What are the the things that make up the core of your army?
Things that come to mind: Gun Mages, Long Gunners, Storm Lances.
What else is there that really is an important thing for an LGS to cater to the masses?
What are the the things that make up the core of your army?
Things that come to mind: Gun Mages, Long Gunners, Storm Lances.
What else is there that really is an important thing for an LGS to cater to the masses?
I almost always bring a stormclad. Squire and journeyman are also very popular.
Black 13th auto include. Storm smiths are almost an auto include. desrupt jacks, pesky stealth solo killers, infantry control, 1 point? Why not!?
Non character wise.... Squire... Gun Mages... Hunters... journeyman warcaster (alty)
Character wise... B13, Boomhowler & Co, Arlan, rhupert... That's pretty much it for me..
I'm not huge on auto includes.. so my core units sk's sb's etc... always change from list to list... but gun mages are why I like cygnar so.. I play them a lot.
Squire. The rest is tailored to the caster.
I'd go with Storm Blade Infantry, Long Gunners and ATGM for Infantry; Defender and Ironclad for jacks and GMCA for solos.
Sword Knights and Centurions are starting to make there way into my lists, but are still far from common.
Stormblades for sure. Trencher Commandos are competing with Gun Mages for my other core unit in my lists.
SQUIRE. Don't really have any core jacks...generally Ironclad, Rowdy, or Stormclad though.
The backbone of my army changes between casters, but usually revolves around a unit of Arcane Tempest Gun Mages, Trencher Commandos, Stormblade Infantry and/or a certain three man special forces team. Journeyman Warcaster, the Squire and Arlan will make usual appearances as well.
Jacks really will change from game to game with none of the heavies always sneaking in or not. For lights I usually reach for a Hunter more often than not.
"War is an art and as such is not susceptible of explanation by fixed formula." George S. Patton
"Astronomy compels the soul to look upwards and leads us from this world to another." Plato
As of late these would be my core.
Centurion
jnr
Gun mages,
hunter.
The alexia's. e in my kara list and p in my P nemo list.
kara sloan.
prime nemo.
just a few :3
Trencher units and grenadiers.Siege's Tier is a favorite of mine even. Who in their right mind runs 3 or more ROFLtillery? Me. Why? I get deep gratification out of winning with Cygnar's most disrespected units.
The backbone of Cygnar as a faction is the Warcaster itself.
Press Ganger for the North Denver Metro Area.
Head Warmachine/Hordes Organizer for Feast of Blades.
stormblade deathstar
Painted:
Menoth 62/120 points and 3/4 Warcasters
Cygnar 130/172 points and 1/11 Warcasters
Some of my favs include:
pCaine, Kraye, eHaley, Siege
Charger, Hunter, Defender, Stormclad
ATGM, B13, Stormblades, Stormguard
Squire, Journeyman, Strangeways
A warcaster.
Jacks.
Damn you, Cthulhu.
Rule 34 states that there is now porn of a book making sweet, sweet love to a shark somewhere on the internet.
Nemo Me Impune Lacessit
Warcaster + Squire
Gunmages + UA
Journeyman + Hunter or Charger
Storm Blades, Gun mages
Hunter, Charger, Stormclad, Centurion
Stormcaller, Squire, JWC
"No, thats the way YOU do it. I do it a different way..."
At the moment with how my army is my core units are always a unit of longunners and a defender but soon to change once I get some ATGM a load of solos will be making thier way into my list also when i get the chance![]()
when all else fails. sound the charge!!
Squire and often ATGM+UA
KEEP CALM & AXE TO FACE
My Models # : Cygnar 95, Khador 88, Legion of Everblight 40, Mercs 20, Minions 3
W:60 - T:3 - L:20
Watch me learn to paint here
All of my games EVER: W:31D:1 L:50
Cygnar has a backbone? News to me
Sorry you made it too easy
How about the squire
"Nerf Walking Sticks"
Solos - Squire, Journeyman Warcaster, Arlan Strangeways...and the SQUIRE!! (Runewood is popular)
Units- Gunmages + UA, Sword Knights, B13
Jacks- Defender, Stormclad, Hunter
Mercs- Boomhowlers, Nyss, Rhupert Carvolo, Reinholt
If you are looking at things for your local store to stock, you will be hard pressed to keep the above models on the shelves.
