Another "what to buy next" Thread! Yay!
Hey Folks, so I have Kreoss1. I'm also planning to get the Harbinger eventually.
-(another Crusader/Vanq/Templar [heavy jack kit])
-1x full Choir
-1x full Cinerators
So, what should I get next? Do I need more units? More jacks (I feel like I have a lot of jacks)? Bastions look cool. More Paladins look cool, too. The Avatar looks cool. Maybe the Fire of Salvation?
Any well-thought-out suggestions are welcome, even "Get what you're most excited about."
I'd say you should get the exemplar errants. I don't like them very much personally but very many protectorate players and opponents hold them incredibly high. They're a great unit of infantry! Another option would be one of our other mainstay infantry units, temple flame guard or holy zealots. I love the zealots with all my heart and the TFG are really good as well.
Since you've got Vilmon you might as well get another paladin as well, they're really good.
What to by next seems VERY subjective.
I personally started very similar to you and bought support stuff for pKreoss. I recently purchased Rez, Testament, and Harbie. I switched soley to Harbie for now at both 15 and 35 points and am forcing myself to play her which dictated my model purchasing. But here are my suggestions based on that (And i'm only going this direction because you indicated that you were looking at Harbie).
Dartan is amazing, get at least 1 more paladin, get 2 if you can. Martyr + Paladins is just awesome, step up to a jack IW and laugh.
Gorman is a VERY good add with Harbie, he's a little tricky to play as i've determined, and he's easier to include at 35 than 15 or 25.
The Reckoner is amazing, his ashen veil + Harbie's Awe pisses people off. A def 14 heavy is a threat (And it hits like a train).
I run the Errants w/ the UA, and with Quick shot, and vanquisher i can clear out a front line VERY easily. Anything squishy and point efficient helps Harbie, and helps block charge lanes and charge landing (Although stinks against anything that tramples).
At 35 points the book is awesome (Covenant of Menoth) i'd suggest it.
I'd assemble your kit w/ a magnet arm so you can change it, 2 vanquishers is just plain FUN, but a templar fits really well with Harbie.
I hope this helps!
If you enjoy playing Kreoss, I'd go with a Redeemer. It gives you some serious assassination potential on the feat turn, and also provides anti-infantry/anti-stealth.
Otherwise, expanding your selection of infantry would be wise. Exemplar Errants, Temple Flameguard, or Holy Zealots are good buys to give you a screening unit out front. The Zealots are quite fold of Kreoss' feat turn as well.
My suggestion would be to buy the models that you think look cool. You will find that you will field them more than other models because you like them.
There really are very few bad choices in our faction.
My suggestions if you are looking for something to make your lists more competitive, would be to get some infantry (anything that you like...I might stay away from more cinnerators though), 1 more heavy (the reckoner or Avatar would be my first two choices here, but you might want to wait for the new heavy kit for the reckoner if you are going to magnatize your heavies) and then another solo (another paladin would be great, another vassal will get used a lot, wracks are great models and I use them a lot, covenant is a lot of fun) and then a merc maybe (I love anastasia, corbeau and both eiyrss)
Thanks for the suggestions, folks. Right now I'm looking at: 2 Paladins, and some combination of the following:
Now I just need to decide if full units of the above are worth it or not. At this point in the game, I can't tell if it's worth it to buy full units of, say, Zealots or TFG or not. Any help is appreciated! Thanks!
Generally speaking, full units are more point effective than min units.
The TFG are 4 points for 6 models (.67 points per model) or 6 points for 10 models (.6 points per model)
The KEE are 6 points for 6 models (1 point per model) or 8 points for 10 models (.8 points per model)
Our units generally have abilities that work much better with full units than min units. Self-sacrifice on the errants, shield wall on the TFG, bonds on KE and Bastions. Zealots don't really have an ability that works a lot better as full, but they are much more effective as full.
With KEE and zealots make sure you get the UA. Without them those units lose a ton of usefulness. TFG can be very effective without the UA, they just get better with the UA.
