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  1. #1

    Default Help! 2 Conquests!

    Hello all,
    I am new to Cryx, have been playing Circle for a while. I have a friend who is going to play a Karchev theme force with 2 Conquests and the Behemoth. Point value at 50 points.

    Question: What are some good ideas/tatics to eliminate this problem?

    I don't necessarily want a list, looking more for what combinations would simply and effectively win against a high-power/high-armor scenario like this?

    Thanks!

  2. #2
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    i suggest bane cav combined with mega super legendary deneghra to counter them. <.<

    seriously, how about you wait till the rules for them are even out?

  3. #3

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    Quote Originally Posted by Gorg View Post
    i suggest bane cav combined with mega super legendary deneghra to counter them. <.<

    seriously, how about you wait till the rules for them are even out?
    Nice idea! But I don't have that option. I am one of those few people who live on a budget. I can't afford the new book at this time. On the other hand, the DAY it comes out, my opponent will have a Conquest in hand, and probably within the week it will be on table

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    Destroyer of Worlds ResurrectioN's Avatar
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    Quote Originally Posted by jddilfer View Post
    Nice idea! But I don't have that option. I am one of those few people who live on a budget. I can't afford the new book at this time. On the other hand, the DAY it comes out, my opponent will have a Conquest in hand, and probably within the week it will be on table
    ...So you borrow the book or ask him about rules or to send you scans of relevant pages.

    On the other hand, if looser has to sacrifice his firstborn child to god(s) I understand your reason to panic.
    Precision is the ultimate law.

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    Destroyer of Worlds SpiderBite's Avatar
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    For all we know, at the moment, the only thing a Conquest does is run in random directions around the table making siren sounds.
    When in doubt, bring more banes.

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  6. #6
    Conqueror Teleologica's Avatar
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    +1 to 'seriously, we don't know the rules yet so stop panicking'.

    Assuming the rules are as they currently appear to be, take pSkarre, an arc node and Satyxis raiders. Feat, Dark Guidance, arc Backlash. Apply Raiders to Collosal, kill caster.

    Ofc there's every chance this won't work because, and let me stress this again, we don't know the full rules yet.
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  7. #7

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    Well, considering Tow won't work on the Conquests, they're going to be speed 4 no matter what. Take pSkarre, 2 max units of Satyxis Raiders, one with UA, and a pair of Satyxis Raider Captains. Apply Backlash to Conquest, feat, attack with every Raider you have, fry Karchev. 4 models vs 40 or 50 models really isn't balanced. His one-trick-pony list won't do all that well, methinks.

  8. #8
    Destroyer of Worlds UndeadDan's Avatar
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    Play eKaya. Take Warpwolves. Cast Shadow Pack. Go around the big clunky things that cannot hit you. Tear Karchev apart.

    I can't help you with the Cryx part of the equation.
    Last edited by UndeadDan; 05-08-2012 at 06:24 AM.

  9. #9

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    Quote Originally Posted by jddilfer View Post
    On the other hand, the DAY it comes out, my opponent will have a Conquest in hand, and probably within the week it will be on table
    go to you mate's home and accidently bump the conquest off the table while its being assembled :P
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  10. #10

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    Quote Originally Posted by oneiromancer View Post
    Take pSkarre, 2 max units of Satyxis Raiders, one with UA, and a pair of Satyxis Raider Captains. Apply Backlash to Conquest, feat, attack with every Raider you have, fry Karchev.
    That's assuming those little AoE's he gets to lay down do blast damage. Let's hope they do

  11. #11
    Destroyer of Worlds Drzombieface's Avatar
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    Quote Originally Posted by Happy Scrappy Hero Pup View Post
    That's assuming those little AoE's he gets to lay down do blast damage. Let's hope they do
    Apparently they're covering fire. Someone with NQ 42 was talking about some of the things it did and that was one of them. It can drop templates on infantry, but if 7-8 Bane Thralls under pAsphyxious make it to a Conquest, they can kill it in one turn. (The original number crunching I did for that scenario was with the Conquest being ARM 22 & 62 hp, which it's been assumed it's only ARM 20-21 now from the battle report, so it might actually take less.). Overwhelm them with bodies and they'll go down, just like everything else falling to piles of undead flesh and bone flopping all over them.

    The effort in damage it's going to require to kill one Conquest is basically like taking down two Juggernauts. It's easily doable with the right debuffs and decent damage rolls. Only problem we're going to have against it is its guns. Bane Thralls will almost never get Crit Devastated, due to stealth and auto- missing making the chance of a crit hit 0%, unless they're near something else, but AoE damage and covering fire may be kind of annoying.

