I just call him our Armor Specialist and leave it at that. Aside from the odd, effective trample, he isn't good for anything else.
Def 14, Arm 17+unyealding is pretty decent at tanking. Even better with someone who can boost armor even more.
I'm just happy to have snacking in my back pocket against Saeryn and pThags. RFP is great against those casters and I've put it to great use with my trolls.
I still personally think he's lacking a little extra something to make him interesting to me. I like to be tricky, that's why I got into Circle. This guy is very straight forward (he has a few little quirks, but they are bleh. If Hyper Aggresive and Ornery could trigger one after the other, I would love him).
Ghetorix has 2 things he does well, He smashes heavies and he lives to smash them again.
I'm not saying that's all he does, it's just what he's great at. Snacking is great for preventing reeving, soul/corpse gathering, and healing. Hyper aggression is a good shooting deterrent. but all his abilities build on his ability to survive and his ability to break heavy armored beasts and jacks.
RFP, Terror and his accuracy, even the animus all offer options and these become more obvious when you play him, theory does indeed suggest he's just for cracking ARM but playing him shows he has a bit more.
Still... he fair murders high ARM like a champion
Love him with eBaldur! ARM 22 DEF 14 is mean,(ARM 20 at range) and with the ability to add a wall for cover or +2 DEF vs melee, all with steady and no move/place. I love it!
The best I've gotten him up to in my testing (proxy with Winter Argus) has been DEF-18 and ARM-21. I was running him with Epic Kaya. He had Forced Evolution on him as well as the the Winter Argus Animus. He moved forward and engaged the Deathjack from partially behind an obstruction to get +2 to his Defense. I also moved up a Gallows Grove to prevent the Deathjack from being able to move around to take that DEF away from me on my turn.
Nope. I hadn't noticed it because I got the info second hand and was doing it in a proxy game. Too bad though.
Yup. It's what kills the winter argus.
Sometimes you have to roll the hard 666!
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Honestly, +2ARM on anything would be broken in our faction. We're never going to get it. That said, the Winter Argus is still meh.
Why aren't you convinced this is true? DEF 14 ARM 19/20 Warpwolves and ARM 20/21 constructs, for a mere cost of 2 Fury, would be insane. Why is eBaldur good? He gives out +3ARM. That's only 1 more than the animus...
Edit: off-topic I know, sorry.
- Our faction all have low ARM other than Megalith and the Guardian.
- Legion has it and have similar (Better) defensive stats on their beasts.
- "Only" 2 fury... well what warlock is going to be able to spam it? The beast itself can do it only once and unlike, say the shredder with its similar (Better) defensive animus or the Bull snapper, a 5 point light isn't a good prospect to take 5 of to cast loads of them.
I may be wrong but if it were RNG: 6" I think it'd be fine.
Our faction having low ARM is what makes us balanced IMO. We are designed as hit and run and we're damn good at it, but catch us or force us into a bad decision and we crumble like old cookies (obviously not counting Baldurs). Legion gets stuck in and stays there, they can't really disengage and pick around the edges with their melee threats, they have shooting for that. Spiny Growth is for occasions where they can't get the alpha strike or when the alpha strike isn't devastating enough so they can try and grind out a win, as their whole faction is balanced around the Alpha. We are similar in our dependancy on it, but with the abundancy of Sprints, reforms, Warpaths, yoyos and other hit and run shenanigans we are balanced differently. Killing something with a Stalker and Sprinting to get out of most retaliation, then putting +2ARM on it would be bonkers, as ARM 19 as opposed to ARM 17 is a big difference, especially for infantry and shooting - we can usually avoid retaliation from obvious smashy big heavies but it's sometimes impossible to cover all papercuts.
Dunno, having access to Spiny Growth(ish) would mitigate a large part of our weakness, which is squishiness, attrition. Legion is different, they have less movement shenanigans, so they need it. And I think it's obvious enough why Gators got it.
Last edited by Patuljak; 03-20-2012 at 04:07 PM.
We would have less of it though and Legion with some casters has more hit & run than circle and easily as many movement shennanigens (Both Vayls) they also hit much, much harder and generally have longer threat ranges (Obvious exceptions again).
I would prefer tenacity, its a more circle-esque buff but SG would be fine TBH.
While I agree wih you, you're missing that they have very little in way of control and denial. If they can't dictate the pace they're kinda screwed, and in those cases they really need their enhanced survivability to dish out hurt. We are less likely to get outdenied/outcontrolled, and if we do we're probably going to lose. If we had a cheap way to better our chances if we lose out on what our whole game is...
Tenacity would be ridiculous by the way, DEF15 on Wolves is bonkers. It just puts them out of hit-on-average realm.
Anyway, it seems we can agree to disagree. We're getting really off-topic here.
I can see Ornery being useful on eKrueger... If the only thing that can get to him is a warjack, he can disrupt it and be sure that it can't kill him. Not that its a good idea, but it could be useful in a pinch.
Bakemono has, in his posts of late, been as the community feels, wrong. This isn't helped by the fact that he seems to blatently ignore factors (in this case, Ghetorix's survivability compared to other faction models), is flat-out wrong on others (the Winter Argus here, claiming Force Bolts trigger Warpath and other fun untruths), and other, related issues. And he does it in a way that sounds annoyingly authoritative, citing his own experience in ways which seem to run counter to what others see.
The sheer volume of this, the tone in its presentation, and the somewhat blatent contradiction with other's play experiences have caused some of us to be come dismissive of his posts. He has his way of playing Circle, but it seems obtuse, based on poor rule interpretations, or some weird, warped meta nothing like what I have seen in playing WM/H in a few states now.
I admit, simply calling him a troll and such is annoying. Saying that his opinion is valid, however, on dint of us not being more critical odd. We may not be the general pile of beached whales Cygnar has been of late, I don't think LEJ, skillt, myself or others in here or other threads can be really called PP worshippers. Countering allegations of being a troll by simply calling people a bunch of fanboys is not really do much but add you to the pile of no-point-to-argue-withs.
i found a small use for his Animus. charged Ghetorix in killed something and had Fury left over to animus Grayle. grayle charged and took their caster down to 3 boxes. Caster swinges does 12 to Grayle who then Retaliatory struck and killed him. Other than that, he is what my list has been missing,something that can take more than a couple hits in a turn and survive. and then do some pretty massive damage in return.
Damn, I cheated him, still would work though in theory. Still, not the best animus. but he is awesome a busting faces.