I tend to find that one unit of the big three (Errants, TFG, Zealots) works well enough in most situations at 35 points, and a max unit is always better then a min. The unit upgrade is necessary on the Zealots, great on the Errants, and useful on the Temple Flameguard, in my opinion. It's probably a good idea to get one.
Although most protectorate players swear by Errants, I can never get them to work for me. I'm not sure if it's something to do with my playstlye or if I'm not good enough to manipulate self sacrifice well. Temple Flameguard are a great speedbump, and with Defenders ward on them and their mini feat popped they become a great Def15 Arm 23, effectively Def 17 if something is silly enough to charge them. Zealots are great in my opinion, and I'd get them over the other two options if you favour a more aggressive play style. Basically, if you're willing I'd recommend proxying each unit for a few games. When I first started my order of preference was Errants>Flameguard>Zealots. It's now Zealots>Flameguard>Errants. Its very much a personal thing. If you dont want to or cant proxy, I'd go ahead and buy whichever you like the look/idea of best. None of them are a bad unit, and they wont let you down.
I second buying another Paladin or two if you have Vilmon. They get increasingly better with him the more you have, and two along with Vilmon work as a great mini unit together, protecting your caster and smashing things late game, or moving up the field being annoyingly difficult to kill early on.
That's a good start. Otherwise it depends on which caster you want to try, or if you want to stick with Kreoss. Kreoss tends to like a little more ranged abilities due to his feat, so Deliverers, Redeemers, and Reckoners are all good, though the first two of those are more difficult to fit into most other caster's armies.
Hope that helped at least a little
Not reason enough on its own, but great icing on the potential cake is the fact that they just released a new, plastic sculpting for the knights errant. I got the newly knights exemplar models, and they look wonderful
That helped a ton, ZealousJohnny. Thanks! I am really torturing myself between Errants & Zealots, here!
I was kind of in the same boat. I was looking to get to 35 so last week I bought the new resin Exemplar Errants. 10 in a box is a pretty good deal.
I'm going to the FLGS in about an hour to put in an order. I *think* I'm going to go for Zealots, but I might go Errants. Argh! I'd probably go Errants for sure if I didn't have Cinerators; I don't feel like painting more armor at the moment.
Zealots, TFG, Errants will get you set for units imo, maybe Rohven to.
As for jacks, Redeemer is great fun and the reckoner is the go to guy in most cases (and is soon in plastic).
Wracks are awesome for extra focus and/or blocking charge lanes, specialy if you get 1 pts over at the end of your list building.
Covenant is another solo I would not want to be with out.
As for order to get stuff.
Start of with one large unit of infantry, any of the above will do. I love zealots my self.
Another jack? Wait for teh new plastic kit and magnetize it, though i suspect reckoner is what you want
and then coventant!
They buy all the other stuff in the range + all the mercs that can work for the protectorate XD
Images and progression of my Menoth is Here
Good to-do list there, Pixl, thanks! I'm going with the Zealots, but I actually didn't get to order them today because we played two games of WM and I had to hurry out. A local at the store recommended Bastions, but I'm not going to buy them next (plus, he was totally the worst kind of gamer dude, telling us what to do on our turns, hovering over the table and telling us what all the abilities did--even though my friend is a veteran--so just for him: sorry Bastions, I'll get you eventually, but not next).
. Personally, I suggest making your second infantry unit tbe opposite of your first. I started with Errants (who can run in melee or ranged focused lists) and after eventually proxying all the other units to see how I felt playing them, I settled on TFG. They play so differently from the Zealots- while still being compatible with many of the same casters- that having both broadens my options when list building.
Finally put my order in:
-2x Zealot Grunts (to make a full unit)
And! Since my FLGS gives 15% discounts on pre-paid orders (and they had none of the above in stock), I had enough to get:
Sweet! Now I have to paint and assemble what I already have, quickly, because soon I'm going to have more than I can deal with.
dont forget how cheap they are