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  1. #1
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    Default Campaigns you've been waiting to run

    I've been reading the "Characters you've been waiting to play" thread and almost posted there, but the explanation of my character turned into more of a description of a campaign idea.

    My own ideas:
    I want to run a military campaign with warcasters, the PC's will either be be from the cygnaran military and involved with some border disputes with the protectorate. I've been wanting to do something wit warcasters for a long time, but I never liked the d20 rules for them. The mechanika rules makes my brain hurt and the d20 magic system is a pet peeve of mine, so I have high hopes for the new warcaster rules

    Another idea I've been toying with is a rebellion in Cygnar and Ord, the rise of the Sons of Thuria. Mr. Seacat once wrote that the Sons (apart from the Merc company) were more sort of a cultural movement/discussion club than a underground rebellious movement, but I see potential there. The PC's will be investigating a series of murders in Ceryl, initially it will point toward thamarites, but eventually they'll discover that its the work of another secret society.

    So, for all the GMs out there, what sort of campaign are you looking forward to running in the new IKRPG?
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  2. #2

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    I told my group that I would run a campaign, set around the time of Superiority, where they are an acquisitions team hired by Magnus to "obtain" certain pieces of technology and mechanika used in making the merc colossal in the upcoming book. Twist and turns will be thrown in but I think it would be cool running a game that is all illicit all the time.

  3. #3
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    I think it would be fun to run a campaign where the players are grymkin. They get to have some unique abilities on top of their characters, and they'd probably end up in conflict with the Strangelight Workshop folks and maybe even the Order of Illumination if they cause too much trouble.
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  4. #4
    Destroyer of Worlds allistorpreist's Avatar
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    I always wanted to run a Five Fingers game, but seperating characters from weaons and armor for a city campaign is tricky with D&D rules, especially at higher levels. When someone has a BAB of say 7-10 and the average AC is 10-13, to hit rolls become a formality.
    I would rather see people be creative in ways I do not like than boring in ways I approve of.
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  5. #5
    Destroyer of Worlds ThatRickGuy's Avatar
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    For starters I'm looking to do a 5-Fingers Shadowrun style 'get the job' type adventure series. Fire fights on the streets, political gamesmanship leaving the players with hot merchandice and no means of unloading it, rival gaming groups playing off eachother, etc...

    Once more of the books come out, I'd love to do a Trollkin border guard campaign dealing with an Everblight threat and the continued political animocity with Cygnar and the constant pressure from Khador pushing into the Thornwood.

    -Rick

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  6. #6
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    * A one-shot game with two to three players where they're Retribution Mage Hunters assigned to assassinate a Khadoran warcaster.

    * A retelling of the "Anabasis": The players are mercs who were hired by a Trollkin warlord to help him fight his enemies. Things went bad and now they have to make their way back home through hostile territory.

    * "You're all sailors. Your captain was a jerk so you mutinied. Now the Mercadian League doesn't like you. One of you is a Warcaster, another is a dual-wielding swashbuckler, another one is a trollkin bosun. . ."

    * For a change of pace it might be fun to run a "Spice and Wolf" style game where the characters are free traders trying to make a profit.

    * An intrigue, cloak-and-dagger style game where everyone's Kayazy could be fun too.

  7. #7
    Destroyer of Worlds Izza's Avatar
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    the campaign I was going to run was to be a Mercenary campaign based out of Midfast, trying to win that big contract with the new HQ of the Order of the Golden Crucible.

    But then I saw the new art of the Farrow ambushing a train, and mostly threw that idea out for a new one.
    My campaign will now be "The Iron Highway".
    Based out of Orven, the merc company will be working for one of the rail companies, protecting precious cargo and passengers. As well as getting mixed up in various problems in Orven, Ironhead Station and Steelwater Flats. If it's sucessful and goes for a long time, they might even find themselves surveying a new rail route from Orven to Ceryl.

  8. #8
    Conqueror PsychoLaughs's Avatar
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    i'm going to continue the campaign we started last summer on pathfinder.

    i have an odd collection of unsavory types working for Vanya, a khadoran ex-pat, running a procurement of oddities in the city of ghosts. these oddities range from simply expensive commodities (like fine huaga cigars), to the very rare (orgoth era artifacts, hard to come by merchandise from zu), to the legally ambiguous (protectorate diamonds, alchemicals of all sorts).

    i figured that would be a good mix of city bound scenarios, as well as the expedition into recently unearthed ruin/tombs/dungeons, as well as wilderness adventures (maybe trying to get the pelt of a particularly rare or nasty critter).

