From the little we've seen, have you started formulating lists yet? It would be fun to see how people expect to use him and how it will change as more info is leaked.
From the little we've seen, have you started formulating lists yet? It would be fun to see how people expect to use him and how it will change as more info is leaked.
It is somewhat hard to formulate a list around him without knowing more about what he will do. =/ That next NQ can't get here fast enough.
Zerkova + Conquest. The rest takes care of itself.
As much of a theme force junkie as I've become, though, I'll need it in a theme force before I can get really attached.
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if its not a character, and it counts as a warjack, could you use them in theme lists? Would love to learn that tidbit!
Right now, with just the little info we have, I will be interested in seeing an old witch list. Assuming hes in the battlegroup he will be able to shoot through forests Lay down a bunch of bombards, and her feat might help keep everything off him for a critical turn. She can support a good tarpit also. Based on how its looking now, I'm thinking something like this for 35 points:
Zevanna Agha, the Old Witch of Khador -3
Conquest 19
Battle Mechaniks (Leader and 5 Grunts) 3 **If they can repair him... starting to think they cant...
Great Bears of Gallowswood 5
Kayazy Assassins (Leader and 9 Grunts) 8
Kayazy Assassin Underboss 2
I think he's going to be awesome sauce with harkevich.
"Just because you lost with a list doesn't mean its bad, likewise winning with a list doesn't make it good either."
My first thought was Harkevich, but now I'm thinking a funny gunline could work with Vlad.
pVlad
Conquest
Field Gun
Field Gun
Mortar
Mortar
Joe
WGRC
I want to try him out with Irusk_2, Strakhov, Harkevich and Vlad.
For now I see a whole lot of mechanics following him everywhere![]()
Honestly, I see a lot of potential with a lot of our casters. Maybe not pIrusk or eVlad, but pSorscha for sure and Karchev too. No need to Tow him, I'll use melee jacks for that. Let the Konquest shell the battlefield and it's all good. pButcher feat turn? What's going to survive that kind of blasting? Benefiting from Augury with the Old Witch will be straight money as well.
Honestly, I'm just going to shove him into all of my existing lists, probably by dropping a jack and a unit of infantry. He's going to replace the Destroyer as my number one ranged assassin, and is going to fill the hole that I've always felt without a melee heavy in the list. Zerkova will protect him with Banishing Ward, while out of activation crit devastations from Watcher are going to be absolutely hilarious. Conquest may even convince me to buy Harkevich, now that we finally have something worth Broadsides-ing with.
Overall, I think it'll fit pretty readily into our current lists, and is going to be a ton of fun to play with.
EDIT: Oh god, Hot Shot and Fire For Effect are going to monstrous on Galleon and Conquest...
Last edited by John of Arc; 04-25-2012 at 01:36 AM.
Continuing with that thought: Batten Down the Hatches is going to be really beefy on Galleon as well. Might Bart be due for a renaissance?![]()
Agreed. For probably 80% of our 'casters, Conquest will be a solid choice, and for the other 20% it will be not quite ideal, but not bad either. Even with someone like Vlad2, for example, I could see using the Conquest as a beefy way to bump up to 75.
What intrigues me the most about the little bit of information we know so far are those templates that Conquest seems to be able to kick out. If those are (as I dream) smoke clouds, and Conquest can make his own rolling smoke wall, that opens up all kinds of possibilities for things you can run alongside it in an army. Delivering Doom Reavers/MoWC to the enemy may have just become a lot easier.
![]()
Everything's eventual.
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At 75 points you arguably don't need to keep piling on potential feat targets, but 75 points is not a common format (although PP's batrep with Colossals in NQ42 will apparently be at that level). Unless that changes and higher point totals become more standard than they are now, I don't consider this much of an argument. Otherwise I completely agree though.
I'm not really an experienced Khador player, but when I think about what is good in life I come up with:
eButcher
Conquest
Doom Reavers x5
Fenris
Yuri
Manhunter x2
15 point game.
pButcher
Conquest (tho i wish it was spelled Konquest)
min unit of mechaniks
You know it really depends on how I want to play him - either expendable or not expendable.
I think the casters are obvious (Strakov, Harkevich, Irusk, pVlad, OW) to start with.
