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  1. #1
    Conqueror eKraye's Avatar
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    Default Played against Cryx today, few questions.

    Recently started Skorne, my fifth faction.

    Had a small tournament today with an out of town group, few questions pertaining to cryx.

    I played against scavvy, here's the gist of his list, followed by my own.

    Cryx:
    Scavvy
    Ripjaw (x2)
    Full unit banes w/UA
    BLT
    Blood Witches (hags?) w/UA
    WSC

    Skorne:
    Phexxy
    bronzeback
    gladiator
    aptimus marketh
    gators (full)
    task master
    nihilators (min)
    paingivers (min)
    agonizer

    So basically turn two charge / runs up witches(?) pops minifeat to make them incorporeal, just to tarpit until the bane swarm came in.
    (I realized here my list lacked magic weapons, so good times.)

    Spend a turn positioning, his next turn ghostly on the witches smashes on some infantry, witches ua taking tough away hurts. Banes/BLT charge obliterate remaining nihilators, gators, aptimus, agonizer, etc etc...

    Basically forced into a feat turn, which goes surprisingly well - my question is what casters do we typically use against a bane smash list? What do we do about taking the initial charge from weapon masters?

    XX- Sorry for the wall of text, Fyi, I definitely lost, but only because of the clock - my feat actually ended up killing everything except for the wsc, nodes, scavvy and two thralls. But aside from an incredibly lucky feat.... what do we have?

    Thanks so much!

  2. #2
    Conqueror TyrantAndrew's Avatar
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    Default

    I've found that EHexy is quite good against cryx, ashes to ashes bypasses high def and being incorp, still useful against banes as well
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  3. #3
    Annihilator Kurgash's Avatar
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    I've found that jamming my Nihilators into his throat with Naaresh is my go to method when it comes to Cryx. Def 16 tarpit that should mostly survive against a tarter thresh and follow up attacks. One thing though is when it comes to eGaspy, I ignore his infantry altogether. Give him nothing to fuel the feat. Aside that it's really what you find to be effective in that situation. eHexy's blackspotting a unit for swordsmen to mulch into also helps there.
    Xerxis does not go "Epic". Epic goes "Xerxis".

  4. #4
    Destroyer of Worlds
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    Somewhat ironically you have one of the best anti Bane tools available to skorne already, pHex. His feat rips them to shreds.

  5. #5
    Conqueror eKraye's Avatar
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    Quote Originally Posted by Triumph Of Man View Post
    Somewhat ironically you have one of the best anti Bane tools available to skorne already, pHex. His feat rips them to shreds.
    That's actually a fair statement, but tough can ruin it. I did not realize that removing the UA would remove tough....

    Also, would the Banes have stealth so you would have to arc through something you could actually hit correct? because basically, my line (army behind) could not move from lack of removal on the incorporeal witches. and the entire army was stealth with the exception of the nodes and scavvy, but they were quite a ways from me...

    Appreciating the feedback guys!

    Edit: So what should take the initial charge in my list? The Nihilators? They did, but I ended up very lucky in this game despite clocking on turn three... I would have actually won the game purely on feat. The effective ps 13 weapon master charge is what concerns me.
    Last edited by eKraye; 04-14-2012 at 09:58 PM. Reason: Edited for additional:

  6. #6
    Destroyer of Worlds Soylent's Avatar
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    While Blood Witches were incorporeal and you lacked magic weapons...the Blood Witches, however, do have magical weapons so the feat might not have been bad to use on turn 2 with a couple well placed Soulfires from Hex1 and Marketh. I think you'd have had a lot more surviving if you started the chain reaction then.

    Outside of the list. An Extoller does wonders, especially with both Hex1 and 2. Guidance on them gives them Eyeless Sight so they can channel through their Soul Slaved/bonded beast on models with stealth/cover/concealment. Or you can put Guidance on the Bronzeback and have him Train Wreck through his Incorporeal Blood Witches. Guidance on a Cannoneer and it can see stealth and gain magical weapon...you get the idea. For 2 points, she makes it in most of my lists unless I have quite a few magical options already.

    As to dealing with the Banes. How you place your troops is key and Nihilators do this well with reach. Have a 2 or 3 in charge range of the Banes and the rest spread out behind and put Death March on them(if you're still playing Hex1). If he charges them, you have the rest able to charge the following turn and with +2 MAT and Berserk, you should have no problem cleaning up. If he picks the 2 off and keeps a buffer, you might be able to get range with Vengence to get in charge range. Also take out Tartarus but I'm sure you know that. Again the Extoller goes a long way in dealing with troublesome models.
    When life gives you lemons, keep them. Because, hey, free lemons.

  7. #7
    Destroyer of Worlds
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    Also, would the Banes have stealth so you would have to arc through something you could actually hit correct? because basically, my line (army behind) could not move from lack of removal on the incorporeal witches. and the entire army was stealth with the exception of the nodes and scavvy, but they were quite a ways from me...
    You have access to eyeless sight to counteract stealth.

    Your list may be a little too support heavy. You've dropped 9pts into support models at 35 pts.
    Last edited by Triumph Of Man; 04-14-2012 at 10:34 PM.

  8. #8
    Destroyer of Worlds Soylent's Avatar
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    There is also the Drake. Spray8, magic weapon for the Witches, SPD6 and a good POW to kill Banes dead.
    When life gives you lemons, keep them. Because, hey, free lemons.

  9. #9
    Conqueror eKraye's Avatar
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    Quote Originally Posted by Soylent View Post
    There is also the Drake. Spray8, magic weapon for the Witches, SPD6 and a good POW to kill Banes dead.
    Thanks for your input, I never even realized the fact that I could utilize his own magic weapons against him, so good call on that.
    Honestly, I agree with you on the support Triumph.

    The agonizer was worthless against this list, but I had prepared for a two list sr 2012 tourny, only to find last minute it was a 1 list killbox tourny. (take that as you will)

    I find Marketh, paingivers, and the task master to be invaluable (the agonizer as well for most lists).

    Thanks a lot for the ideas to use, I definitely learned more through this thread than I did in the tournament. AND KNOWING.... Is half the battle.

  10. #10
    Destroyer of Worlds Soylent's Avatar
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    Agonizer is far from worthless against that list. Out keeps Ol Scav from arcing Telekinisis on Hexeris or yor beasts.
    When life gives you lemons, keep them. Because, hey, free lemons.

  11. #11
    Conqueror eKraye's Avatar
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    That was fair to say, I meant against his play style, there was hardly any arcing and the one time he tk'd my bronzeback I countercharged and super smashed the node.

    I was honestly winning the game, but timed games without timed turns against infantry heavy lists hurt everyone... I was a victim today, your insight has been invaluable however, but I wonder how I would have dealt with arm 17 thralls without the feat :\

  12. #12
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    Quote Originally Posted by eKraye View Post
    That was fair to say, I meant against his play style, there was hardly any arcing and the one time he tk'd my bronzeback I countercharged and super smashed the node.

    I was honestly winning the game, but timed games without timed turns against infantry heavy lists hurt everyone... I was a victim today, your insight has been invaluable however, but I wonder how I would have dealt with arm 17 thralls without the feat :\
    Stick beatback on some beasts and let them bounce around the unit. Gators will also chew them up and spit them out pretty easy.

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