Results 1 to 10 of 10
  1. #1
    Conqueror Iixil's Avatar
    Join Date
    Mar 2012
    Location
    Enhanza
    Posts
    182

    Default never flee and always rally

    ok so can any1 go over why and what conditions affect models that never flee and always rally compared to fearless models? do they lose the rest of thier activation if they run into a terror model? how do these effects differ?

  2. #2
    Navel lint rydiafan's Avatar
    Join Date
    Sep 2007
    Location
    Madison, WI
    Posts
    5,790

    Default

    They are functionally identical.
    Me being obnoxious in text form not enough for you? Enjoy even more, now in glorious audio form! Click and enjoy!

    You don't have to take my word for it:
    Quote Originally Posted by mberks69 View Post
    Be warned, this is far and away the worst Warmachine/Hordes podcast I have ever heard.

  3. #3
    Annihilator marxlives's Avatar
    Join Date
    Sep 2009
    Location
    El Paso Texas
    Posts
    662

    Default

    Would it be different of the brigands under carver ran into something that made something always flee and never rally?
    Ya, I'm from El Paso.

  4. #4
    Navel lint rydiafan's Avatar
    Join Date
    Sep 2007
    Location
    Madison, WI
    Posts
    5,790

    Default

    When something like that exists, we can come back and have a 5 page thread about it.

    Until then, "never flee & always rally" = Fearless
    Me being obnoxious in text form not enough for you? Enjoy even more, now in glorious audio form! Click and enjoy!

    You don't have to take my word for it:
    Quote Originally Posted by mberks69 View Post
    Be warned, this is far and away the worst Warmachine/Hordes podcast I have ever heard.

  5. #5
    Warrior BrotherRaff's Avatar
    Join Date
    May 2010
    Location
    Boston
    Posts
    99

    Default

    I'm not sure about that, Rydianfan...IMHO if it was meant to be Fearless, I think it would say "Fearless."

    The way I've been playing "Never Flee & Always Rally" against an abomination or terrifying entity is to make a command check like normal when the unit gets close to said entity. If the check fails, the unit's activation ends. Next turn they can activate as normal. I read this as different from "Fearless" which states that models automatically pass command checks (Prime 85).

    By the way, I'm happy to be wrong about this and have it equal Fearless since I play PK's with Connie...

  6. #6
    Navel lint rydiafan's Avatar
    Join Date
    Sep 2007
    Location
    Madison, WI
    Posts
    5,790

    Default

    Quote Originally Posted by BrotherRaff View Post
    If the check fails, the unit's activation ends.
    Why? What in the rules would lead to this happening?

    Note, also, that the wording of fearless in the rules is "This model never flees" so in essence the question in this thread is "What is the difference between 'this model never flees" and 'this model never flees'" The answer is, of course, nothing.
    Me being obnoxious in text form not enough for you? Enjoy even more, now in glorious audio form! Click and enjoy!

    You don't have to take my word for it:
    Quote Originally Posted by mberks69 View Post
    Be warned, this is far and away the worst Warmachine/Hordes podcast I have ever heard.

  7. #7
    Destroyer of Worlds MagnustheJust's Avatar
    Join Date
    Jul 2007
    Location
    Ternon Crag
    Posts
    14,104

    Default

    Yarp... Different name, same flavor!!
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  8. #8

    Default

    Never Flee and Always Rallies != fearless, because Fearless is "always passes command tests" For instance, Severius1's convert ability forces the model to make a command test. The fearless model always passes it, but the Never Flee and Always Rallies model does not - unless it also states that it passes all command tests.
    I post under the moniker Red Manatee at Sustained Attack.

  9. #9
    Destroyer of Worlds quindraco's Avatar
    Join Date
    Dec 2010
    Posts
    6,777

    Default

    Quote Originally Posted by dungeongod View Post
    Never Flee and Always Rallies != fearless, because Fearless is "always passes command tests" For instance, Severius1's convert ability forces the model to make a command test. The fearless model always passes it, but the Never Flee and Always Rallies model does not - unless it also states that it passes all command tests.
    This is false. Stone Heart is always passes command checks, which applies in your example, to jack marshals driving, etc etc. Fearless models do NOT always pass command checks - see e.g. the Man-O-War Kovnik, a CMD 10 Fearless Jack Marshal with a Drive, who still has to roll a command check for said drive.

    I am not aware of any models with Stone Heart outside of Circle.

  10. #10
    Infernal Penguin Valander's Avatar
    Join Date
    Feb 2004
    Location
    Seattle, WA
    Posts
    7,373

    Default

    While the overlap between "never flees and always rallies" and Fearless makes them practically identical, they aren't necessarily. If presented with a game situation, do what the rules for the model says. If it's Fearless and needs to make a command check against fleeing, then it will automatically pass (per Fearless rules).

    Closing this one because it's a bit too vague. If you have specific questions about specific models/situations, feel free to open a new thread.
    Infernal since 30 September 2011

    It reads the rulebook or it gets the hose again.
    Quote Originally Posted by Prime, p.30
    In striving to resolve an issue, common sense and the precedents set by related rules should be your guides.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •