
Originally Posted by
paradox
1. Just because you have X minute turns does not mean you cannot stall by using all the minutes. If in turn 1 you used all the miniutes to take your 1st turn, I would almsot certainly wager you were stalling. At 50pts I see players regularly use 2-3 minutes in turn 1. Slow players may take 5. Absent any other facts, and without the ability to directly observe the hypothetical player, that would be a strong case for stalling.
Similarly in late game, where a player has 5 models left, and takes 2 minutes to activate per each model, there is a strong case for stalling, again absent the personal observation of the game.
There is no one instance or action alone that can easily equate to stalling. It is a pattern of behavior over a turn, round, game, etc. It's not too hard to spot, though. Especially for an experienced player and TO. You can look at a table and tell if they have anything worth fretting and pondering over.
2. Who said 6 rounds is a full game. I have played full games that ended in 3 rounds. I have played 8+ game rounds in a regular timed event round. Most games CAN go 5 rounds, even with very full turn usage. Many can go 6+ with good players. A large majority of games I witness end fully with a clear winner before dice down (say 80+%). There is no problem with the event round length of SR. Turn time I woould like to be +1 minute longer, but that is a minor issue neither here nor there.