However I think screening him will become important. Right now I see IFP in a lot of lists, set up staggered and shield-walled. As a backup the Winterguard, but honestly i don't want to just give up models. At least the should have to work a little to get through IFP, and if I really want to be mean BDIFP.
Yes i get bulldoze, trample, etc with still get through...but you still need to make the effort to make that happen.
Absolutely. That's mostly me reaching for a way to validate taking a Conquest with Vlad2, which is probably our hardest sell. If one's local playgroup ends up trending towards 75s, or playing more at that size because of colossals/gargantuans, it's not a bad way to take him.
Vlad2 is definitely one of the last 'casters we have that wants a huge, expensive warjack though. Heck, I'm really wondering how much Vlad3 is really going to want one around, which will be funny considering he's released in the same book. Not that I'm complaining, mind.
Everything's eventual.
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I just want Vlad Xp2 to have Manifest Destiny as his further S&P/HoF variant.
I played Vlad Xp with a Marauder, most of the time, because combo-smite & Assail is silly. The conquest hast a slam for which it does not need to move? Oh, I'm so gonna do this once I get ahold of this thing...
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My brother
Moo.
Karchev
Conquest
Conquest
Min Mechanics
35 pts
I will field this just to see the look on my opponents face and laugh histarically. Even if I lose it would be just funny as hell to me.
Thinking about Conquest I do not think the model is out of place in the more popular point levels around here.
@ 35
-6 Jackpoint Warcaster
+19 Conquest
+10 Full Kayazy Assassins + UA
+10 WGI + UA + 2 Rockets
+2 Joe
@ 50
-6 Jack point caster
+19 Conquest
+10 Kayazy Assassins
+11 WGI + UA + 3 Rockets
+2 Joe
+10 Iron Fang Infantry + UA
+4 A&H
There is still lots of wiggle room for replacing a few points here or there, say drop A&H + Rocketeer for Greatbears, or make a small space for mechanics.
Due to the nature of Khador, being an infantry oriented faction with some standout warjacks, the addition of the Conquest, depending on its rules of course, could be meta bending.
Painted MK2
Khador: 221, Casters 8
Mercenaries: 135, Casters 3
Minions: 50, Warlocks 1
More like "required".
I'll actually take that a step further: I can't imagine how Conquest won't be meta-bending for Khador.
Right now, the conventional wisdom is to always take either Beast-09 or the Behemoth as your "main" warjack, and maybe sprinkle another one in there if you're feeling punchy (or if your 'caster is particularly warjack friendly.) Both of those warjacks are expensive, but players happily include them in all of their lists, because the premium price is worth the abilities each model brings to the table. Let's take a look at what Conquest can do, based on what we've heard so far (so this list might grow):
- Pathfinder
- Reach
- Hitting power comparable to Beast-09/Behemoth (anecdotal right now, but the BatRep should give us a more concrete idea.)
- Two initial attacks, almost certainly same P+S
- Immunity to: Slams, Throws, KD, Stationary effects, Disruption, "warjack control effects" (i.e. Haley2's Domination spell, from last NQ,) Pushes. (I feel like I'm missing something here?)
- At least 3 guns, all AoEs, with at least one being a 4" AoE w/Crit Devastation.
- 62 damage boxes, across two grids, with systems laid out in a way that some are difficult to disable (the arms,) and others are almost impossible to take out before it's scrapped (cortex, movement.)
- Ability to place 2-4 templates of some kind, though what exactly they do is unknown (again, the upcoming batrep should give us a clearer picture.)
In fairness, there are downsides to Conquest, due to it being on a Huge base: no hiding it, colossals can't gain Stealth or AD, no penalty for shooting it in melee, no out of activation movement/placement shenanigans. Right now, I don't see any of these as dealbreakers: we only have one warcaster who can dole out Stealth, very little out of activation movement, and we have the best unit of mechaniks in the game that we can park right behind a Conquest to help it endure whatever shooting it eats on the way in.
I think the big question is: will Khador players pay 6 more points for a Behemoth cross-bred with Beast-09, plus some other abilities? And I think the answer is a resounding: YES.
Everything's eventual.