  9. #9

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    I want to run a Monsternomicon-like campaing, where the characters go into the woods and distant parts of Immorem to kill, capture and study monsters.
    Trains are nice. Yep.

  10. #10
    Destroyer of Worlds StJason's Avatar
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    I want to run a very gritty Strangelight game. Almost no magic. Strange devices. Supernatural things you can barely understand much less confront. 1 part Cthuhlu, 1 part Sherlock Holmes, 2 parts Ghost Hunters, 1 part Ghostbusters. With a sprinkling of Little Terrors on top. Save the child from the magic grymkin. Try to get rid of the ghost who suddenly begins to haunt the mansion... without spells. Why did the Wurm Cultists attack only the family in the middle of town? Who is kidnapping people? Why are all these cursed weapons suddenly showing up? Why is there a ghost in the haunted amusement park?

    I also want to run a mercenary campaign inspired by the Black Company novels. As new recruits the PCs join up with the company, get in a few fights, realize they are caught between the bad guys and the worse guys. Find the McGuffin and go rogue to deny it to both sides. Slowly watch as the NPCs get killed off or taken, one by one...

    I want to run a campaign tentatively called "A Tale of Two Workshops", where the PCs all work for a mechanika shop or perhaps a alchemy shop. The problem is the rival shop across town. There is a big contest coming up, with the winner getting a royal contract. Sabotage, spying, theft, defamation, supplies issues... all could play parts in this.

  11. #11
    Annihilator lifelesspoet's Avatar
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    I want to run a game where the players start out stealing prototype warJacks that can be controlled by a man on the inside rather then a cortex. It will be a hide and seek with the law while simultaneously trying to keep it repaired and fueled. Will have adventures out of the Jacks for some tasks. Will have a couple of end goal options, selling to rival governments being only one option.
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  12. #12
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    That sounds like a suit of steam armour? But I guess I'd run too, if I had the Man-O-War corps after me.

    A strangelight campaign is also high on my list, I've been wanting to use that Grymkin that steals children and leaves dolls/effigys behind, I think it would make for a great urban adventure, crawling around tunnels and sewers.
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  13. #13
    Member No.: 5 Geist's Avatar
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    I want to run a game that is based around the adventurers working for the cygnaran Reconnaissance service.
    R.I.P. Greedo1379 (1980-2006)...known by many, misssed by all.


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  14. #14
    Destroyer of Worlds Psychomancer's Avatar
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    Quote Originally Posted by Munindk View Post
    That sounds like a suit of steam armour? But I guess I'd run too, if I had the Man-O-War corps after me.
    No need. A brisk walk will keep you out of their reach. I say this with nearly 6 years of playing an Ironhead under my belt.

    I've wanted to run a campaign where the players end up roped into being the law enforcement for a patch of rough country in Cygnar or Ord. In addition to dealing with the bandits, monsters, and other things that show up to disturb the peace, there's also the day-to-day challenges of settling disputes between farmers, keeping the peace, and insuring that the King's law is kept.
    Corruption's a lot of fun, are you sure you don't want to try it?

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    Quote Originally Posted by Psychomancer View Post
    I've wanted to run a campaign where the players end up roped into being the law enforcement for a patch of rough country in Cygnar or Ord. In addition to dealing with the bandits, monsters, and other things that show up to disturb the peace, there's also the day-to-day challenges of settling disputes between farmers, keeping the peace, and insuring that the King's law is kept.
    Hey, that sounds like a lot of fun! I may steal that someday. It would be very interesting to see how the players dealt with their responsibility. I'm sure some would play the lawful good type to the T, always doing right, collecting full evidence, but I'm sure plenty of players would take the quick way out and border on vigilante/warlord justice. It would be a lot of fun to GM that campaign and change the timbre of that town according to the type of law the players practice.

