I am a hardcore Searforge player that has decided it is time to play a full faction. Do not get me wrong, I love my stunties and I manage to win about half my games. However, I feel that WM/H has more to offer and I intend to go for it.
With this in mind, I am taking a serious look at Trolls because I love the models and the background. However, to have a bit of a change in playstyle, I would like to play lists that are fast and/or tricksy. Jarl Skuld seems to fit the bill, definitely for the "fast" side of things. I am thinking of a list at 35 pts with Full Longriders, Horthol and an Impaler as a base. I hope that he is as much fun as he seems, and that he can also win his fair share of games.
My questions to you, experienced Troll generals, pertain to how to fill up the rest of the list and also whatever tactical advice you might want to bring to the discussion.
1. Can Jarl cope with a heavy and two lights? For instance, an EBDT and a Pyre, in addition to the Impaler. Would you add whelps in this case?
2. If instead I go the infantry-heavy route, would you advise full Fenns or full Scattergunners? The former are certainly very fast, but the latter would really help against masses of infantry
3. As a heavy, would you prefer EBDT or Bomber, or is there anything else that you feel fits him better?
As a second caster, I am thinking of Calandra since she seems like a bag of tricks. So models that would work for both would have a plus.