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  1. #1
    Annihilator
    Join Date
    Jul 2008
    Posts
    792

    Default Kick the tires adventures?

    To you more seasoned GMs - Got any good ideas on how to introduce players to a new rule set? I was thinking of running a fairly straight-forward adventure arc where the players knew up front that it was short duration and mainly a mechanics experiment rather than a true roleplaying experience. They'll know up front that ad GM I'll be testing how hard/easy it is to kill PC's, they're not tied to a single character so if they want to try something new, go for it. To toss a veneer of actual roleplaying onto it I'll probably say they're all employees of some sort of "adventurers for hire" sort of company that has been commissioned to explore some random ruin on the IK map that happens to be near a city. That way they can have social interactions in town, more traditional "dungeon battles" in the ruins, monster encounters on the way there/back, etc.

    Does that sound like a decent idea? Got any other/better ideas on how to kick the tires on a new system?

  2. #2

    Default

    We have done a test fight before when starting a new system. Combat is usually the most complex part of a system. Shadowrun we got jumped by a street gang and Warhammer the village got attacked by Greenskins.
    Sir Haemophilus Borne, Knight of Cygnar, Militant Order of the Arcane Tempest, Cygnar Reconnaissance Service
    Captain Nicolas Hawke, Owner and Commander of Hawke's Company, Corvis (Military Officer/Pistoleer)
    Lieutenant Arden Ravenstone, Officer of The Phoenix Company, Corvis (Gun Mage/Spy)

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