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  1. #1
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    Default Good non-Boomhowler tarpit?

    Hey guys,

    I love Boomhowlers, but with Character Restriction being the in-vogue thing, I need an alternative for if I run Siege/Caine in the same tournament. What would you guys recommend? I always hear things about the "pirate module" but I'm not sure what exactly is included in that.

  2. #2
    Annihilator DontStop's Avatar
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    Dropping a full unit of Nyss in a Foxhole works pretty good with Siege. I'm also a fan of PKnights in my lists that can buff their ARM vs. range/magic damage (EHaley & PNemo). I also use the PKs with Constance.

    I've used Forge Guard with PHaley and they do the job pretty well. Arm 21 and not being charged is sweet. They can dish out a lot of pain on her feat turn.

    I really use a different tar-pit in almost all my Cygnar lists. I'm pretty new though, so take what I'm saying with a grain of salt.

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  3. #3
    Destroyer of Worlds GreenJello's Avatar
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    I like "steal" head halbidiers. 10 guys for 6 points with reach is nice. They go to DEF 15 when charged.

    Backing them up with Alexia and the Risen is pretty rude.
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  4. #4
    Annihilator PeregrineP's Avatar
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    Oh... Rangers aren't a tarpit? >.>
    "If you buy lunch, you'll just be hungry again later. If you buy minis, they are forever." - PG_Zenassassin
    Cygnar: 8 casters, 56/177 points, Mercs/Minions: 1/27 points, Trollbloods: 6 'locks, 61/190 points.

  5. #5
    Destroyer of Worlds Joasht's Avatar
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    I've found the Centurion + Storm Strider to be a good roadblock. Not quite a tarpit by exact definition, but its a pretty good front.

  6. #6
    Annihilator PeregrineP's Avatar
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    I've been kinda itching to try Forge Guard with Murdoch + Jr for AS and ranked attacks as a tarpit. My main concern has been that they're speed 4. Has anyone given this a try? Like it? Think it's awful?
    "If you buy lunch, you'll just be hungry again later. If you buy minis, they are forever." - PG_Zenassassin
    Cygnar: 8 casters, 56/177 points, Mercs/Minions: 1/27 points, Trollbloods: 6 'locks, 61/190 points.

  7. #7
    Destroyer of Worlds sleet01's Avatar
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    Some people like the Forgies with Murdoch and AS as a tar pit. I figure, if you're paying that much, why not take max Stormguard with Rhupert and Junior? They're about - not exactly, but about - as surviveable, less hard-hitting, a bit faster, and a lot better against infantry.
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  8. #8
    Destroyer of Worlds Ghool's Avatar
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    Quote Originally Posted by sleet01 View Post
    S...take max Stormguard with Rhupert and Junior? They're about - not exactly, but about - as surviveable, less hard-hitting, a bit faster, and a lot better against infantry.
    This is what I use. Stack on that Deflection with Nemo1 or Stryker2, and they become very difficult to kill. Considering I had a unit of these guys scrap the Deathjack, I find they're well worth their points.
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  9. #9
    Annihilator PeregrineP's Avatar
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    w00t, Sleet and Ghool endorsed. I've gotta give that a shot!

    edit - So something like this at 35 pts?
    Siege
    ^ Squire
    ^ Defender
    ^ Defender
    Reinholdt
    Rangers
    Stormguard Max
    Jr
    Rhupert
    Last edited by PeregrineP; 04-12-2012 at 01:46 PM.
    "If you buy lunch, you'll just be hungry again later. If you buy minis, they are forever." - PG_Zenassassin
    Cygnar: 8 casters, 56/177 points, Mercs/Minions: 1/27 points, Trollbloods: 6 'locks, 61/190 points.

  10. #10
    Destroyer of Worlds
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    You don't need Murdoch, because Arcane Shield is friendly models, correct?

  11. #11
    Annihilator PeregrineP's Avatar
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    Quote Originally Posted by Watchtower View Post
    You don't need Murdoch, because Arcane Shield is friendly models, correct?
    FG only give ranked attacks to in-faction models so you need Murdoch to grant ranked attacks in a Cygnar list.
    "If you buy lunch, you'll just be hungry again later. If you buy minis, they are forever." - PG_Zenassassin
    Cygnar: 8 casters, 56/177 points, Mercs/Minions: 1/27 points, Trollbloods: 6 'locks, 61/190 points.

  12. #12

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    But why do you care in a Siege list about ranked attacks? Siege can ground pounder over them if he needs to. Any med/large base units can be shot at over the little stunties anyway, and if you really want to shoot little stuff (and if for some reason your forgeguard are blocking LOS to it), just use foxhole to drop them down out of the way. I'd rather use 2 focus on the rare occasions I have to get LOS through them than pay 2pts for a solo that can get sniped off (meaning I'll still have to use 2 focus). It also means I have two points for Rhupert to grant the Arcane Shielded unit tough as well or I can just get whatever other solo I want.