  16. #16
    Destroyer of Worlds captainspud's Avatar
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    We'll be continuing our current game: relic hunters retrieving Thamarite and Morrowan artifacts for the Morrowan church. It's a mostly city-based campaign (as opposed to wilds and ancient tombs), based in Merin but with frequent "field trips" to far-flung locations, with a focus on buying/stealing/trading the artifacts away from a string of criminals, corrupt officials, and selfish collectors.

    It's an awesome campaign. We've had four fights in seven sessions. I keep prepping combats, but my players manage to talk their way out of almost EVERYTHING!
    Last edited by captainspud; 04-12-2012 at 11:45 AM.
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  17. #17

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    I've been thumpin' around the idea of creating a secret gentlemen's society in opposition of Cyrissists. Not that they're against individual worshipers, but against the transhumanist agenda espoused by the body. I'm probably going to place the campaign in Clockers Cove. The society will be formed of Fraternal Order members and other academics that (rightly or wrongly) fear the spread of the tenets of Cyriss. I've also schemed up a goddess (that embodies the essence of creativity and in a broad sense technology) central to the faith of an indigenous tribe to add to the opposition. I haven't figured out exactly where they're from; possibly an unknown Idrian tribe or maybe from Alchiere or even the Shattered Spines.

  18. #18
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    That sounds interesting, a nice spin on the usual Cyriss is the opposition thing. The gentlemen's society could be non-religious and all about natural science, they could be physicians or doctors with some sort of "nature is stronger than machinery" philosophy.
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  19. #19
    Conqueror susan's Avatar
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    I'm planning a campaign wherein the PCs are acting as agents of a mysterious secret force and are sent out on missions to intercept secret Cryxian agents and uncover death cults and Orgoth artifacts and Blighted monstrosities and other assorted villains, all while personally being pursued by the authorities and attempting to unravel the duel mysteries of their secret benefactor and their secret enemy. Think of it as a combination of "Supernatural", "Mission Impossible", and "100 Bullets", with a good measure of Stephen King thrown in for flavoring.

    The first adventure: The PCs meet up for the first time at a peaceful train station in the middle of the Ordic country side, which is subsequently bombarded up by deranged cultists riding a stolen train loaded with unstable explosives and heading towards Merin. Hijinx ensue.

  20. #20
    Destroyer of Worlds John Q.'s Avatar
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    I have an idea I'm really looking forward to running. Basically, a Cygnaran scientist, who doesn't have the backing of the state, is self financing a group of mercs to gather some rare materials for a project he is working on. The project? He wants to build, and launch, a manned rocket to the moon Laris.

    Cue space race.

    It's gonna have intrigue, action, spying, flying and an NPC called The Tanner, so called because he wears a coat made from the skin of a Rhinodon he killed single handedly.

  21. #21
    Conqueror Aníron's Avatar
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    Quote Originally Posted by John Q. View Post
    I have an idea I'm really looking forward to running. Basically, a Cygnaran scientist, who doesn't have the backing of the state, is self financing a group of mercs to gather some rare materials for a project he is working on. The project? He wants to build, and launch, a manned rocket to the moon Laris.

    Cue space race.

    It's gonna have intrigue, action, spying, flying and an NPC called The Tanner, so called because he wears a coat made from the skin of a Rhinodon he killed single handedly.
    I'd play this with the small substitution of a Jules Verne style moon gun for the manned rocket.
    http://www.astronautix.com/lvs/julongun.htm



  22. #22
    Destroyer of Worlds Psychomancer's Avatar
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    Aniron is right- the cannon method is much more Iron-kingdomsy And you have to include Cyrissists. Lots and lots of really loopy Cyrissists.
    Corruption's a lot of fun, are you sure you don't want to try it?

  23. #23
    Annihilator Beest's Avatar
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    my idea is the PC's are unknowingly being used by cryxian agents to assist in the uncovering of relics and if they don't figure out they are being duped eventually a dragon. Once they figure out who is actually funding their shenanigans they have the choice to either turn the cryxians over (and likely be branded outlaws in the process too) or continue doing their business.
    Exactly, Trolls are Voltron, they only do crazy powerful stuff when you put all of the pieces together.
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  24. #24
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    How about a trollkin campaign with an A-team theme:
    "Ten years ago, a group of trollkin were sent to prison by a Cygnaran military court for a crime they didn't commit. These trollkin promptly escaped from a maximum security stockade to the Gnarls Wood underground. Today, still wanted by the Cygnaran government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Troll-Team."

