Here is my new minute man!
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Here is my new minute man!
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Last edited by Elteyr; 05-01-2012 at 09:36 AM.
Nice job!
My husband's response, "Whoa"![]()
Ha! Awesome! He's got to be crazily unsteady though!
Sometimes you have to roll the hard 666!
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That's pretty cool, except that the motion of his body is in a totally different direction than his jump jets would actually move him in.
I have something similar in progress, but he's being held aloft by paperclips pinned into the jet pack exhausts. These will be concealed by smoke. It's one of the more ambitious conversions I've done (I usually prefer to keep things understated), and I'm looking forward to seeing how it turns out.![]()
"Shhh. Before you talk with the Chief, you must party with the Chief."
I would love to see how it turns out too! Mine is not supposed to appear as though his jets are propelling him, but as though the force of the blast from his slug gun is what is propelling him. If you look you can see that I modeled some cratering effect from the shot at the bottom of the clear peg.
I like the dirt displacement from the impact of the shell! How did you do that?!
Why is all the pirate gone?
Need Moar Pirates...
That makes more sense I guess, but if that's the case, shouldn't the shot be hitting somewhere behind him? At that angle, if the gun is propelling him upward, it's also propelling him backward. Anyway, it's a cool idea; just consider these ideas on how to improve the execution if you do another one.![]()
"Shhh. Before you talk with the Chief, you must party with the Chief."
I used some, jewelry wire that i bought at a craft store, like joann's or michaels, bending it to the desired shape, dipped them in super-glue, then immediately dragging it through some sand. and trimming off the excess and repeating the process if needed.Thanks for appreciating my work!
according to my physics professor, in order for that kind of weight to be propelled my an external explosive force, you'd have to: run, jump and shoot early in the jump and shoot forward, so that by the time you were over the explosion you would be propelled, upward, rather than backward!so... thats how i modeled it!
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wow, people actually thought out rocketjumpings as if it is something that can be used in real life??
I will just keep to using it in FPS![]()
That's how it works with rockets because they explode. The slug guns carried by the Minuteman fire a heavy, solid projectile (you know, a "slug") that doesn't explode. That's what was confusing me - all the slug gun's force would come from the gun itself, not from an exploding shell. OP just decided to take some liberties with how the weapon is supposed to work.![]()
"Shhh. Before you talk with the Chief, you must party with the Chief."
I don't care how it works - i love it.![]()
Sure. "Rule of Cool" and all that.![]()
"Shhh. Before you talk with the Chief, you must party with the Chief."
Aylw
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He reminds me of Mario jumping over a wall.
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The Minuteman is the first step towards less slow construct fights and more jumpy acrobatic Transformers type fights. This definitely reminds me of the scene in Transformers where Ironhide used his guns to propel him through his jump/flip.
Originally Posted by Valander
Yes!!!! Thats exactly it!!! I totally forgot about that scene!
not a realism issue, it's not what is modeled ( i do like the idea), it's how it's modeled, physically, not conceptually-
let's try this again: I think the model is visually awkward because I can see the joint where the flying base meets the weapon and they are not in a straight line, making it appear as if it will bend and snap at that junction. That is a sticking point for me and moves the model from a 10 to a 9 IMO.
Having said that Great idea, and very innovative, you are the first