    But playing 2 Conquests and a Behemoth against someone that has limited options due to budget restrictions is kind of a d*ck move -_-

    But yeah... if you go Circle for that game, eKaya can do her eKaya thing and probably outright kill Karchev before your opponent realizes he spent 250 dollars on just 2 models just for them to sit there.
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  12. #12

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    eSkarre's feat still shuts down that 'army' completely. You want to beat his outlay of $300 with one relatively cheap character? That's how you do it, and there's no reason why it wouldn't work every time.

    edit: I should add, I realize you can't use the feat on the collosals. But with such a small model count, you can shut down half of it and still cover your caster and 2 assassination pieces.
    Last edited by Happy Scrappy Hero Pup; 05-08-2012 at 10:56 AM.

  13. #13
    Destroyer of Worlds Sanctjud's Avatar
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    eSkarre tier 4.
    24 Raiders.
    Apply Backlash on one the Colossals.
    Apply Raiders with feedback and power swell.

    Whip until caster is dead.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

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    @ sanctjud: that seems like the best plan presented so far. the huge base on the conquest would let you get a crap-ton of reach weapons into range.

    Also, i think the a generous application of bane thralls would also work just fine.

  15. #15
    Destroyer of Worlds Sanctjud's Avatar
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    You can even shoot it without melee bonus DEF and still plink the caster for a point.
    Apply Darkshroud and other ARMOR debuffs as well.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  16. #16
    Destroyer of Worlds Drzombieface's Avatar
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    I wonder if the Karchev player realizes he can't Tow the Colossals. The "Slingshot" won't work for them. Which means he'll just sit them in a turtle formation. Mob the crap out of it, not much he'll be able to do except shoot, shoot, die, and shoot...and die some more.

    If it ends up being that they can be Tow'ed, which is about as likely as a meteor hitting you in the face in the next 5 milliseconds, that'll need to be fixed. Conquests being able to move up the board that fast would be broken as s**t, especially if the other Colossals/Gargantuans don't have access to something like that.
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  17. #17
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    2 wws. Just hit it with shadow bind and laugh.
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    I also love them because they fit into Khador's classic synergy: "You want synergy? Here, have more Axe to Face"

  18. #18
    Destroyer of Worlds Sanctjud's Avatar
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    It can still shoot a ton and smash the Siren.
    But yea, you can keep it from going anywhere for a round.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

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    yea, why dont you just ignore then and kill karchev? just keep em busy > dead

    or like someone else suggested, double feedback

  20. #20
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    PSkarre can actually kill one all on her own on feat turn, given a couple of focus from Dark Ritual and assuming the 20 armor 66 boxes is accurate. Of course, given feat damage and blood trader the turn afterwards will probably not go too well.

    PSkarre, PDenny, or PGaspy for super duper armor cracking. Gorman is just going to be dumb vs colossals, unless they kill him with a lucky deviation or have a special rule. Assassination would be hard - even double feedback would have problems with Karchev's sheer number of boxes, and the threshers the turn afterwards would hurt quite a bit. Mechanithralls wouldn't work so well because of the covering fire, except with PSkarre feat where they don't care.

    All this said, making a list specifically to counter your friend's isn't too polite, and it'd be mean to kill his shiny new 19 point model with 3.5 points of mechanithralls.

  21. #21
    Destroyer of Worlds Kuwanger23's Avatar
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    Well he isn't using tow on the Jacks so who cares? I'd be more afraid of eVlad, eSorcha, Strakov, pVlad, Or any other Khador caster that makes jacks better.
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  22. #22
    Destroyer of Worlds 2LiveIs2Die's Avatar
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    Parasite + Rust + Dark Shroud + Scything Touch.

    Makes Behemoth armor 12, -1 on dice with weapon masters.

    Also raiders with pskarre casting backlash on the colossal is candy. You ha e 66 boxes and im averaging 3 damage per charge? Pls n ty,

    Last edited by 2LiveIs2Die; 05-10-2012 at 11:42 PM.

  23. #23
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    So, we can crippling grasp these suckers right? They can't run then? The one of the two huge machines can kind of shuffle up the board?

    I really need to go pick up my copy of NQ.
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    -it takes me four whole Banes to take down the ArchAngel. that thing is totally OP!
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  24. #24
    Destroyer of Worlds Sanctjud's Avatar
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    They can still hit it with Eyriss or put banishing ward on them, but yea, Crippling is an answer for alot of things...but Crit Dev is very very scary.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  25. #25

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    I have been thinking pistol wraiths will rock agasint colossals.... just get to stuck on them and watch 18-20pts do nothing for a turn, or more if you can protect the pistol wraith.

