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  1. #1
    Conqueror cyros's Avatar
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    Default Vayl, Hoarfrost threat range turn 2.

    With her and an angel on the front line of the deployment zone, runnin the first round, charging with the angel round 2 then cast incite, walk 6, hit angel with weapon(doing no dmg) cast hoarfrost channeled off angel and that should place an 3" aoe at 42" from your side(6" from oppenents table edge) with incite your attacking with Fury+2(10) and doing a power 16 hit, boost atk to try and get the crit. Pop feat so with troops/other beasts in tow have them run up/charge and after your done, cat and mouse, to shield you and pressure the enemy. With striders on the field they should be able to flank/harass.

    Have yet to try this but it seems a sound tactic.

  2. #2
    Annihilator grottoknight's Avatar
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    Board Setup 10"+Running 12"+Walk 6"+Oruculus 8"+Angel base 2"+Hoarfrost range 8"

    46 inches by my count (not exact on angel base size)

    Incite would only reach 36".

    Incite has no effect on this as the enemy would need to be within 8" and it is a SELF spell so cannot be cast through the Oroculus. Acr Nodes/"channelers" cannot cast range of SELF.
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  3. #3
    Conqueror cyros's Avatar
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    Angel's front of base after run+charge would be at 34" rear base at 32", vayl after run+walk front base would be at 28" incite is a control rang spell, it would extend 16" from her, so it would reach out to 44" from your table edge(4" from enemy's), channel hoarfrost off angel, it reaches 42"(6"), it's a 3" aoe so 1.5" = 43 1/2"(4 1/2") if you wanted max effect include 2 sereph one to nudge the angel 2" on turn 1 and the other running/charging with it to nudge it 2" more turn 2. that would reach all the way across or an effective hit with hoarfrost at 47 1/2".

  4. #4
    Destroyer of Worlds jonconcarne's Avatar
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    Quote Originally Posted by cyros View Post
    incite is a control rang spell, it would extend 16" from her,
    not no more it ain't. The Jan 29th update to the Hordes models dropped it back down to CMD range, so it's only effective when you get targets within 8" of Vayl now.
    I need to fix it!
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  5. #5
    Conqueror cyros's Avatar
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    Quote Originally Posted by jonconcarne View Post
    not no more it ain't. The Jan 29th update to the Hordes models dropped it back down to CMD range, so it's only effective when you get targets within 8" of Vayl now.
    Hmm, ok so it's only good out to 36" then.....oh well, most likely the enemy has moved more than 2 inches out of their deployment zone by turn 2.

    But my original statement about hoarfrost itself is still valid.

  6. #6
    Destroyer of Worlds jonconcarne's Avatar
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    Quote Originally Posted by cyros View Post
    Hmm, ok so it's only good out to 36" then.....oh well, most likely the enemy has moved more than 2 inches out of their deployment zone by turn 2.

    But my original statement about hoarfrost itself is still valid.
    yes, it does make for a crazy range on hoarfrost. Definitely a tactic that I'd try at least once, lol.
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  7. #7
    Annihilator grottoknight's Avatar
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    Quote Originally Posted by cyros View Post
    But my original statement about hoarfrost itself is still valid.
    YES! Nice find. I wasn't poo pooing your find, just stating the facts. I will try this if someone goes NO fury or LOW focus. Worth the shot for sure.
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  8. #8
    Destroyer of Worlds Necra-Chi's Avatar
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    You can also get some decent threat with the combo of rampager and oraculus. Whack an enemy beast with oraculus, cast ramager at it, move the beast, then cast spells at will.
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  9. #9
    Conqueror cyros's Avatar
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    just noticed, rampager doesn't make the beast immune to free strikes, but who takes them?

  10. #10
    Destroyer of Worlds Necra-Chi's Avatar
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    It becomes a friendly model so you can't make free strikes, and the opponent usually wouldn't want to.
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  11. #11
    Conqueror cyros's Avatar
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    you can choose NOT to make a free strike? it probably says "can" in the rules...don't know off hand...