    So the trollkin were in the Cygnaran military (there's at least one canon example of this), wrongfully accused of a crime and then escaped. They're hunted by an evil Colonel while they help poor villagers and displaced trollkin with all kinds of trouble, examples would be protecting the village from farrow brigands, helping trollkin refugees reach safety, thwarting the plans of an evil and oppressing lord, helping former army comrades - maybe even fighting Khador a few times.
    And if you ever run out of plot ideas, just have yourself an A-team marathon weekend with popcorn and a notebook.
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  25. #25
    Destroyer of Worlds Chip's Avatar
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    Quote Originally Posted by Munindk View Post
    How about a trollkin campaign with an A-team theme:
    "Ten years ago, a group of trollkin were sent to prison by a Cygnaran military court for a crime they didn't commit. These trollkin promptly escaped from a maximum security stockade to the Gnarls Wood underground. Today, still wanted by the Cygnaran government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Troll-Team."
    I ran the Witchfire with a set up eerily similar to that. It was awesome until "Murdoch" blew up the team

    I'm planning a game (tentatively titled either "Too Big To Fail" or "Plausible Deniability") set in Khardov, where the party will be mercenaries paid by the Prikaz to attempt to infiltrate and take down three Kayazy organisations from the inside, each of which are too powerful and careful to take out by legal means - one's funnelling funds to a terrorist group dedicated to Umbrean independence, one's in charge of a large percentage of the Thamarites in Eastern Khador, and the last is in league with Dr Arkadius and is involved in trafficking humans for experimentation in his labs.

    Of course, they're going to quickly find themselves alone in a city that hates them and everything they stand for, but what good campaign ever makes things easy on the players?

  26. #26
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    Been making quiet plans for a while now to run a Broken Coast game. Players start out as crew of a crappy little ship, gradually get control of it, get caught up holding a mysterious relic desired by both Cryxians and Thamarites, and being chased as pirates by the Cygnaran navy for piracy due to a misunderstanding. The ending involves a massive fight involving a sea monster the size of a dragon. Oh yeah...

    -crypto

  27. #27

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    When the new system comes out, I'm planning on running a play-by-post campaign set in the Five Fingers. Tentatively, my idea is that the player characters are street urchins or members of a street gang of some sort that at first are only dealing with the ordinary travails of survival but that are over the course of time drawn into a web of intrigue that reaches to the highest levels of Five Fingers politics, and eventually the course of international events, drawing them out of the city and into the world.

  28. #28
    Conqueror susan's Avatar
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    Quote Originally Posted by Waxahachie View Post
    When the new system comes out, I'm planning on running a play-by-post campaign set in the Five Fingers. Tentatively, my idea is that the player characters are street urchins or members of a street gang of some sort that at first are only dealing with the ordinary travails of survival but that are over the course of time drawn into a web of intrigue that reaches to the highest levels of Five Fingers politics, and eventually the course of international events, drawing them out of the city and into the world.
    Nice ! Are you gonna be PbPing here on these boards, or were you thinking of doing them elsewhere? I'm also formulating a PbP in my head, though most of the details will have to wait for the Party to tell me what kind of game they want to play...

  29. #29

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    Quote Originally Posted by susan View Post
    Nice ! Are you gonna be PbPing here on these boards, or were you thinking of doing them elsewhere? I'm also formulating a PbP in my head, though most of the details will have to wait for the Party to tell me what kind of game they want to play...
    Thanks. RPOL is where I do all my PBP gaming. It's a simple and efficient site, and I recommend taking a look at it if you haven't already.

  30. #30
    Destroyer of Worlds Gearjock's Avatar
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    So this is the idea I have been slowly brewing in my head. Players will play reistance fighters in Llael. Early missions to get used to the plot, game system, will be simple supply raids and ambushes. However, later missions will involve destruction at a larger scale. The ammunication cache they attempt to destroy blows up a huge chunk of the city. They hear news reports of other catastrophies. It will be revealed that their "handler" is actually a Druid of Orboros who has used the chaos of occupation to subvert many groups looking for vengence into destroying their own city. Should it go long enough, he will pit them against OTHER resistance fighters when he hears word of them attempting to forge an alliance with Menoth.

    The second campaign will then focus on a group of Witch Hunters trying to track down the Druid and his "henchmen" (the player's previous characters).

