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  1. #1

    Default eHaley 35p (w/ SC+SB and Defender+ATGM)

    Major Victoria Haley (*5pts)
    * Lancer (6pts)
    * Stormclad (10pts)
    * Squire (2pts)
    Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
    * Arcane Tempest Gun Mage Officer (2pts)
    * * Defender (9pts)
    Stormblade Infantry (Leader and 5 Grunts) (5pts)

    -Stormclad bonded to eHaley for potential 16" threat range. (10" charge + reach + TK + TA)

    -Defender on ATGM team for huge threat range of 29" of two shots one boosted. (5" + 20" + TK + TA)

    -ATGM get Deadeye for high chance of brutal damage or knockdown and easy hit on most units.

    -Stormblades power the Stormclad and provide a little bit more melee presence, they are somewhat tougher walking up the field at 14/17 with
    Deceleration

    -TK and TB channeled through the Lancer can help stop charges and protect the SB/SC combo from taking a painful charge



    Anything I should change?
    Owned models:
    pStryker
    Ironclad, Lancer, Charger, Defender
    ATGM + UA, B13, Journeyman Warcaster
    pLylith
    Carnivean, Shredder x4

  2. #2
    Destroyer of Worlds phreaker187's Avatar
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    May 2007
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    BFE, UT
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    Default

    Should work great unless you're playing scenarios. I find in scenarios you really need more staying power as in Centuiron with Arc Shield. And more bodies aka 10 man units.
    "Eff him up B. Make sure you spread the gospel of fear up there about how bad we would crush them!" -Darknesse


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