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Thread: stupid question

  1. #1

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    hey guys...new to Khador and was wondering...if I don't have the doomreaver UA...how do I keep those guys from killing each other?

  2. #2
    Annihilator mcpolle's Avatar
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    Make sure that when they charge they are not within reach of each other, then they cannot attack each other :-)

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    Conqueror Coffee_twitch's Avatar
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    Well there is always the option of Fenris as well... but thats just stating the obvious :P

    Otherwise the above post is always best. Also, positioning your troops accordingly, so you attack your own troops last.

  4. #4

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    I'm new too (to MK2) but I'm pretty sure that I read you can measure melee range at any time. Seems cheesy to me and I'm not sure that I would, but can anyone confirm that?

  5. #5
    Annihilator mcpolle's Avatar
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    If I am correct, the one thing you can always measure is your melee range, and its not cheasy, its part of the game, so its the same for everyone, makes us all cheasy then :-)

  6. #6

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    I mostly just see it as a cheesy way to overcome what I see as the one big-ish limitation of Doom Reavers (other than cmd range), they are my favorite unit by the way and for a while my purchases will only be Doom Reavers, until I have 5-6 units for eButcher. A cryx player in my area played 30 Banes one game and I'd like to return the favor with reavers. Not to mention that list just looks like fun.

  7. #7
    Annihilator Natetehaggresar's Avatar
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    The best way to make sure they don't kill each other is proper spacing when charging.

    1_2_3_4_5_6
    ___A___B

    In the above scenario doom reaver A charges putz 2. Because A has to directly face 2 when charging B is not in his LOS, and therefore cannot be targeted by berserk. A can still see 1 and 3 as possible target.

    B charges 5, and like wise cannot see A, while still having the possible berserk targets of 4 and 6.

    Likewise when charging a single target try to space yourself out.

    A___X____B

    ____C

    If you HAVE to have everyone bunch up where X is the charge target and L is the unit leader when X dies have the next berserk attack target the unit leader. You then need to immediately field promote, promote the model that is currently berserking, since you cannot make an attack the turn you are promoted the berserk chain stops. (page 72 prime top of second column)

    AL_X_B
    _CDE

    And this is why the greylord escort is one of the worst UA's in the game because it is a model that grants tough to the unit for 2 points and has poopy offensive and defensive ability. Silence is largely unnecessary with proper model placement.

    EDIT: Also a model can check their own melee range at any point during their activation. When activating the Doom Reavers, you can check any of their melee ranges.
    Last edited by Natetehaggresar; 03-30-2012 at 04:13 PM. Reason: Fix Diagrams


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  8. #8
    Conqueror Coffee_twitch's Avatar
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    And this is why the greylord escort is one of the worst UA's in the game because it is a model that grants tough to the unit for 2 points and has poopy offensive and defensive ability. Silence is largely unnecessary with proper model placement.
    My opponents in my League would laugh so hard with this comment. I have an uncanny ability to almost always make the tough roll... If I played trolls they would quit

    So personally, I think the greylord attachment is extremely valuable. Keep him hidden, keep him safe. He might allow your Doomies to live for an extra turn or 2.

  9. #9
    Annihilator Natetehaggresar's Avatar
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    Laugh away, I am a firm believer that if you want doom reavers to last longer, you bring more of them.


    Never doubt that a small group of thoughtful, committed citizens can change the world. Indeed, it is the only thing that ever has.
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  10. #10
    Conqueror Baptism By Ice's Avatar
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    Quote Originally Posted by Natetehaggresar View Post
    Laugh away, I am a firm believer that if you want doom reavers to last longer, you bring more of them.
    This. One hundred times, this. If you want your doomies to do something, bring (at least) two units of them. A tough/KD'ed doomie is a doomie that isn't charge/running at the enemy. He might as well be dead, in my book. If I ever want to bring them to the field, I will ALWAYS bring two units of them. One unit can be mitigated by your opponent; two units becomes a problem, and fast.

  11. #11
    Destroyer of Worlds rivenwyrm's Avatar
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    To be honest, I bring the Greylord more for the increase in CMD and the spray than tough. Being able to space them a bit more saves them from AoEs, sprays and such more often than tough does.

    Last game I played them, the greylord's spray killed an objective, damaged Megalith and off'd two models who were going to block Old Witch's Gallows and a great bear charge. Having that spray can be super useful.

    I only have one unit, and it works perfectly fine. You just have to play them as a flanking/2nd wave unit. Playing two units and running them straight forward is totally legit, but not the only strategy.
    Last edited by rivenwyrm; 03-30-2012 at 04:53 PM.
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  12. #12
    Conqueror
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    In addition to spacing, remember that doomreavers can't attack something they don't have LoS to, so if you angle your charges right you can have it so that each doomreaver has only enemies in it's front arc a lot of the time.
    But you probably shouldn't listen to me, I'm terrible at this game.

  13. #13
    Destroyer of Worlds jdeckert's Avatar
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    I think the UA is one of the best in the game, in the sense that it's well balanced. It's definitely not auto-include, but it brings some nice abilities. Talk about positioning all you want, but sometimes you can't help it. A doom reaver who makes his tough roll is knocked down and not charging, I just call him second wave. And eButcher's feat doesn't care if he had to sacrifice something during his activation. Then there's the spray and increased CMD as rivenwyrm mentioned. You don't need him, you can never take him and not be missing out. But you can definitely include him and get your points worth.

    But, for a more general guide on doom reavers, you should definitely check out Glassjaw's great guide.
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  14. #14
    Annihilator Natetehaggresar's Avatar
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    Quote Originally Posted by jdeckert View Post
    I think the UA is one of the best in the game, in the sense that it's well balanced. It's definitely not auto-include, but it brings some nice abilities. Talk about positioning all you want, but sometimes you can't help it. A doom reaver who makes his tough roll is knocked down and not charging, I just call him second wave. And eButcher's feat doesn't care if he had to sacrifice something during his activation. Then there's the spray and increased CMD as rivenwyrm mentioned. You don't need him, you can never take him and not be missing out. But you can definitely include him and get your points worth.

    But, for a more general guide on doom reavers, you should definitely check out Glassjaw's great guide.
    I completely agree in that hes balanced and what a UA should be for points. But in this game we have the WG UA, Kayazi underbosses, banethrall champions and standards, the dude, Errant UA's, zealot uas etc.

    When you think that a UA should open up something new and fun to the unit hes cool. When you consider what most UA's in this game do, which is take a unit up to ridiculous, he doesn't compete.


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  15. #15
    Destroyer of Worlds Adurot's Avatar
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    I agree with Nate. Most UAs need to be nerfed.

  16. #16
    Destroyer of Worlds scout's honor's Avatar
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    Quote Originally Posted by mcpolle View Post
    If I am correct, the one thing you can always measure is your melee range, and its not cheasy, its part of the game, so its the same for everyone, makes us all cheasy then :-)
    You can measure your models' melee ranges at any time. That goes for your caster's control range as well though (and this is usually much more informative).

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