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  1. #1

    Default Big-Team-Tournament 50pt

    Right now I'm preparing for some huge tournament in my country. The problem... I can only take one 50pt-list with me and I'm considering a lot of things... Farrow or Gatorman? I think Gators should be more viable, since the Farrow still lacks the means to really play most of the scenarios. In fact the most or my losses so far are due it.

    Then the list... It's still some time, so I can get some models, so you can advise me as much as you like. My favorite so far:

    Theme Force
    Calaban, the Gravewalker (*6pts)
    * Bone Swarm (4pts)
    * Bull Snapper (3pts)
    * Blackhide Wrastler (9pts)
    * Ironback Spitter (8pts)
    Farrow Bone Grinders (Leader and 3 Grunts) (2pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Feralgeist (1pts)
    Wrong Eye & Snapjaw (9pts)
    * Bull Snapper (2pts)

    Typical questions: At the moment there's a need to deal with those three questions:
    1. Do I have something to penetrate Khadorian ARM?
    2. Can I remove upkeeps?
    3. How do I deal with high DEF infantry?

    Calaban have Parasite for ARM, since it can also target a unit, it's much more effective than I can hope for. He can remove upkeeps with Hexblast and high DEF (such as 17+) are doomed with a combination of the Posses Coldblooded and Carnivor.

    Ideas:
    Posse: Hey, I can play most of the scenarios! The Posses are like the oil in a machine: With them all goes well. Occultation and the advancing Posse won't be shot down so easily, the other can protect or attract the enemy fire if needed.
    Beats: Wrastler and Snapjaw for the damage, Snappers for their animi, Bone Swarm for his and to eat the damage, Calaban would take. And against light infantry it can be really deadly.
    Spitter for the range options.
    WE&SJ: Not only Snapjaws damage, but his and Wrong Eyes ability to get closer without taking any damage will be pretty valuable. And with the doll, O can hinder enemy warbeasts, if needed.
    Rest: Grinders for enhanced range and a magic attack, feralgeist... had a point left and it can be used to contest, if there's no beast to bind.

    Problems: Calaban himself... he provides a lot of good things, but have to stay too close to the front-line, even if I have fury left to cast swarm, he can be assassinated quite easily if I make just one mistake.

    The next thing I stumble... Reinforcements! No idea what I should pick or if I'd better get some Bogtrogs in my list and reinforce my second Posse... Suggestions?



    I already consider to play Barnabas instead, but then I'll have problems with high ARM and upkeeps (at least without Thrullgs), high DEF might come in the way. But then I'd have a deadly feat turn, Swamp Pits and Iron Flesh additionally to Barnabas himself.

    Ideas? Or is my list a bunch of... analproducts? Would really appreciate your help!
    "Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."

    "Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"

  2. #2
    Destroyer of Worlds GlassJaw's Avatar
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    How does the team format work? Only one list for each person? Can you switch people based on the matchup?

    If you are only stuck with one list for entire tournament and can't switch matchups, I would go with Barnabas or Carver, no question. Barnabas has trouble with armor, especially Hordes while Carver has trouble with high-DEF. I would make my decision based on the meta you expect and what your teammates are bringing.
    New to Khador? Check this out:
    Khador Starter's Guide

    Chris (aka GlassJaw)

  3. #3

    Default

    Each team have 3 people with one list per person. After drawing lots one team will decide their first, the second one the opponent, then the second team will decide the second player and so on... So you have some freedom in deciding, but your opponents as well and after one match-up is decided, you can't change it.
    So most will be about avoiding bad match-ups for you, while making some with the opponent.

    The meta is about high-DEF infantry, denying and a lot of buffs. And the (worst) typical casters/locks, like eHaley, Skarre, Kreoss, so on.

    My teammates aren't decided yet, since we're going as a whole bunch and going to form the teams next friday. But since I'm a proud Minion-Player I... have one of the least options, I fear. ^^'
    "Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."

