Disclaimer: all the advice given in this article comes from my own opinions and play style. A one size fits all style of army composition only works to a certain extent. This guide is meant to help people new to the faction prioritize their purchase selections. The models are selected based on their overall performance in steamroller settings.
- First Purchases:
Your first purchase should be the battle box. pMorghoul is one of our top tier casters, and a very fun caster to play. The Titan Gladiator will be in 90% of your lists, Speed 4 heavies rely on rush to actually make them a threat in the game. While Savages don't make a lot of lists, they are still valid options, especially in Steamroller formats.
The battle box is $49.99, buying the models separately costs $83.96. You are essentially getting two Cyclops Savages for $4.01 with the purchase of the battle box.
- Second Purchases:
Heavy Beasts
Bronzeback Titan: I call him the Elvis of my army, because he's the King. He is arguably the best 10 point heavy in the game. If you want things dead, this is the beast that can do it best.
Molik Karn: offensive and versatile, he doesn't kill things as well as the Bronzeback, but he brings a different dimension to the game. His threat ranges can be insanely huge, he provides fate walker to himself and the caster, which allow hit and run tactics, and he dictates how far up the field your opponent will run their caster. He also dies fairly easily; Molik Karn requires practice to figure out how to best use him, he's not the auto win that some players claim, but he is definitely a game changing beast in the right list.
- Third Purchases:
Units
Paingiver Beast Handlers: now that you have your beasts, let's make them better and add in fury management. I am addicted to this unit; they make it into 95% of my lists. A minimum unit is sufficient for the majority of your lists, but you will eventually want to own a full unit.
Now we need an offensive, single wound unit. This will be either the Nihilators or Praetorian Swordsmen with the UA. One is not necessarily better than the other, as they play slightly different roles. They have the same speed, Nihilators have +1 mat, and Swordsmen have +1 arm. The Nihilators have CMD 7, Reach, Fearless, Tough, and Berserk. The Swordsmen with UA have CMD 10, Ranked attack, Combo Strike, Penetrating Strike, Side Step, two attacks, and once per game Perfect Strike.
I personally find the Praetorian Swordsmen to be more versatile in our faction, because of the CMD 10, as I really like to use these guys for board control. But, personal play style is going to dictate which unit you will most often use.
Here is a link of Swordsmen vs. Nihilators.
http://privateerpressforums.com/show...over-Nihlators
Don't stress too much about this decision, you will eventually own both units. Look them over, pick the one that appeals the most to you, and run with it.
- Fourth Purchases:
Solos
Agonizer: this is the staple Skorne denial piece. This little two point model can be game changing, no arc node, no animi, -2 str, no allocating, can be devastating to your opponents. Buy this guy and run him in every list, until you master him.
Aptimus Marketh: probably the best Caster attachment in hordes. Spell Slave is golden, ask any Cryx player, plus we can upkeep spells if Marketh has soul tokens on him. Of all the models I've suggested so far, this is the guy I use the least. He makes about 40% of my lists, but in the lists I do take him, he plays an extremely crucial role.
- Fifth Purchases:
Light Warbeasts
Cyclops Shaman: this guy allows our armies to be more versatile. He has a pow 12 range 10 ghost shot attack, two inch reach on his melee weapon, can get rid of upkeeps on friendly models, can extend our casters spell ranges by two inches, and can cast the animus of friendly beasts within seven inches of him.
- Sixth Purchases:
Minions
Swamp Gobber Bellows Crew: The perfect one point filler. Thoughtful placement of 5 inch clouds can be a great help in almost any game.
Orin Midwinter: This guy teams up with our agonizer for some very effective denial. No spell casting within 12 inches shuts down druids, mittens, and casters that like to play forward. When not shutting down magic, he can arc lighting into units. He can die easily, and to get the best use of him does take some practice.
Warlocks
Let's take a look at where we are at. We can make a very competitive 35 pt list using what we have.
Master Tormentor Morghoul
Bronzeback Titan
Molik Karn
Titan Gladiator
Aptimus Marketh
Paingiver Beast Handlers (Leader and 3 Grunts)
Praetorian Swordsmen (Leader and 9 Grunts)
Praetorian Swordsmen Officer & Standard
What we buy next is going to be dictated by what other casters we are going to play. Skorne has a lot of fun casters that can play very different games (one of the big appeals that brought me into this faction).
