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  1. #1

    Default been working with skarre for a bit, sloan's my next caster to toy with. MWAHAHA.

    so i tend to jump around from faction to faction a lot out of a mixture of a desire to mix it up, and out of getting random list ideas that i'm inspired to execute. soon as i can, i'll be working on a list for kara sloan, at 15 points and building around it.

    before you say anything... YES i am mostly an everblight player, but i love just about all the factions of the game ^^; i'm not TOO big into cygnar, as most of their models and their casters do not interest me too much, but i do like some of the cygnar stuff, especially the tesla-esque stuff.

    so my time with cygnar has mostly been with sloan and a bit of stryker. i'm curious about ehaley, but she'll be something i look into way later. right now i mostly just want to get my sloan list going. i had some weak lists with her before due to cheap-purchased jacks like the grenadier and charger, but now i'm going to make a much more refined list, that can cause a lot more damage. i have ordered a minute man, not sure when it will be in. may swing for another one (hey, for an everblight, cryx and circle player, they're right up my alley in how they work). also going to get the plastic heavy box at some point, mostly for the DEFENDER. nice big cannon...

    i have owned the battle box before but traded off everything but the charger (didnt buy the battle box, just ended up with each mini over time). a friend had bought a cygnar battle box in mk I but never played, he ended up handing me his models. so now i have 2 chargers with 1 card only, a different stryker than i had before i got rid of mine (no card now), an ironclad without card, a lancer without card, a sentinel, squire, female journeyman, a unit of gunmages with attachment (though i bought them for my highborn shenannigans)... and a ton of mercs and minions. I play highborn so yeah, i am loaded with filler pieces for making lists.

    i'm psyched about a sloan list with the minute man... it's just... so mean, putting refuge on that thing... there's so much potential for annoying your opponent like a horsefly. i really would love to have 2 of them but for now i'll experiment with just 1. plus i love kara... snipers are awesome, and she's just a cool model. and her abilities... ouch. she's no 'insta win' but using her right can make things horrendous for your opponent. i like giving my opponent a hard time a lot more than just winning, but if i can give them a hard time AND win, all the better. if i'm not making my opponent sweat and stare at the board as if his life is depending on his next move, i don't feel i'm playing right ^^; though when they manage to do it back to me, it just makes it all the more worthwhile. anyways, cya cygnarians. i'll be back for reply-followup some time soon if you guys wanna chat. i love you <3

  2. #2
    Warrior Adolat's Avatar
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    Sloan fan club reporting in. Make sure that they know nothing on the board is ever safe!
    The Defender is certainly a prize peice, but I always have meh rolls and ROF 1 makes me sad. Of course, Kara rarely cares about ROF 1. Pretty much anything you toss out is going to hit. Have fun!
    Fantastic avatar created by PG_Sanj!
    Kara Sloan. Hrn. Yes. There is nothing more appealing than a woman with a gun nearly as tall as she is.
    Cygnar! 4/0/4

  3. #3
    Annihilator RidetheLightning's Avatar
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    @ Adolat: I LOVE THE AVATAR!!

    @ MinaFangirlOfEverblight: Kara Sloan was my first warcaster I used ever and I absolutely loved her style! It was her and Siege that got me to pick Cygnar after that first game. I feel her style is very straightforward, and IMO she loves 'jacks but sadly doesn't support them focus-wise. That's why she loves focus efficient 'jacks like the Charger, Cyclone, Defender and Hunter. I also like a Grenadier or two because Sloan helps support infantry well with Deadeye and Trenchers make an excellent tarpit unit.

    Arcane Tempest Gun Mages (ATGM) are great targets for the Deadeye spell and 'jack marshall the Cyclone excellently! Many may say otherwise, but I like the Long Gunners! With Deadeye, they forfeit movement to gain the extra shot, you volley a unit with POW 10s and then second shot a CRA!

