Alright, at Lanz' mention I decided to take the initiati...ok fine I'm bored at work and put together a thread discussing the function of each of the Protectorate's warjacks in an army. As I'm a very casual player I'm just going to be organizing and throwing in my 2 cents every so often, but I'll do my best to keep the firsts couple posts updated with ideas as the thread grows.
Looking primarily at the basic functionality of a jack (i.e. Crusaders are beatsticks, vanquishers are everything). Also ideas for "most efficient upkeeps to add"/ best synergies* will be added to each.
(* everything is assumed to be using a choir)
On to the jacks!
Castigator: Power Attacker. Anti infantry, Anti light. Focus efficient
-Ignite -Iron Agression -eFeora (cont. fire)
Crusader: Second wave Beatstick. Anti-heavy
-Mobility. -Escort
Dervish: Anti infantry. Anti light. Assassin.
-Ignite, Iron Aggression, Mobility, Synergy
Devout: Bodyguard. Anti light.
-Defender's Ward
Guardian: Beatstick. Anti-heavy. Arc Node.
-Iron Agression -Perdition
Reckoner: Assassin. Anti-heavy. Debuff
-Ancilary Attack (Vassal), Iron Agression, Menoth's Site (Rhoven), Awareness (eSevy)
Redeemer: Light Artillery jack, Anti-infantry. Anti-Heavy. Assassin.
-Bond (eFeora), Flare (Reckoner), Menoth's Wrath (pKreoss)
Repenter: Light gun jack. Anti infantry, Anti-light. Focus efficient. Flanker
-eFeora (cont. fire)
Revenger: Light (heavy) Arc Node. Anti-light. Tank. Flanker. Focus efficient.
-Defender's Ward
Sanctifier: *Heavy beatstick. Focus Efficient
-Holy Zealots/Temple Flameguard (cheap bodies)
Templar: Heavy beatstick. Anti-heavy. Anti-Infantry. Tank.
-Defender's Ward/ Inviable Resolve. -Iron Agression
Vanquisher: Versatile. Anti-infantry. Focus efficient
-Ancillary Attack (Vassal) -eFeora (cont. fire)
Vigilant: Bodyguard. Tank. Power Attacker. Focus efficient
-Defender's Ward



Reply With Quote

