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  1. #1

    Question Colossal Errata?

    I was re-reading the Cryx book the other day and spotted a colossal number of rules that could do with being changed due to the arrival of the Huge 'jacks. Here's the list, with guesses as to how PP will handle them, did I miss any and are there more in the other books?

    1. Ripjaw, Vice Lock: I don't think a Colossal would even be slowed by a bone-chicken. Predict this will change to Large Base & smaller only.
    2. Cankerworm, Salvage & Adapt: Predict +6 Damage heal from a Huge base but no weapons.
    3. Leviathan, Burst Fire: Predict +3 Damage vs Huge base. Indecently its kinda weird that the Leviathan is much smaller than a Kraken...
    4. The Withershadow Combine, Dark Industries: As currently worded if these guys kill a Huge 'Jack it leaves no wreck marker. It would clearly be waaaay too good for them to turn enemy colossals into Kraken but a Helljack would be ok.
    5. Machine Wraith, Machine Meld: Clearly having a 1pt solo steal a 18-20pt jack is a bit too good. I kinda like the idea of allowing 2 wraiths to inhabit a Colossal, the first would prevent focus from being allocated to the 'jack & the second takes it over as normal.
    6. Necrotech, Create Scrap Thrall: Predict D6 Scrapies, same as from a Heavy, but Huge wreck adds +2 to the roll.

  2. #2
    Destroyer of Worlds
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    Or we could see how the actual rules for colossals are written, to see what actually does and does not work with them.
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  3. #3
    Destroyer of Worlds correlation2's Avatar
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    If they don't say they apply to Huge based models they won't happen.

    Better luck next time!

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    Conqueror
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    I believe it's already been said somewhere that the Machine Wraith/Feralgheist will not work on them.

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    Infernal Penguin Valander's Avatar
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    Quote Originally Posted by vaildin View Post
    Or we could see how the actual rules for colossals are written, to see what actually does and does not work with them.
    to this...
    Infernal since 30 September 2011

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  6. #6
    Brute Squad Devilsquid's Avatar
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    Quote Originally Posted by vaildin View Post
    Or we could see how the actual rules for colossals are written, to see what actually does and does not work with them.



  7. #7
    Destroyer of Worlds rivenwyrm's Avatar
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    Quote Originally Posted by vaildin View Post
    Or we could see how the actual rules for colossals are written, to see what actually does and does not work with them.
    Awwww... but that's no fun!
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  8. #8
    Destroyer of Worlds Northern Ronin's Avatar
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    If they didn't fix Burst Fire for Battle Engines, I don't see why they would for Colossals.

  9. #9
    Annihilator warlordgarou's Avatar
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    Quote Originally Posted by vaildin View Post
    Or we could see how the actual rules for colossals are written, to see what actually does and does not work with them.
    That's not how the internet works! We need rampant speculation and fear-mongering now, with a side order of rumor mill.
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    Destroyer of Worlds malfred's Avatar
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    Some rules already say x size base or larger. (affects huge bases)

    And some rules say medium and large base. (does not affect huge bases)

    It's how they treated battle engines.
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  11. #11
    Destroyer of Worlds Pyrodude32's Avatar
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    Seeing as PP has stated that they were starting to field test Colossals back in mki - I think that they probably have the rule set covered to deal with them as is
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  12. #12
    Destroyer of Worlds solkan's Avatar
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    It's not like Fate Weaver was errata'd specifically to make it not affect huge bases, or anything. :-/

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    Destroyer of Worlds MagnustheJust's Avatar
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    Seriously???

    How in the bloody fudge burgers can you have an errata for a model that will not be released for another 3 months, and we have not even had a chance to find any loose nuts & bolts in the rules yet?!?!?


    ... I need to go lie down.
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    Destroyer of Worlds Raktra's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    Seriously???

    How in the bloody fudge burgers can you have an errata for a model that will not be released for another 3 months, and we have not even had a chance to find any loose nuts & bolts in the rules yet?!?!?