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You're missing immunity to place effects (such as telekinesis) and incorporeal effects (Khador hasn't got any, so honestly it's perfectly ok to leave this out for Conquest). Also, in terms of his box placement - it's not optimal (optimal is diagonal striping), but you're right that it's better, which is interesting because Critical Amputation gets better the more sensibly the enemy model has arranged its boxes. I doubt the Destroyer will make a comeback because Black Ivan is still so strong (despite Colossals being immune to Bulldoze), but Drago's stock is going up.
It took me a second to fully grasp what you are saying here (what does Drago and Destroyers have in common???), then I realized that yes indeed Drago comes fully stocked with two very nice Executioner Axes. It would seem that Khador may have the 2 best anti-colossal jacks as it stands right now.
Took me a second to figure out what you were getting at, but yes, I totally agree.![]()
Good point on the box placement. It's funny that Crit Amp might finally trigger on something where it does anything worth a damn, though I agree that outside of Drago I don't really see it coming up. Unless they start putting Crit Amp on everything, which also wouldn't stun me at this point.![]()
Everything's eventual.
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I just wish Critical Amputation worked on Hordes as well. Considering over half the armies I play against are Hordes, Drago becomes useful in maybr 4 out of 10 games.
THE most ridiculously expensive list ever:
pVlad
Conquest
Conquest
Gun Carriage
Gun Carriage
Dog
If you change Vlad for anyone with 6 jack points you can trade dog for a min mechanics. But WOW. I Might have to borrow models just to try it out.
hmm, if conquest can be added to list, i can totally see them being in E Butchers list, being screened by them, and killing 1 mondel with the Ebutch, giving +2 spd and mat (cant remember if they said you cant speed them up, it be awesome of you could) then i would play throw a pidgon with defenders and hunters all day long and shoot there little nest filled with long gunners and storm blades. to end, it would be funny, but im thinking maybe this for one of the list.
75 points. Bring the steam list.
Epic Irusk:
- Conquest
- Kodiak
- Max MoW ST (3x)
- WidowMakers
- max Battle Mechaniks
- Battle Mechanik UA
- Winter Guard Mortar crew
- Kovnik Joe
- max Iron Fang Pikemen unit
- IFP officer and standard
- Saxon Orrik
and that list will be a brick if the Mechaniks can repair conquest. if not then they will repair the MoW ST just fine.
My most favourite thing will be if these things change the meta. I think a conquest, with 3 aoes, and 60-odd boxes, may destroy bane thralls outside of egaspy's feat. I hope it's gonna be a lot harder to just outright win on the alpha.
I'm going to run a 35 point Hark list with him for sure.
Hark
Berserker 6
Black Ivan 10
Conquest 19
mortar 3
field gun 2
min mechaniks 2
=42
-2 for Tier 4
-5 for hark
=35
Or
Hark
Black Ivan 10
Conquest 19
dog 1
max mechaniks 3
koldun lord 2
eliminators 3
some merc solo 2
Aylw
Khador (Harkevich 150+pts, 5 casters, painted),
TrollBloods (Gunnbjorn 100+ pts, 3 casters painted), Mercenaries (Ashylnn 65+ points, painted ), Cygnar (Constance 60+ pts, 2 casters, painted), Cryx (Coven 50+ pts, 2 casters, painted), Skorne (Makeda 35+pts, painted) - 80 % Paint Complete
I doubt the colossals will count as warjacks when we buy them in tier lists, but I hope you are right. Anyways, these are the two lists I have made:
Kommander Harkevich, The Iron Wolf *+5 points
* Black Ivan *10 points
* Conquest 19 points
* Sylys Wyshnalyrr, The Seeker *2 points
6 Battle Mechaniks *3 points
Doom Reavers *6 points
or
Vladimir, The Dark Prince *+5 points
* Conquest 19 points
* War Dog *1 point
6 Battle Mechaniks *3 points
Kayazy Eliminators *3 points
Saxon Orrik *2 points
Widowmakers *4 points or Ayana & Holt 4 points
10 Winter Guard Rifle Corps *8 points
I suspect that Conquest will be speed 4 base as the Kraken is Speed 5 and is a scaled up Crab Jack that are also base 5.
Speed 6 will still be fun with Harkevich.
I just hope his mat and rat are better then what we get now. I hope the motherland invests some cash into a better cortex for our big friend.