Here's what I was thinking...
E baldur +5
Megalith 11
Wold guardian 9
Gnarlhorn satyr 8
Shifting stones 2
Blackclad 2
Druids of orboros + overseer 9
My thinking is that the gnatlhorn and the wayfarer will give the guardian a massive boost to his charge range, so he will be sent after anything heavy that I want dead. Megalith is there because he can heal baldur and he can also be given a huge charge range boost. Megalith will also be used to tie up high defense infantry, while baldur comes in to ground zero them. It also makes them crevasseable with a boost to hit. The druids will be used to either pull in charge targets or push things off of the nearly claimed objective. The druids will also be getting cover from rock wall. The satyr can also be used to tie up heavies and maybe even kill one if I'm lucky, but this guy will be used for his animus and his ability to slam objects off of control points. The stones are there because they're stones.
Any advice or changes I could make would be appreciated. Also, how do you normally use E baldur?


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