snap Jaw

    Part 2
    Am I able to field a strong AND flexible force with these minis, or am I losing needed flexibility without;
    Bog trogs -> for attacking from an off table vector
    Boneswarm
    Croak hunter
    Feralgeist
    Thrullg
    Totem hunter

    do they add only variety, which can be nice, or do they add something that is game winning?

    I notice that my list is generally Heavy 'beasts and Warlocks. Those things in Part 2, are they required for those few spare points that turn up?

    I am ordering from this guy: www.discountgamesinc.com and he is in the USA and I am in Australia, so the better I can do this now, means less messing around later
    Honestly, what you are ordering looks exactly right to me. You will be able to run all of our warlocks decently with the models you are buying. I'd highly advise getting the Thrullg and the Witch Doctor when he comes out, both of which serve critical support functions in the army. The rest of the solos are, imo, more for variety and fun. Not that they aren't useful, but I don't see them as being critical.

    About the trogs, I love them personally and find them very fun to use. Are they necessary? Probably not.

  20. #20
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    Quote Originally Posted by Marshal Wilhelm View Post

    Part 2
    Am I able to field a strong AND flexible force with these minis, or am I losing needed flexibility without;
    Bog trogs -> for attacking from an off table vector
    Boneswarm
    Croak hunter
    Feralgeist
    Thrullg
    Totem hunter
    Bog Trogs: They aren't bad, but that also are not required. I would probably wait to pick up these guys.

    Boneswarm: The general feeling is that he is over-priced for what he is. (Mostly, a punching bag you run in front of models that actually matter.) For most purposes, a Bull Snapper is twice the beast this thing is, and a point cheaper. More of a Maelok theme thing, IMO. You aren't missing anything by not getting it.

    Croak Hunter: These guys are actually pretty good. Not necessary by any means, but they make good reinforcements, or for using up odd points. I would recommend you pick up one or more eventually.

    Feralgeist: Mostly a filler unit, to use up the last point in a list. Far from a must have, but usually worth the point spent on him

    Thrulg: Minion's only way to deal with enemy upkeeps (aside from Calaban). Many think that he is too fragile, and that may be true, but if you can deliver him, it can win you the game sometimes. I would consider obtaining one.

    Totem Hunter: This guy is really good at what he does, which is, primarily, killing solos. If you have three points left in a list, he is a prime candidate. You can't go wrong with owning one of these.
    Quote Originally Posted by The Happy Anarchist View Post
    The funniest thing about all this is that PP agrees with me, not you.

  21. #21

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    Thanks for the help fellas

    Quote Originally Posted by Vex View Post
    Croak Hunter: These guys are actually pretty good. Not necessary by any means, but they make good reinforcements, or for using up odd points. I would recommend you pick up one or more eventually.

    Feralgeist: Mostly a filler unit, to use up the last point in a list. Far from a must have, but usually worth the point spent on him

    Thrulg: Minion's only way to deal with enemy upkeeps (aside from Calaban). Many think that he is too fragile, and that may be true, but if you can deliver him, it can win you the game sometimes. I would consider obtaining one.

    Totem Hunter: This guy is really good at what he does, which is, primarily, killing solos. If you have three points left in a list, he is a prime candidate. You can't go wrong with owning one of these.
    I think I will get one of each of these. I checked out the Thrullg's rules, and it actually seems pretty mean against 'jacks. And that seems a weakness for Hordes.

    The Totem hunter actually seems like a bit of a nuisance with the massive threat range. No wonder it is three points!

    Once again, thanks for the help.
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  22. #22

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    Thrullgs are fantastic to use vs Warmachine but still good vs Hordes. If Arkadius somehow drops Crippling Grasp on your Rastler, have Thrullg go smack him in the back and remove the spell.
    If Terminus is camping all his focus and barreling towards you, charge and hit him with Thrullg to drop all his focus, then have the rest of your army go to town.
    If those pesky druids are pushing/pulling your gators all over the place, Thrullg will make them pay with their lives if they are too close to him.
    When I play warmachine vs Hordes and my opponent has a Thrullg, I make sure to kill it as soon as possible. It's the same sort of threat level as Eiryss to me.

    Thrullg is also one of the only magic weapons we have access to, besides Pendrake.

  23. #23

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    Now I have ordered:
    Barnabus
    Maelok
    Calaban

    Wrastler x2
    Spitter x1
    Snapper x1
    Gatorman posse, full unit x2

    Wrong eye & Snap Jaw

    Croak hunter
    Feralgeist
    Thrullg
    Totem hunter

    YIPPEE!

    So let's see how long that takes to get here from USA land....
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  24. #24
    Destroyer of Worlds TheLoki's Avatar
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    next up I'd get another snapper and a second croak. Croaks work best in pairs.