  12. #12
    Destroyer of Worlds Necra-Chi's Avatar
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    Of course.
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  13. #13
    Destroyer of Worlds Malkav13's Avatar
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    If you leash on the first turn, before the Angelius moves, couldn't you get another 3'' of threat on it?
    QUOTE (poeticruse @ Mar 27 2009, 02:35 PM) <{POST_SNAPBACK}>
    So please, think of the goats. Don't demand official answers.
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  14. #14
    Destroyer of Worlds Necra-Chi's Avatar
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    Bonegrinders add 2" too. As does slipstream. You're really only limited by Vayl.
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  15. #15
    Conqueror cyros's Avatar
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    Quote Originally Posted by Necra-Chi View Post
    Bonegrinders add 2" too. As does slipstream. You're really only limited by Vayl.
    lol, unless you want to somehow target the other player in his seat theres probably no point on a standard table, unless your going diagonally.

  16. #16
    Destroyer of Worlds Malkav13's Avatar
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    Or just to say that you can. There really is no such thing as overkill
    QUOTE (poeticruse @ Mar 27 2009, 02:35 PM) <{POST_SNAPBACK}>
    So please, think of the goats. Don't demand official answers.
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  17. #17
    Badass Bagger Neutralyze's Avatar
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    at max you get two hoarfrost with two boosted damage rolls( unless you want to boost). who knows what will happen when you throw your beast out to dry like that though.
    Quote Originally Posted by JBFlanz View Post
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  18. #18
    Conqueror cyros's Avatar
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    Ok, tried this, put fear into retribution player till they just assassinated vayl by completely ignoring LoS and shot her through my carnie...shouldn't have done the 2nd hoarfrost and camped more fury.

    Edit: changed furry to fury....but furries are cool to :3
    Last edited by cyros; 02-13-2010 at 08:58 AM.

  19. #19
    Destroyer of Worlds Malkav13's Avatar
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    Quote Originally Posted by cyros View Post
    Ok, tried this, put fear into retribution player till they just assassinated vayl by completely ignoring LoS and shot her through my carnie...shouldn't have done the 2nd hoarfrost and camped more furry.
    Because you can never have to many "furries" Sorry, it was to good of an opportunity to pass up
    Out of curiosity, what did you target with Hoarfrost, and how successful was it?
    QUOTE (poeticruse @ Mar 27 2009, 02:35 PM) <{POST_SNAPBACK}>
    So please, think of the goats. Don't demand official answers.
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  20. #20
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    Yeah, Hoarfrost isn't that great a spell to do this with. Maybe good for surprise factor once, but not a really repeatable tactic, especially when your opponent realizes that it's really really hard to catch more than one guy in a 3" AoE nowadays.

  21. #21
    Badass Bagger Neutralyze's Avatar
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    if your up against MHSF and you have typhon make sure you use his animus on her. it will save you in the long run.
    Quote Originally Posted by JBFlanz View Post
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  22. #22
    Conqueror belotelov's Avatar
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    Spell on turn 2.... hmmm... Some sort of a strategy

    Last game one local cryx player charge my caster with a Warjack on turn 2. That was a pain. ( Mortenebra + Overrun + Terminal Velocity + maybe Pray... = 33" and a ghostly model on turn 2 or something like that. ) That is a winning strategy.

    And a spell... ok - let's say we hit something on turn 2.
    2 boosted damage roll with pow 14 scores 24 or 25 damage with a normal rolls.
    This is not a damage to kill a warcaster ( if there is at least a 16 ARM ). And if opponent has at leats 1 fury - no way to kill him at all.

    Nice
    Sry - my english is bad

  23. #23
    Badass Bagger Neutralyze's Avatar
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    here is what i want to see

    incite be control area but gives +1 +1 for her battlegroup and is upkeepable. this means vayl could indeed throw around a HF everyturn and makes her a little more of a spell slinger.
    Quote Originally Posted by JBFlanz View Post
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  24. #24
    Annihilator grottoknight's Avatar
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    Default good idea

    Quote Originally Posted by Neutralyze View Post
    here is what i want to see

    incite be control area but gives +1 +1 for her battlegroup and is upkeepable. this means vayl could indeed throw around a HF everyturn and makes her a little more of a spell slinger.
    That would be great as it would cover both turns/a full round.

    I like upkeep too as many spells that tend to be used a lot have went to upkeep so why shouldn't this one.

    I don't think we will get back the old CTRL +2/+2 so your idea seems peachy. I especially like the synergy with the Teraph who seems to be a good bodyguard with dark sentinel and then with counterblast it would get the benifit of +1/+1 on both.
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