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    Quote Originally Posted by Marty2011 View Post
    I have been thinking pistol wraiths will rock agasint colossals.... just get to stuck on them and watch 18-20pts do nothing for a turn, or more if you can protect the pistol wraith.
    do nothing aka shoot a boosted range 15 pow 15 aoe 4 crit devastation cannon and another 4 range 12 pow 12 cannons.

  27. #27
    Destroyer of Worlds Sanctjud's Avatar
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    Exactly as Gorg says Marty2011, you may be able to halt their advance and prevent them from doing melee attacks, but they are still well endowed with ranged attacks to continue contributing.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  28. #28
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    Its the cover fire that is going to give us a head ack in getting to them. With being able to lay down 4 3" AOE and having 8 of them floating around you are gong to have to take a loop about way to get to them. It may be better to simply go around the problem and aim for the caster kill. I think tow will work sense we can cast infurnal machine on our collosas

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  29. #29
    Conqueror The Horror's Avatar
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    Out of curiosity, is there anything confirmed with colossals that would prevent a Machine Wraith from melding it?

  30. #30
    Destroyer of Worlds Deo85's Avatar
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    They have some new ability rules but are said to be treated as a normal jack so I a hoping we can If we can o man will we screw with so many factions for a 1 pnt model

    Cryx are tough guys. Tough guys wear pink.

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    Destroyer of Worlds Sanctjud's Avatar
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    Witch Doctor ****s the Wraith Engine for 3 points... Alexia for 5 points, but it's the Wraith Engine, so no one cares.
    But I doubt the Machine Wraith will be able to get into a Colossal.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

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    Fairly sure they cant be taken control of.

    And the covering fire is apparently pow 6 blast so it's not that big of a deal.

  33. #33

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    Quote Originally Posted by Sanctjud View Post
    Exactly as Gorg says Marty2011, you may be able to halt their advance and prevent them from doing melee attacks, but they are still well endowed with ranged attacks to continue contributing.
    Ahhh I must ahve missed something then, so even if they have to sacrafice both move and action they will be able to shoot?

  34. #34
    Annihilator Chouraku's Avatar
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    Not happening with pistol wraiths alone, even with two firing at a colossal it'll be just movement -or- action, never both.
    But yes, if you manage to make them forfeit both then they cannot shoot.

  35. #35
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by jddilfer View Post
    Hello all,
    I am new to Cryx, have been playing Circle for a while. I have a friend who is going to play a Karchev theme force with 2 Conquests and the Behemoth. Point value at 50 points.

    Question: What are some good ideas/tatics to eliminate this problem?

    I don't necessarily want a list, looking more for what combinations would simply and effectively win against a high-power/high-armor scenario like this?

    Thanks!
    *cough-cough machine wraiths cough-cough*

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  36. #36
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    Parasite and Cankerworm seem like good options, if the Conquest is arm 20, Cankerworm hits it at +4. Or/then apply Bane Thralls, -2 arm and Weapon Master should wreck it. Despite all the AoEs, stealth and spacing means you should get most of them across the board.

    Or pDenny, stealth should keep her from exploding, then feat and Parasite one before dogpiling it. If its def 10, arm 20, Mechanithralls are combo striking it at dice-1. And one Conquest equals 15 Mechanithralls and a surgeon, with a 1 point choice. Hell, even Scrap Thralls could work, Death Blasting it whilst its debuffed.


    Or be a ****, pGoreshade, Slayer, 10 Bane Thralls, 10 Bane Thralls, 10 Bane Thralls, Machine Wraith >: )
    Last edited by Rabid Bunny; 05-14-2012 at 03:32 PM.
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  37. #37
    Destroyer of Worlds 2LiveIs2Die's Avatar
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    8~ models in a 50 point game running 3 jacks that need focus on a caster who doesn't have it to give out?
    Seems legitimately easy to win.

  38. #38
    Destroyer of Worlds Sanctjud's Avatar
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    Quote Originally Posted by 2LiveIs2Die View Post
    8~ models in a 50 point game running 3 jacks that need focus on a caster who doesn't have it to give out?
    Seems legitimately easy to win.
    Mission accomplished, lulled enemy into a false sense of victory


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  39. #39
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    Quote Originally Posted by MagnustheJust View Post
    *cough-cough machine wraiths cough-cough*

    The rules in the latest No-Quarter say a Colossal can never be taken control of.

    Quote Originally Posted by Deo85 View Post
    I think tow will work sense we can cast infurnal machine on our collosas
    That's different, Colossals can not be moved or placed outside of their own activation.

  40. #40
    Destroyer of Worlds Lamoron's Avatar
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    I wonder if they're affected by Black Oil.

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