  31. #31
    Destroyer of Worlds Lachlan the Mad's Avatar
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    This thread contains far too much Cyriss hate. Clearly I must run a campaign with a full party of Cyrisseans
    Qui me non interficit me facit miriorem.
    Quote Originally Posted by Lachlan the Mad View Post
    Kraye heard you like horses and warjacks so he made all of your warjacks into horses so you could horse while you warjack.
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  32. #32
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    Other long-standing desire is to run a game set entirely within one of the major cities. Caspia maybe, Korsk perhaps, or (natch) Five Fingers. Intrigue, mostly. Gangland stuff escalating to Espionage stuff escalating to End-of-the-World Gods and Magic stuff. Really get into the nitty-gritty atmosphere of the city, make it feel both familiar and dangerous.

    -crypto

  33. #33
    Annihilator MidnightFox0083's Avatar
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    Quote Originally Posted by StJason View Post
    I want to run a very gritty Strangelight game. Almost no magic. Strange devices. Supernatural things you can barely understand much less confront. 1 part Cthuhlu, 1 part Sherlock Holmes, 2 parts Ghost Hunters, 1 part Ghostbusters. With a sprinkling of Little Terrors on top. Save the child from the magic grymkin. Try to get rid of the ghost who suddenly begins to haunt the mansion... without spells. Why did the Wurm Cultists attack only the family in the middle of town? Who is kidnapping people? Why are all these cursed weapons suddenly showing up? Why is there a ghost in the haunted amusement park?
    Get out of my head.

    I was also planning concurrently running IKRPG and WM/H campaigns where the players were a joint Khadoran/Cygnaran strike force sent to find a way into Gaspy's underground factory, providing intel(read: WM campaign boni) to their armies leading up to a big showdown with Cryx, but PP beat me to that one.
    Last edited by MidnightFox0083; 06-07-2012 at 09:21 PM.


  34. #34
    Annihilator Wayton's Avatar
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    Heart of Darkness in the IK. Congratulations on signing up for Mercian League's Zu trade branch, here's a steamer and a map of various outposts trading with the natives we need you to move supplies to/trade goods from. Nothing can possibly go wrong.

  35. #35
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    Oooohh... Leryn campaign. Start before the War In Llael, moving up through the various underworks of Llaelese politicking, economics, black marketeering and intrigue. Work for a street-level gang. Gang is wiped out by rivals: retaliate. Discover the nobles' feud behind the gang violence. Consolidate, move up, gain power, influence, money. Carve out a niche, get revenge on the noble.

    Then Khador takes over. Life in occupied Leryn! How do the PCs cope with the heavy-handed Khadorans in charge of their city? Do they resist? Co-operate, if only temporarily? Find clues to secret Greylord lab. Cross paths with Resistance forces or stranded Cygnarans. Warcaster cameo?

    BAM! Menite invasion. What happens on the night before Severius walks into the city? How do they live under the new, more severe regime? Who can be trusted? What horrible plots do the Khadorans have to re-take the city from it's rotten roots, and do they help the Northmen or the southern Zealots?

    Hmmmm... I like. I like.

    -crypto

  36. #36
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    A campaign inspired by my new job:
    The players are university students and strange things are happening, the dean goes missing, students disappear in the basement, the janitor has a weird alter in his office, the Lector in Orgoth artefacts has been behaving oddly since is has field trip. The real villain is the administration (obviously) who continuously torment the players/students by placing exams only 3 days apart, springing information on the students with only a weeks notice and purposely withholding crucial information from the students, all for no apparent reason. Only the last bit is from my job, although I'd wish the students went missing in the basement... (I work in the administration).

    I imagine it being run a bit like the early seasons of Buffy with a "monster of the week" theme.
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  37. #37
    Destroyer of Worlds Lachlan the Mad's Avatar
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    Buffy the Vampire Slayer... as a model for an RPG campaign?

    DO WANT
    Qui me non interficit me facit miriorem.
    Quote Originally Posted by Lachlan the Mad View Post
    Kraye heard you like horses and warjacks so he made all of your warjacks into horses so you could horse while you warjack.
    Quote Originally Posted by Lanz View Post
    Go pugilist / Military officer and build for cavalry, then punch people from horseback.

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