    As for solo models there isn't much that Sloan supports but many can offer her advantages! Maxwell Finn is a fun model and he will buff the Trenchers plus he offers another way to kill units. Having a heavy beat stick like Major Katherine Laddermore will also help as her melee prowess and speed keep her out of trouble and she loves Refuge! Alan Runewood shores up a few weaknesses in the faction with a melee buff and Pathfinder and another Weapon Master doesn't hurt either!

    I hope this helps and you have fun with Cygnar!
    Last edited by RidetheLightning; 05-06-2012 at 06:15 AM.

  4. #4
    Conqueror
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    "That's why she loves focus efficient 'jacks like the Charger, Cyclone, Defender and Hunter."

    Im sorry to burst your bubble there not really that focus efficient. Charger deffinately isnt he is probably the most focus hungry out of the lot.

    "but I like the Long Gunners! With Deadeye, they forfeit movement to gain the extra shot, you volley a unit with POW 10s and then second shot a CRA!"

    Your playing these guys wrong. you must finish a models activation all at once. so you cant do say Model"a" longgunner then go up to longgunner "c" then decide you want to use model "a" again as his activation has ended.


    other than those 2 i dont Agree or disagree with anything else.

  5. #5
    Destroyer of Worlds Ender101's Avatar
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    Hi there and welcome to Cygnar fellow gamer with faction A.D.D., be sure to pick up your tricorn hat and ammo pouch on the way out!

    Kara Sloan is a fine caster, and it sounds like you have a firm grasp on the models you want to pick up. Looking at the models you already have, I would definitely include those Arcane Tempest Gun Mages with their Unit Attachment, they're big fan's of Kara's feat and Dead Eye, to get their critical effects off. They also make excellent Jack marshals, and I enjoy fielding the Grenadier with them, which would go well with a unit of Trencher Infantry or Commandos.

    While it may seem counter intuitive, that Ironclad could find a home in Kara's list quite easily, its a cheap, reliable beat stick which can cause knockdown with its hammer. Throw refuge on that guy and charge a key unit or warjack, knock it down with the Tremor attack and then run off to open up line of sight and give it a severe case of lead poisoning. The Charger is also an alright choice, giving it +2 range with Firing group makes its cannon that much better, and I find that I usually have one focus left over on most turns to making handing it out to the Charger worth it. There might be better ways to spend the points, but I think Range 14 Pow 12's with powerful attack are pretty niffty.

    Other models I would suggest would be a Hunter since it has similar damage output to the Defender against medium and large based targets, the Black 13th since they're a great little 3 man unit who have good damage potential and an anti-stealth AOE which the warjacks enjoy.

    Jonas Murdoch could be a good piece to pick up as well, seeing as you play highborn there's probably a unit or two that would like having Assault and benefiting from Kara's feat, and would help you bring the list up to 35-50 points faster.

    But really, the best advice I can give is to read this: http://privateerpressforums.com/show...ient-Eye&quot; It's chalk full of good advice, observations and shenanigans.

    My favorite use of Kara is attrition, using the battle group as spot removal and the feat to simply remove vast swathes of the opposing army is lots of fun and usually more than a little demoralizing to your opponent. The assassination vector is usually the last thing on my mind, because as awesome as Kara's gun is, its usually not enough to remove a warcaster or warlock unless they made a mistake. Most of my losses with this caster came from getting greedy.

    Good luck and I hope we hear more about the evolution of your swans.
    "War is an art and as such is not susceptible of explanation by fixed formula." George S. Patton

    "Astronomy compels the soul to look upwards and leads us from this world to another." Plato


  6. #6
    Annihilator RidetheLightning's Avatar
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    "Im sorry to burst your bubble there not really that focus efficient. Charger deffinately isnt he is probably the most focus hungry out of the lot."

    I'm sorry for the novice blurb on Long Gunners, second shot doesn't mean second activation. Thank you for the correction. I however cannot change my stance on the Charger. If you allocate one focus, you either get one fully boosted shot or two regular shots. I know he pleads for 3 focus but I've run him very well with only 1 with Sloan before.