  13. #13
    Destroyer of Worlds Ghool's Avatar
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    Quote Originally Posted by Cridler View Post
    But why do you care in a Siege list about ranked attacks? Siege can ground pounder over them if he needs to. Any med/large base units can be shot at over the little stunties anyway, and if you really want to shoot little stuff (and if for some reason your forgeguard are blocking LOS to it), just use foxhole to drop them down out of the way. I'd rather use 2 focus on the rare occasions I have to get LOS through them than pay 2pts for a solo that can get sniped off (meaning I'll still have to use 2 focus). It also means I have two points for Rhupert to grant the Arcane Shielded unit tough as well or I can just get whatever other solo I want.
    Rhupert isn't only used for Tough. He also grants Pathfinder, Terror, and +1 DEF. His Command is also huge, and if you get him sniped, or he somehow dies before you want him to, you're playing him way too far forward. He only needs one trooper within 9" (or is it 8"?) of him to play his pipes on the whole unit. Against a charge, that can bring their DEF to 15, which is pretty hard to hit, even with a MAT of 7, not to mention the Terror against non-fearless troops.

    And if you're using things that aren't medium or larger bases behind the SG, they make for a great screen.

    I haven't used them in a Seige list though, as I don't have Seige painted. They work extremely well with Stryker 1 and 2, and Nemo1, however.
    Last edited by Ghool; 04-12-2012 at 03:38 PM.
    Quote Originally Posted by Mod_Plarzoid View Post
    Ghool, your painting is sowing social discord and civil disobedience.
    In the future, please think about the consequences of posting your work, so this doesn't happen again. Perhaps use less of whatever it is that you use to get your results?
    Thanks.

  14. #14
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    Tarpit i would go the Pirate ball. 4 plus tough is nothing to be sneezed at :3 been using them in my E haley list lately. all i can say is Dayum im winning 2 scenario points really quick. forcing opponents into making mistakes.


    The good thing is the pirate ball is great for character restrictions :3


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    gelf

  15. #15
    Destroyer of Worlds Ysthrall's Avatar
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    Ogrun Assault Corps with Murdoch, or without if you can get away with it.

    Storm Lances with Arcane Shield on them?
    "No, thats the way YOU do it. I do it a different way..."

  16. #16
    Conqueror Optimus Bryan's Avatar
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    Quote Originally Posted by Ysthrall View Post
    Ogrun Assault Corps with Murdoch, or without if you can get away with it.

    Storm Lances with Arcane Shield on them?
    This is the way to go if you run into Thyra/Daughters spam. Anatomical precision with grievous wounds laugh in the face of the Law Firm of Greygore, Boomhowler, and Co.
    "Blame Cyril all you want, Burt Reynolds is still going to schtoop your mom!"

  17. #17
    Annihilator DontStop's Avatar
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    The pirate ball is amazing but it's a bit spendy.
    My whole entire unit, is dangerous.

  18. #18
    Destroyer of Worlds Wanderingalleycat's Avatar
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    Ok...I have recently started using the 10 man forge guard with Jr and pNemo with deflection. Speed 4, doesnt matter when they are armor 23 vs shooting. Since they can maintain defensive line while running, the speed 4 isn't much of a difficulty. Since as a tarpit, they are there to stop the attack, they can generally stay where they need to be and not rush up. On a charge they have a 9 inch threat range.

    And unlike stormguard, when they survive the attack, the next turn they turn around and decimate whatever just ran up at them.
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  19. #19
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    FG+Murdoch are a great tarpit as long as you don't need them anywhere fast. With pStryker, on feat turn, they're ARM 26. It's awesome!

  20. #20
    Destroyer of Worlds Alzer's Avatar
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    Was paging around Mercs and thought of this thread. How is Alexia + Risen as a big tarpit unit for Cygnar? I know it's kinda strange for the "good guys" to be using hordes of undead but it could work. Or I'm just a crazy Menite.
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  21. #21
    Destroyer of Worlds sleet01's Avatar
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    The problem with Alexia + Risen as the front line is that the Risen themselves are incredibly easy to kill. Sure, you can jam them down a unit's throat to hold them in place for a turn, but they don't *stop* most things that are attacking from a distance. They drop like flies to charges, tramples, AOEs, backswings, auto-damage, etc. Absolutely they're cheap and disposable, but they're too weak to act as a traditional tarpit. At best they're a proactive speedbump or screen; with Polarity Shield, for example, they can screen your entire army from charges despite their general weak stats. The Risen themselves don't have very good offensive capabilities either.

    I like Alexia & Co. as a second line behind a tarpit or speedbump unit. That way everything that dies on the front line goes toward making it harder to get through the Risen, while simultaneously making Alexia hardier *and* more of a threat.
    Last edited by sleet01; 04-18-2012 at 09:55 AM.
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  22. #22
    Destroyer of Worlds Halfhoot's Avatar
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    Quote Originally Posted by Alzer View Post
    Was paging around Mercs and thought of this thread. How is Alexia + Risen as a big tarpit unit for Cygnar? I know it's kinda strange for the "good guys" to be using hordes of undead but it could work. Or I'm just a crazy Menite.
    Depends largely on who you are up against. I've only been on the receiving end of Alexia and the Risen and against Cygnar she's not all that. We just shoot her out. It doesn't matter if she can sac some risen for damage points when a Defender shoots her in the head. Against a mostly living melee army she's probably quite good.

  23. #23
    Destroyer of Worlds Alzer's Avatar
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    That makes sense. I was just derping around battlecollege and couldn't remember how their stats were. Or their points cost for that matter. I'm kinda tempted to try a shooting-heavy Cygnar proxy list with that unit in there for fun now though.
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  24. #24
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    I pretty much exclusivly use Sword Knights and JNR but Precursors and Froge Guard will do the same.
    My advise to new players.
    When you build a list, build something that if you have to play it five times in a row plays five different ways. Otherwise you're going to get bored fast. It's about enjoying the game first winning comes later.

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