I decided to write a condensed tactical analysis of the Mangler as I have some free time and it?s my favorite jack. It?s just a crushing jack that does a fantastic job and gives you some options if need be. The purpose of this thread is to give a general outline of what the Mangler does with notes below in successive posts from the community to add in their +1 from their experience/expertise.
Love this jack.
Average for Merc Jacks. Generally close to Cygnaran jacks for spd/def/arm and damage output. The punching spike is a great, straight forward weapon as opposed to just a fist, also it has a chain weapon with thresher which makes it prime for taking out models in shield wall.
This jack has 2 basic attacks. And the highest 2 basic attacks of all the Merc jacks (talking non-Rhulic jacks). Rover tries to compete with 3 melee attacks, but doesn?t have reach.
As we stated, Thresher. I greatly enjoy busting through a unit of shield walled Man-O-War?s and negating their shield advantage. It?s been excellent for clearing out those ?walls? of medium based units too (Fennblades/Boomhowler/etc.) with its reach and high pow. Having access to a reach-thresher large based chain weapon model is why this model makes it into many of my lists.
Chain weapon: Boon in its own right as shielded models can pop up anywhere and whether it?s a Bouncer bumping you or a Revenger pushing you an inch each time to a Lancer frying your cortex, it?s nice to have the option to subvert that. It also brings a Spriggan down to arm 19 which is a great roll -2.
Also the punching spike is an open fist. The 1h throw is a great way to move models around (to put it very generally). I?ve used it to throw a model out of a zone for the game winning scenario point. I?ve used it to throw the Commodore. I?ve used it to clear a solo out of an area and clear a charge lane. There are many neat things you can do with throws. Not to mention weapon locks. I weapon lock Seethers and other ?chain attack: ?? models. Don?t forget power attacks.
Any support solos are well loved by any jack but we?ll list them for the same of listing them. Aiyanna&Holt, Ragman, Lanyssa, Gorman, and others. Anything that boosts to hit or damage is always loved, but that?s generic to any model really.
Magnus1: Excellent target for Iron Aggression. This jack becomes a murderous missile of death being able to charge for free, having 3 focus on it as well, and boosted attack rolls. Thresher becomes insane. Trampling is fantastic. The Mangler becomes quite stalwart with Temper Metal as well. Arm 21 is nothing to shrug about.
Magnus 2: Haven?t played him much, but I know synergies exist with Calamity, bullet dodger, and mobility. A speedier Mangler is always greatly used.
Bart: This jack is great with Bart and Batten. It makes him ARM 22 which is a nice tough nut to crack (by merc standards). All around a good beat stick with anti-troop abilities.
Shae: The Talion charter lacks in heavy hitting (aside from the Commodore) so bringing a face smasher like this to the list makes sense. Especially with Shae?s spell Coup de Main to give the free charge and at +2?.
Bart: Bart likes this Jack because it gets fun with batten down the hatches. It just gets so tough to take out.
Ashlynn: Haven?t played much highborne, but I?m sure she?d love a jack for Quicken (in some cases) or even distraction to lower a unit?s def for thresher. The Mangler is a good stand alone beat stick, but with Ashlynn, her tao is troops so a Nomad may be a more efficient use of points.
Fiona, Macbain, Damiano, I don?t have so I can?t speculate much. If someone wants to add in things they?ve found, that?d be greatly appreciated. Fiona, Macbain, and Damiano all can use a versatile beat stick, but that?s the extent of my analasys. Macbain may like it for fail safe and retaining thresher as well as open fist abilities.