    "Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"

  4. #4
    Destroyer of Worlds GlassJaw's Avatar
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    Well if you are concerned with high-DEF and ranged-heavy lists, definitely go Barnabas. Even better if your teammates can handle bad heavy-armor matchups, especially Skorne or Trolls (Barnabas hates Trolls).

    I'm still not 100% clear on the format based on your description but it sounds like you can somewhat balance your list with your teammates but each list should still be able to handle all-comers reasonably well just in case. Again, Carver and Barnabas are the best all-comers casters. Barnabas might be a bit better but his bad matchups are really bad (anti-knockdown, armor, Trolls). Carver doesn't has as many extremely bad matchups but doesn't have the tricks and versatility Barnabas does.
    New to Khador? Check this out:
    Khador Starter's Guide

    Chris (aka GlassJaw)

  5. #5

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    After some discussion, my teammates are Cryx/eDeneghra and Trollbloods/Callandra so I'll go with Barnabas to counter heavy shooty. My list at the moment (more because I have all the models):

    Pact
    Bloody Barnabas (*6pts)
    * Bone Swarm (4pts)
    * Bull Snapper (3pts)
    * Blackhide Wrastler (9pts)
    * Ironback Spitter (8pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Croak Hunter (2pts)
    Totem Hunter (3pts)
    Wrong Eye & Snapjaw (9pts)

    Used it today against my Trollblood-Teammate and I won! Against a lot of odds and a hard list and many, many rerolls and bad omen I really won... per lockkill, but since he destroyed the fuel cache on my side on the board...


    But maybe I should swap some models... Would be:

    Pact
    Bloody Barnabas (*6pts)
    * Blackhide Wrastler (9pts)
    * Ironback Spitter (8pts)
    * Swamp Horror (8pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Feralgeist (1pts)
    Totem Hunter (3pts)
    Wrong Eye & Snapjaw (9pts)


    Never played the Swamp Horror for real and some light beasts really helped me and without Spiny Growth... Thoughts please! :P

    Maybe I'm already thinking the wrong way.

    EDIT: As reinforcement I'm thinking about a third max Posse and Swamp Gobbers to keep them save enough... Or maybe a second Spitter and another Croak Hunter.
    Or maybe I take Bogtrogs in my main list (even though I'd won't be able to have a 2nd Posse or the Totemhunter) and take in the reinforcement what I'm missing.
    Last edited by Rotfell; 04-21-2012 at 12:33 PM.
    "Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."

    "Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"

  6. #6

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    Played some games, taking the first list, since it has enough impact without any reinforcement. So:

    Pact
    Bloody Barnabas (*6pts)
    * Bone Swarm (4pts)
    * Bull Snapper (3pts)
    * Blackhide Wrastler (9pts)
    * Ironback Spitter (8pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Gatormen Posse (Leader and 4 Grunts) (9pts)
    Croak Hunter (2pts)
    Totem Hunter (3pts)
    Wrong Eye & Snapjaw (9pts)

    Struggle with reinforcement, 10pts...

    Combinations I thought about:

    1.) Third max Posse and Swamp Gobber. One Posse is pretty tough, two of them kinda unfair and a third may give some benefits to scenario play. The Gobbers give them support, because Barnabas won't be able to.

    2.) Second Spitter and Second Croak Hunter. Less impact, but kinda supportive, not my favorite choice, since I got too many fury, if I don't set the spitter on WE.

    3.) Bog Trogs and Victor Pendrake. Don't like the idea on loosing ambush... but maybe it's worth instead a third Posse.


    Yes, I kinda favor 1.) so far, but maybe there is some enlightment in your suggestions.
    "Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."

    "Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"

  7. #7
    Destroyer of Worlds TheLoki's Avatar
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    personally i would drop the bone swarm for a second snapper and gobbers. Gives you another Spiny growth caddy as well as a redundant fury battery. Granted I've yet to be impressed with the boneswarm so its a bit colored by my opinion.

    As for reinforcements you want something autonomous and impacting. Make them afraid of the table edges. Possibly thrulggs and croaks. Maybe even victor for that lucky shot to pick off an unlucky solo or support piece.

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