I noticed that I frequently disagree with the forums as to what "tarpit" they use, and I think it's because I'm using a different definition. Being new to the game and the lexicon, it's entirely possible that I've just been thinking about it all wrong.
Which of the following definitions is a "tarpit"?
1) A unit that you use to block / delay your opponent's actions. e.g. block charge lanes, absorb the alpha strike, tie up threats. This unit tends to be durable and expendable. TFG tend to do this.
2) A unit that you use to quickly threaten your opponent's key models so that he must deal with them, taking attention away from larger threats. This unit tends to be expendable. Daughters tend to do this.
When I look for a tarpit, I tend to use definition 2. The first has a number of flaws per my playing style, such as:
- too passive
- marginal damage output
- allows the opponent to stay on the offensive and have more choices
Or is the "right" answer some combination of the above, to be flavored by player preference? Just curious on thoughts.


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