  7. #7
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    Quote Originally Posted by RidetheLightning View Post
    "Im sorry to burst your bubble there not really that focus efficient. Charger deffinately isnt he is probably the most focus hungry out of the lot."

    I'm sorry for the novice blurb on Long Gunners, second shot doesn't mean second activation. Thank you for the correction. I however cannot change my stance on the Charger. If you allocate one focus, you either get one fully boosted shot or two regular shots. I know he pleads for 3 focus but I've run him very well with only 1 with Sloan before.
    Ok so you said he is focus efficient. so an arguement would be that you need to use that model to the best of its ability more than once a game to be effiecient use of that model Right ?

    So if you are making Efficient use of that model, it requires the right amount of focus to be efficient which in my eyes and a few others i do believe would mean that the charger isn't the best model for the job.

    He is to focus hungry to be utilized to its maximum ability. if i wanted just 2 average rat and power shots id probably grab some more power 10 shooting infantry.

    Good luck im looking at playing Miss sloan this weds.

    The way im looking at playing her is in a combined approach and the ability of her lists to capture and hold objectives while she is PinGing back play models. Heres what im looking at for 50pts.(its untested atm)

    Captain Kara Sloan (*6pts)
    * Hunter (6pts)
    * Defender (9pts)
    * Centurion (9pts)
    * Squire (2pts)
    Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
    * Arcane Tempest Gun Mage Officer (2pts)
    Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
    Lady Aiyana & Master Holt (4pts)
    Eiryss, Angel of Retribution (3pts)
    Gorman di Wulfe, Rogue Alchemist (2pts)
    Journeyman Warcaster (3pts)
    Reinholdt, Gobber Speculator (1pts)

  8. #8

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    thanks for all the advice everyone, i was already doing some research and the plastic jack kit was definitely on my mind to get the 'defender'. i've already made some sloan lists in the past, but none were worth noting due to only having weaker-pow jacks and trying to run her at 15 with those. i do plan to use the gunmages in my lists until i get the jacks i want... will mostly be starting at 15 points to 'get the hang' of her all over again, and plus that's the size of my lgs's monday night tournaments. can't wait to get my minuteman, he has to be one of my favorite cygnar jacks... any clue when the avenger may be out? i want to toy with him a bit too >>;

  9. #9
    Annihilator RidetheLightning's Avatar
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    Nothing beyond the pics that Bell of Lost Souls has up for the Avenger. It looks so good though! An all caster included Earthquake spell will be very helpful!

  10. #10
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    Quote Originally Posted by RidetheLightning View Post
    Nothing beyond the pics that Bell of Lost Souls has up for the Avenger. It looks so good though! An all caster included Earthquake spell will be very helpful!
    At first glance the Avenger looks amazing bit the more you go into him the worse he is. You would really want to stick him on Kara for the shots but he's better off on gun mages due to his short range, and he's not worth it without them in my opinion. You will have to directly hit an enemy in order for the knockdown effect to occur, so no hitting your own models back arc. He's not really infantry swarm killer like against cryx and trolls, both of which can easily bring back infantry or make tough checks. Against Warmachine, he's not that bad, but he really is lacking against beasts. Knocking down only means forcing form the warlock and knocking beasts down might maybe grant you LOS to warlock but he'll still be able to transfer any incoming damage.

  11. #11
    Annihilator RidetheLightning's Avatar
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    I will definitely agree that a 'jack marsahlled Avenger would probably be the better idea. I've played pStryker a few times though and I do like his spell! I'm still getting one because I want to marshall it to a unit of Stormblades. Avenger moves up, gets the boosted attack roll then the Stormblades assault the same target(s).

  12. #12

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    i'm not worried about the short range on him because his cannon's main purpose in any list i run him in will be during 'firing squad'. he knocks down a bunch of models, someone else shoots into/past the group. that model shoots again generating another possible knockdown shot for more models. chance to clear a huge amount of things from my way, and possibly knock down targets i feel an absolute need to kill. i started the game with circle, so positioning isn't as big a problem for me as is with some people. i'm used to maneuvering strangely to get things where i want them.

