Hi all,
Have been mainly a WM guy but was very impressed by a Zaal list that I've played against twice. First game Gorten was killed when a Krea (The rubbish blind warbeast that was rolling 4 dice to hit and 4 dice to damage with 4 attacks on feat + last stand turn. Pretty killy...)
Second game won on scenario, but was still impressed as I lost a Slayer and a Warwitch to 4 last stand swordsmen. Seems like an awesome spell to make any kind of model dangerous.
Hex Blast also appears to be awesome as I can get rid of nasty stuff like Iron Flesh (hitting IF winterguard on 8+ if Krea within 2" of them and it uses Paralytic Aura). Also, is nice to just blast out 3 3" AOEs per turn if required. Can always shoot one of my own guys in the back to get rid of Crippling Grasp and such spells.
The aim of my list below is to take lots of chaff to fuel feat turn and power up the soul collecting stuff in the list.
Zaal & Kovaas
Basilisk Krea
Basilisk Krea
Aptimus Marketh
10 Immortals
10 Praetorian Swordsmen
10 Praetorian Swordsmen
Ancestral Guardian
Ancestral Guardian
Tyrant Commander + Standard
Big issue is only 6 FURY potential per turn, but Marketh can upkeep spells with souls and Zaal can always slice himself if required.
Marketh is there to cycle Last Stand between multiple units/ models.
10 Immortals - can make effective ARM21 vs. ranged with Kreas and Inviolable Resolve, helping vs. Gunlines. Ancestral Guardians and Vengeance help with speed. I did think that 10 Nihilators with Last Stand on could be amusing, but as pointed out in another thread, Immortals with Last Stand on can make super killy attacks with Vengeance and then make normal attacks with extra dice before being destroyed at end of turn. Still, bersekers with MAT7 with extra dice on attack and damage rolls with reach weapons could be good. And they want to die anyway.
2 x 10 Swordsmen. Cheap and cheerful. And can be made very killy with Last Stand. If they die, it's helping feat turn. If they don't die they must be doing well at whatever it is they're doing, so no issues.
2 Ancestral Guardians. Speed up the Immortals. Loaded up with 3 Souls and with Last Stand on (Gosh, there I go again...) one can pump out 4 MAT 8 boosted attacks averaging 24 points per hit, which will put the hurting on a lot of things. And when one dies kovaas pops out.
Kovaas - is it really only on the "Turn" he appears he can't activate? So as long as he appears in enemy turn, you can use him normally?
Tyrant + Standard. Seems quite killy. Fearless for the Swordsmen is nice. Pathfinder is nice. Also, Battle plans are not actions? They just happen?
So, 1-2 waves of chaff to get stuck in, followed up by the surviving models souped up with the feat.
Very vulnerable to area denial such as cyclone templates, but against Cygnar I can always use an alternate list (Set at a later time) with more heavy stuff in.
Gaz


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