    ... I need to go lie down.
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    Conqueror sathoon's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    Seriously???

    How in the bloody fudge burgers can you have an errata for a model that will not be released for another 3 months, and we have not even had a chance to find any loose nuts & bolts in the rules yet?!?!?


    ... I need to go lie down.
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    Destroyer of Worlds Ender101's Avatar
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    Get the bear a coca-cola? Polar bears love coca-cola I hear.
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  17. #17
    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    Seriously???

    How in the bloody fudge burgers can you have an errata for a model that will not be released for another 3 months, and we have not even had a chance to find any loose nuts & bolts in the rules yet?!?!?


    ... I need to go lie down.
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    Quote Originally Posted by Raktra View Post
    Give this man a medal.
    I wouldn't - it'll only encourage him.
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  19. #19
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    I still don't understand why burst fire hasn't been fixed to work with huge bases.

    The bigger the target is, noobie, the easier it's to hit. Until it gets too big and slow. Then it becomes really hard to hit! ~ Venator Dakar

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  20. #20
    Destroyer of Worlds correlation2's Avatar
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    Flechette rounds probably don't do a lot to tanks.


    Think I spelled flechette wrong.

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  21. #21
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    Quote Originally Posted by correlation2 View Post
    Flechette rounds probably don't do a lot to tanks.


    Think I spelled flechette wrong.
    I was under the impression they're more like a multi barrelled nailgun, but regardless the rule applies to much bigger models like Helljacks as well.

  22. #22
    Destroyer of Worlds correlation2's Avatar
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    I suppose.

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    Quote Originally Posted by correlation2 View Post
    I suppose.
    Basically the rule describes them firing the weapon in a burst, and the larger (and assumably less nimble) the target the easier it is for them to land more hits out of the burst. More hits = more damage.

    Until the target gets too big. Now suddenly it's as hard to hit as a small model again.

    Which is where we jump cars and head on over to crazy town.

  24. #24
    Destroyer of Worlds correlation2's Avatar
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    Yep. Suppose it would make more sense if it was amended to "top out" at a certain size and above. Just so that maybe at a certain size you don't get extra damage, just the same amount as against a heavy.

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  25. #25
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    Yeah even that would make sense.

  26. #26
    Destroyer of Worlds John Q.'s Avatar
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    Never mind. Made a mistake.
    Last edited by John Q.; 03-16-2012 at 02:03 AM.

  27. #27
    Destroyer of Worlds blakeh1's Avatar
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    According to the Q&A in the NQ 41 preview Colossals cannot be moved or placed outside their activations, cannot be given Stealth, AD, Incorporeal as well as cannot be disrupted or have enemy magic control them

    "Colossals don?t get placed (sorry, Darius).
    They also don?t move outside their normal movement.
    On the upside, your opponent cannot move them at all.
    The weaponsmiths of the Iron Kingdoms also saw
    fit to shield the cortexes of these behemoths like no
    warjack before. They cannot be disrupted, they cannot
    be controlled by outside magic, and they positively will
    not stop until you are dead!"

    So I think they covered all those areas.
    Last edited by blakeh1; 03-16-2012 at 01:39 PM.

  28. #28
    Annihilator SchnauzerFace's Avatar
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    Can we please start speculating errata for whatever model types come out after the Colossals?

  29. #29
    Destroyer of Worlds correlation2's Avatar
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    I still think they only made them immune to Disruption because of potential whiners.


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    Quote Originally Posted by correlation2 View Post
    I still think they only made them immune to Disruption because of potential whiners.

    I'm not going to say you're wrong, correlation2.
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  31. #31
    Destroyer of Worlds correlation2's Avatar
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    "No mercy."

  32. #32
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    Sometimes these forums surprise me.

    Sadly, not today.
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  33. #33
    Conqueror toadchild's Avatar
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    Re: The burst fire issue...

    Given that the Skorne Battle Engine has burst fire, I think we can rule out the possibility that not changing the rule was any sort of oversight.

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