
Originally Posted by
thebill77718
TL;DR (the thread, not any one single post)
For my money, Cygnar's stigma stems from 3 issues:
1) We are a shooting faction (at best, a combined arms faction) in a melee dominated game. Our shooting is not powerful enough to dominate a game - i.e. box a jack/beast with a unit in a turn - and scenarios force us into engaging. We are designed to do one thing well, pay a premium for doing it (like anyone does, for their specialties), and the game punishes us for it.
2) We use warjacks. I'm not one to ***** and moan about fury v. focus, as I like the variation between the two resource systems (the only concern I have is the fury management solos that abound in hordes - why have a risk management system if you are going to simply remove all of the risk?). That being said, objectively, warbeasts are inherently superior in all ways, with the POSSIBLE exception of survivability (and that is a push in my opinion, due to the ease of healing up a warbeast). They hit harder, are more flexible, and have better abilities than equal pointed warjacks. To compound this issue, one of our signature abilities and methods of delaying heavies from wrecking our faces off (see #1) - disruption - is completely worthless against warbeasts.
3) Many of our units are just... not quite right. Trenchers, Long Gunners, Stormnouns all have inherent flaws not represented in their points costs. Trenchers bring the kitchen sink to battle with them, pay for it, then forget they brought it. Long Gunners have absolutely no defense against melee and aren't good enough at shooting to stay alive. Stormblades have horrible armor for their role, have a UA that forces them to operate in a bubble and is too expensive, and are too slow. Stormguard have all the flaws of stormblades as a unit, and on top of that eat their own electrical leaps. They don't even HAVE a UA. Storm Lances are a point or two too expensive, and their solo repeats the error of the Storm Blades' UA - too expensive and forces the Lances to operate in a bubble. For Cygnar as a FACTION to be considered competitive, these units must be fixed.
All that being said, I still enjoy playing Cygnar. I will often enough to avoid horrible frustration that makes me want to melt the models down into minie balls. I'm not *****ing about the faction, I just recognize its flaws, tore those pages out of my forces book, and moved on.