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  1. #1

    Question Ideas for New Warlocks and Warcasters

    Hi, I am a big fan of these games, and I've had a few ideas for new Warcasters and Warlocks. here they are
    Cygnar
    Concept: Sword Knight
    Notes: Master of blade, good at improving melee warjacks
    Powers: Warjacks can spend one Focus to boost melee attack AND damage rolls. ?jacks can make lots of attacks

    Protectorate
    Concept: Idrian Hunter
    Notes: ally, allows ?jacks to travel through rough terrain
    Powers: Extended control range (like hunter, but for all light ?jacks), Sniper, pathfinder

    Khador
    Concept: drakhun
    Notes: dragoon, allows ?jacks to move as cavalry
    Powers: ?jacks charge faster and more powerfully, enemies freeze while allies move faster

    Cryx
    Concept: Lich Lord Fulmenus
    Notes: master of necromancy
    Powers: brings fallen undead back over and over again, can use feat to convert one type of undead into another (scrap thralls into Mechanithralls)

    Trollbloods
    Concept: Pyg ace warlock
    Notes: rides Blitzer, can boost ranged damage rolls and attack rolls by spending fury
    Powers: dire trolls will not charge this model, can shoot targets they are engaged with
    2nd
    Concept: stone scribe
    Notes: improves kreilstone bearer units.
    Powers: kreilstone bearers gain 1 fury point each activation, has improved kreilstone bearer with him

    Circle
    Concept: Wayfarer Warlock
    Notes: shifting stones can shift farther and teleport farther.
    Powers: can shift between shifting stone units no matter distance, feat creates druidic circle to give fury to nearby Warlocks for 1 round
    2
    Concept: Floodbringer
    Notes: can flood small area, dousing heartfires
    Powers: can turn small area into shallow water, feat turns entire control area into shallow water, can make models take more damage from electricity

    Skorne
    Concept: Bloodrunner
    Notes: strength from pain, fast
    Powers: gains pain token every time he damages a living model, pain tokens become fury, chain weapon
    2
    Concept: Venator
    Notes: wields pair of modified reivers with ROF 3
    Powers: all ranged weapons gain increased range, crack shot, gunfighter
    Legion
    Concept: swordsmen
    Notes: wields 2 nyss claymores
    Powers: Gains 2 attacks for every fury point, cannot be charged by frenzied warbeast (allied or enemy)
    2
    Concept: Hex Hunter
    Notes: good at countering enemy spellcasters
    Powers: can dispel enemy upkeep spells, can remove or add fury to warbeast

    please post your opinions. if you have questions, or are just looking for more details, please post about it. these are just outlines, and details will be provided if asked.

  2. #2

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    oh, and the retribution.

    Retribution
    Concept: Dawnguard Invictor
    Notes: Ranged Specialists
    Powers: extend range, improve accuracy

    Minions and Mercaneries to come. please post your opinions, questions, feedback, and request on this forum so I know if their good or not. all feedback welcome.

  3. #3
    Annihilator Coinlord's Avatar
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    Jun 2011
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    Cygnar: I think Constance was the Morrowan caster, and the sword knight caster sort of rolled into one. That and Runewood.

    Menoth: Always wanted more Idrian. Wish i could that them in highborn. I'd love to see it.

    Trollbloods: Love the idea of a Pyg ace, but feel it would need to be a little more chaotic than you described. Maybe it's just my experience with goblins in WH.
    Coinlord's Mercs
    Homebrews
    Avid Supporter of Page 5. Play like you've got a pair.

  4. #4

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    @ Coinlord
    I'll see if I can come up with something else for Cygnar, but in the meantime, here's my ideas for Minion Warlocks
    Concept: epic Wrong Eye
    Notes: Wrong Eye becomes full-fledged Warlock
    Powers: Same as Wrong Eye, with more FURY and more spells

    Concept: Epic Rorsh
    Notes: Rorsh becomes full-fledged Warlock
    Powers: Same as Rorsh, with more FURY and more spells

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