I'd hoped to get clarification in the thread where this was asked before, but it's been locked, so I'll ask it again.
If a Troll Warbeast is hit by a weapon with Drag, is there an opportunity to spawn whelps before the drag effect moves the warbeast, effectively stopping the move from Drag?
The inactive player's effects should resolve after the active player's, but Drag generates an attack, which seems it would push it to the end of resolution. My interpretation is that I can in fact spawn whelps to screw up the Drag effect, but I'd like more than my interpretation. Any Infernals want to give me a hand?