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Thread: pskarre 35 pt

  1. #1

    Default pskarre 35 pt

    So I've played a few casters (haven't tried terminus yet) and fell in love so far with Pskarre below is the list I like the most so far but want to work in Gerlack to try him the first time any advise?

    Pskarre +6 wjp
    slayer 6
    min bane thrall 5
    mcthrall 5
    3 brute thrall 3
    mcthrall 5
    3 brute thrall 3
    mchtrall 5
    3 brute thrall 3
    necrosurgeon and stitch 2
    necrosurgeon and stitch 2
    skarlock 2

  2. #2

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    Id love to se some Raiders with a captain in there for some extra awesomeness.

  3. #3

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    so pull the banes then?

  4. #4
    Annihilator Vermithrax's Avatar
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    Actually I'd keep the Banes. Skarre likes having something that can crunch armor, can't always rely upon her feat to do it. I do see three kitted out McThrall units though. You can take 8 of those points to apply to Satyxis. Then you need two more for the Witch.

    When I run her with McThralls I run 20 plus 3 brutes. That leaves enough points for full Satyxis plus Sea Witch I believe.
    Close only counts in horseshoes, hand grenades, and bile thrall purges.

  5. #5
    Conqueror lordbubonicus's Avatar
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    I'd agree on the addition of the Satyxis. They're great as a fast, first wave unit to tie up your opponents advance troops. If you remove one of the fully kitted out units of mechanithralls, that leaves 8 points for a full unit of Satyxis. To add the Sea Witch (who adds a lot to the unit with Granted: Pathfinder and Power Swell), you could drop the other two units down to 2 Brute Thralls each.
    David Brown

    "Everyone is insane in their own way. It's just the level of insanity that differs."

    "Life is like a piano. What you get out of it depends on how you play it."

    "The difference between genius and stupidity is that genius has limits."
    -Albert Einstein

  6. #6

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    thanks for all the advice hugs

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