The easiest thing for us to do now is to purchase casters that can best utilize the models we currently own.
But wait, you say, I don't want to play just any of Skorne's casters, I want to play the competitive ones. So, what are Skornes most competitive casters? Here is how I would rank them (just a friendly reminder of the disclaimer at the beginning of this thread).
Teir 1: pMorghoul, eMakeda, Xerxis, eHexeris
Now, taking a look at our competitive casters, which ones can best utilize the models we already own? pMorghoul, eMakeda, eHexeris, and to some extent Mordikaar.
While I truly Love Xerxis , he requires completely different models, so I'll cover him last.
eMakeda: this caster is a delivery system. She's the reason the Karn bullet exists. Leash, road to war, and rush gives Karn an 18" initial contact range. When you add in Side Step, that increases the threat to 22 inches. Add her feat into this equation, and you have a 22 inch threat, with 7 boasted pow 15 weapon master attacks, while being immune to free strikes. Just the threat of this will dictate how your opponent plays against you. She has more depth than the Karn bullet, though that's what she's most famous for, and if you want to get really good at her, you will need to spend the time getting to know all her nuances.
Here is a competitive 35 point list for her, using what we now have.
Supreme Archdomina Makeda
Bronzeback Titan
Molik Karn
Titan Gladiator
Paingiver Beast Handlers (Leader and 5 Grunts)
Praetorian Swordsmen (Leader and 9 Grunts)
Praetorian Swordsmen Officer & Standard
eHexeris: this caster offers our faction something we have struggled with in the past, high defense infantry removal. In the past, Skorne could get bogged down against mass infantry, now with this caster we have the ability to clear infantry off the table in droves. We'll need to change our list slightly to accommodate his specific abilities, most notable the ability to have one beast used as an Arc Node. For 35 points I'd recommend the Razor Worm.
Here is a thread that discusses our options on what beast to bond as an Arc Node: http://privateerpressforums.com/show...s-Bonded-Beast
We also add in the Extoler Soulward; this allows eHexy to arch spells onto stealthed models.
Lord Arbiter Hexeris
Cyclops Shaman
Razorworm (bonded)
Bronzeback Titan
Titan Gladiator
Paingiver Beast Handlers (Leader and 3 Grunts)
Praetorian Swordsmen (Leader and 9 Grunts)
Praetorian Swordsmen Officer & Standard
Agonizer
Extoler Soulward
Xerxis: Our premier attrition caster, what makes him better than our other attrition casters, is that he also has a very strong end game. He likes to be towards the front of the battle, pressing himself and his army further and further into your opponent. He plays the classic brick and does it better than anyone else, with denial pieces like the Agonizer and Midwinter for support. Xerxis is tricky to play at the 35 pt level; he really shines at 50+
We add several new models to the Xerxis list. The most important addition is the full unit of Cataphract Cetrati, if you don't plan on playing Xerxis then you can probably skip the Cetrati. We also add both Basilisk, the Krea is there to raise def and arm on the approach, and then to lower enemy def once engaged, and the Drake is there to help handle infantry swarms, as Xerxis can get bogged down by mass infantry.
Here is a solid Xerxis list:
Tyrant Xerxis
Basilisk Drake
Basilisk Krea
Bronzeback Titan
Titan Gladiator
Aptimus Marketh
Cataphract Cetrati (Leader and 5 Grunts)
Nihilators (Leader and 9 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Agonizer
Orin Midwinter, Rogue Inquisitor
Defenders ward will start on the Nihilators, and then can move where needed, turn 4 and after you should have DW on Xerxis, as he will be in the middle of the board. The Krea uses her animus, and Xerxis casts it also, to give a hard range counter on the approach. The Gladiator, Bronzeback, and Drake need to run to the sides of the Cetrati, since they will get in the way of Martial Discipline. The agonizer and Midwinter stay in the middle of the board, right behind the Cetrati wall. Marketh is there to cycle Fury, to recast DW or to allow Xerxis the fury to cast Inhospitable Ground.



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) and I would rate them even higher than in my initial post.
Orlando Warmachine!!
