Right now I'm preparing for some huge tournament in my country. The problem... I can only take one 50pt-list with me and I'm considering a lot of things... Farrow or Gatorman? I think Gators should be more viable, since the Farrow still lacks the means to really play most of the scenarios. In fact the most or my losses so far are due it.
Then the list... It's still some time, so I can get some models, so you can advise me as much as you like. My favorite so far:
Theme Force
Calaban, the Gravewalker (*6pts)
* Bone Swarm (4pts)
* Bull Snapper (3pts)
* Blackhide Wrastler (9pts)
* Ironback Spitter (8pts)
Farrow Bone Grinders (Leader and 3 Grunts) (2pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Feralgeist (1pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (2pts)
Typical questions: At the moment there's a need to deal with those three questions:
- Do I have something to penetrate Khadorian ARM?
- Can I remove upkeeps?
- How do I deal with high DEF infantry?
Calaban have Parasite for ARM, since it can also target a unit, it's much more effective than I can hope for. He can remove upkeeps with Hexblast and high DEF (such as 17+) are doomed with a combination of the Posses Coldblooded and Carnivor.
Ideas:
Posse: Hey, I can play most of the scenarios! The Posses are like the oil in a machine: With them all goes well. Occultation and the advancing Posse won't be shot down so easily, the other can protect or attract the enemy fire if needed.
Beats: Wrastler and Snapjaw for the damage, Snappers for their animi, Bone Swarm for his and to eat the damage, Calaban would take. And against light infantry it can be really deadly.
Spitter for the range options.
WE&SJ: Not only Snapjaws damage, but his and Wrong Eyes ability to get closer without taking any damage will be pretty valuable. And with the doll, O can hinder enemy warbeasts, if needed.
Rest: Grinders for enhanced range and a magic attack, feralgeist... had a point left and it can be used to contest, if there's no beast to bind.
Problems: Calaban himself... he provides a lot of good things, but have to stay too close to the front-line, even if I have fury left to cast swarm, he can be assassinated quite easily if I make just one mistake.
The next thing I stumble... Reinforcements! No idea what I should pick or if I'd better get some Bogtrogs in my list and reinforce my second Posse... Suggestions?
I already consider to play Barnabas instead, but then I'll have problems with high ARM and upkeeps (at least without Thrullgs), high DEF might come in the way. But then I'd have a deadly feat turn, Swamp Pits and Iron Flesh additionally to Barnabas himself.
Ideas? Or is my list a bunch of... analproducts?Would really appreciate your help!


Would really appreciate your help!

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