    O and swamp gobbers. They will save your life

  25. #25

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    So I've been scanning Google images for schemes for gators, turtles and frogs and found this:



    Obviously this is where frogs got the idea for leaping over one another - they thought the rock under this leaping turtle was another turtle, lol.
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  26. #26

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    The token set for Minions, is it popular or seen as useful around here?
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  27. #27
    Destroyer of Worlds TheLoki's Avatar
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    I was a fan when i purchased it. However as time has moved on it doesnt come with anything for the new releases so you'll have to get your own soul tokens ect.

  28. #28

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    What do people use if they don't have the tokens?

    +++

    Any idea when the Swamp Horror might be released....?
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  29. #29
    Destroyer of Worlds TheLoki's Avatar
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    i know Feignlife uses Gold Doubloons as his focus/fury counters. Really you can use anything. I used glass beads for quite a while.

  30. #30
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by Marshal Wilhelm View Post
    What do people use if they don't have the tokens?
    What ever floats your boat...



    Quote Originally Posted by Marshal Wilhelm View Post
    Any idea when the Swamp Horror might be released....?
    Either the 11th or the 25th of April!!!
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  31. #31

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    Okay I'll see what takes my fancy.

    Quote Originally Posted by MagnustheJust View Post
    What ever floats your boat...

    Either the 11th or the 25th of April!!!
    Giant hunks of foam....? Surely they'd be too big on a 4x4' table?

    So not long until the Swamp Horror comes out. Cool.
    I have been looking at giant pacific octopi for colour schemes:


    and blue ring octopi:


    too many cool colour schemes!
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  32. #32
    Destroyer of Worlds Top's Avatar
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    Agreed on the wide variety of potential color schemes. My Gators and their Warbeasts are basically painted in greens and browns, as is Barnabas. However I'd like to find some nice looking color scheme for the swamp horror which isn't so much green or brown but will still compliment the rest of the army without garishly clashing.

    Looks like I have a few weeks yet to find something.
    "We hear that there are tumults and riots in Rome, and that voices are raised concerning the army and the quality of our soldiers. Make haste to reassure us that you love and support us as we love and support you, for if we find that we have left our bones to bleach in these sands in vain, then beware the fury of the legions."

  33. #33

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    Just remember that all cephalopod molluscs (octopus, cuttlefish, and squid) are masters of the camouflage and color change tactics, I'm going stripey on mine I think.
    : one who follows a military career wherever there is promise of profit, adventure, or pleasure

  34. #34
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by Marshal Wilhelm View Post
    This one is too pretty to eat... The orange one gets to be calamari, though. And yes, I am aware that traditionally calamari is squid, not octopus.
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  35. #35

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    plus the blue ringed pictured above is one of the deadliest octopi known, it's venom has been the death of many a diver of the great barrier reef. So, I wouldn't be super quick to pop one into my mouth.
    : one who follows a military career wherever there is promise of profit, adventure, or pleasure

  36. #36

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    So my goodies came together and I decided to stick together the biggest Gator of them all - the Wrastler!

    The flashlines were almost non-existent, which was pretty sweet. I was a little surprised about the torso and groin area being hollow, but my mind was jogged about someone filling it with Greenstuff, and as we have quite a bit lying around, decided to do so.

    My super-glue novel broke off, so I ended up using it without the nozzle and it didn't quite aim in the same manner :P and now I get to go back and clean out the overflow of super-glue XD

    So in spite of some operator error, it all went together surprisingly well. Given that I generally dislike metal kits, I am somewhat relieved

    One thing I noticed from my 40K minis was that I preferred building and painting Terminators to Marines, as they are that much bigger. Given how easily the Wrastler went together, in my case, bigger is better! I'm lovin' Hordes already
    Last edited by Marshal Wilhelm; 04-03-2012 at 12:44 AM.
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  37. #37

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    I finished Snap Jaw today.

    Same same as the Wrastler. And again some operator error XD

    One thing, I do think having the legs, which then supports the body [one piece] and the tail [another piece] is a poor design, especially given that all three are hollow where they intersect. And then that the legs do not have a stub to go into the base just seems hopeful for a metal Heavy.

    That said, I did try to whizz is out, because I am an 'experienced modeller' you see, and had I chilled and been more measured and methodical about the whole thing, I'd have done it quicker and more easily. Facepalm to myself, lol.

    My drill bits were blunt, I didn't mark the holes properly, I didn't move the car out of the garage and so was pressed for space, etc. All my fault to be honest.

    I filled in the hollows with Greenstuff, to give the surfaces a bit more to interact with. And pinned the feet into the base. Barring rough treatment, Snap Jaw should be staying in one piece
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