So a thread about Long Gunners got me thinking about ways to make them work. My main problem with them is that I feel they encourage very static play, so I decided to make a list that matches that static playstyle to see how well I can make it work (obviously it would be terrible for scenarios where you have to take a control zone, so for the sake of any discussion, let's just take that as a given).
So here's what I came up with:
pStryker +6
-Centurion 9
-Centurion 9
-Squire 2
Journeyman 3
Precursor Knights (full) 8
-Officer & Standard 2
Long Gunners (full) 10
-Officer & Standard 2
Black 13th 4
Rangers 5
Rhupert 2
Total: 50
My plan is that the PKs will form a shield wall that the Long Gunners will shelter behind, with a Centurion (under Arcane Shield) anchoring each flank. Rhupert is around to help the Precursors survive (ARM 18, 23 on feat turn, with Tough). The Rangers are there to help the Long Gunners hit high DEF targets without pairing up, and maybe shoot some targets of opportunity themselves. The Black 13th are there because I had 4 points left, and to deal with any Stealth. Stryker's job is to provide Snipe, Arcane Shield, and his feat.
Thoughts? This list involves a lot of pieces that I don't frequently use (Centurions, Long Gunners, Precursor Knights, Black 13th), so while the idea seems good to me on paper, I'm not sure how well it'll work out in practice.



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