  13. #13

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    I am not certain the arguments for focus efficiency and hunger are mutually exclusive. The Charger can be very efficient with the 3 focus you give him, doing what would normally take 5 focus. He is also hungry, yes, but this does not make his boosting less efficient. Also giving him 1 focus isn't terrible when you cannot spare the extra.
    "We will never make it out alive."
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  14. #14

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    <3 played a game with her last night, oh man was that fun. a great game of attrition against ravyn... got her jack and that 4-inch reach assassin girlie taken down pretty early, then went after my opponent's sniper weapons unit... then widdled away a couple of their wannabe-long-gunners to expose ravyn and shoot her down with firing squad. i lost most of my models but knew that would happen. i honestly didnt expect to even WIN... especially since the only jacks i had were a charger and a sentinel, and the charger didn't do much besides help take down his one jack.

  15. #15
    Destroyer of Worlds Griffin839's Avatar
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    Quote Originally Posted by gelfy View Post

    Captain Kara Sloan (*6pts)
    * Hunter (6pts)
    * Defender (9pts)
    * Centurion (9pts)
    * Squire (2pts)
    Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
    * Arcane Tempest Gun Mage Officer (2pts)
    Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
    Lady Aiyana & Master Holt (4pts)
    Eiryss, Angel of Retribution (3pts)
    Gorman di Wulfe, Rogue Alchemist (2pts)
    Journeyman Warcaster (3pts)
    Reinholdt, Gobber Speculator (1pts)
    Im wondering if that would be a better ecaine list.
    The arguement that X only worked because Y was a terrible player, or any form of this assertion, is never a valid point in forum discussion and should thus be ignored.

  16. #16

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    Quote Originally Posted by gelfy View Post
    "but I like the Long Gunners! With Deadeye, they forfeit movement to gain the extra shot, you volley a unit with POW 10s and then second shot a CRA!"

    Your playing these guys wrong. you must finish a models activation all at once. so you cant do say Model"a" longgunner then go up to longgunner "c" then decide you want to use model "a" again as his activation has ended.
    The proposed activation order appears to be entirely valid due to:

    Quote Originally Posted by Prime, pg 62
    A unit?s ranged attacks can be grouped in any manner, including as multiple combined ranged attacks. Troopers capable of multiple ranged attacks can divide them among eligible targets and participate in multiple combined ranged attacks. Units with Combined Ranged Attack ignore the rule that one trooper?s combat action cannot begin until the previous model?s combat action ends.
    Emphasis mine. Thus it should be possible for every model to make a single attack and then to make a CRA (or CRAs) using the extra shot. Am I missing something?
    Last edited by lobachevskii; 05-09-2012 at 01:05 AM. Reason: formatting issues

  17. #17

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    does that apply to melee too? i've been told different at my lgs when playing. i pretty much lost a game because of the fact i thought you could do it in either order, but was told i couldn't.

  18. #18

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    Same page of Prime also describes CMA's, last paragraph of that section, last sentence:

    Quote Originally Posted by Prime, pg 62
    Units with Combined Melee Attack ignore the rule that one trooper's combat action cannot begin until the previous model's combat action ends.
    There is no mention in the errata that this has been changed, nor any sign that there is an extant Infernal ruling on the subject.

    So yes this also applies in melee. Note that when CMAing with a charging unit the CMA is only a charge attack if all contributing models contribute a charge attack.

    I.e. Suppose you charge with models A, B and C in a unit with CMA and two attacks each (say from pHaley's feat). Models A and B use CMA and get +2/+2 and an extra die of damage from the charge. Model C now makes its first attack as a CMA with A, this attack still gets +2/+2 but no extra die from the charge since A has already used his charge attack. Finally B and C make a CMA which gets +2/+2, since both models have used their charge attack neither has a charge attack to contribute so no extra die.

    NB the above example is clearly not optimal and is used for illustrative purposes only.

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