I've been playing a lot of 35 point eNemo recently so the backbone of my army is a Centurion with Fail Safe. It takes the brunt of the enemy alpha strike and Captain Strangeways repairs what little damage it does take. I keep it in my battlegroup for Energizer but most of the time Arlan (who I don't have marshaling anything) just power boosts it to get it into position.
I think my 35 point list is something like:
General-Adept Nemo
-(Obligatory) Squire
-Centurion
-Stormclad
-Thunderhead
-Hunter
Captain Arlan Strangeways
Yes, the Thunderhead did in fact just walk calmly out of melee with those doom reavers, why do you ask?
Last edited by Lord_of_Rangers; 05-11-2012 at 07:16 AM.
I find my lists vary too much to really have a backbone. The two models that do show up in almost every list are Arlan Strageways and Rhupert Carvolo.
Arlans Strageways is my number one guy. I like warjacks and he helps warjacks. One of the reasons that I'm down on character restrictions is that he's Cygnar's only solid jack support, and you only get to take him in one list. I'll even take him over the Squire, which is a model that I honestly think a lot of people crutch on and isn't as crucial as many make it out to be.
Rhupert Carvolo is Cygnar's best UA. He brings Tough and Fearless, which is a crucial ability for our expensive and fearful troops. He also has Pathfinder on demand, and if you have a unit with Blur that additional +1 DEF can make a big difference. And best of all, when one unit gets killed he can do it all to the next one.
Most common warjacks are the Stormclad, Rowdy, and Defender. The first two are focus efficient, hit hard, and are more durable than the wussy 12/18 statline. The Defender is a great second heavy with just about anyone.
Our Warmachine and Hordes Blog.
To me, the backbone of Cygnar is its solos.
No other faction has such a diverse array of excellent solos - Junior, squire, Arlan, stormsmiths, Black 13th ('solo unit', but still solos in my book), Viktor, not to mention that almost all the great merc solos will work for Cygnar and synergize amazingly well with them.
Big use for Pendrake is for eCaine against high DEF Hordes (Beast Lore).
For me, gun mages + UA and the squire are the closest models to auto-include.
Huh. Six months away from Cygnar and I've forgotten how to win... until Kara Sloan goes all 'bullet to the head' several games in a row. It's good to be back.
Squire
ATGM + dude
PK + UA
At upcoming tourney I'll have this set in every list but one.
Reinholdt is also inseparable with shooting-oriented casters.
Squire for me if I had to pick one. ATGM+UA and long gunners if I can pick more. There are two many things in cygnar that benefit from 2" of extra control area. The focus is nice but I find that the extended control area and the fact that it's not a character are what really make squire shine.
I almost always bring 2 Defenders, min. Trencher Infantry, and a Squire. If I don't bring 2 Defenders, I replace one with the hunter instead.
Hordes is very big where I play, particularly Circle, so I think he can be quite valuable - it's almost like having a deadeye in your pocket for gun mages, who love their crits. Also, don't underestimate his bolo - he can clear a firing lane beautifully, and most people don't see it coming.
Squire... then you go from there.. I am a huge fan of the Centurion... so I usually try to slip on in my list if I can.. other then that its a wash
Remember- Meat Shields need not volunteer
Seems like there's a whole lot of Centurion love these days (though plenty are still split on our big armor boy).
Nyss show up a lot for me, too. And yes, duh, Reinholdt with any of our one big shot casters.
Huh. Six months away from Cygnar and I've forgotten how to win... until Kara Sloan goes all 'bullet to the head' several games in a row. It's good to be back.
I swear by a unit of gunmages with 2 hunters attached. Maybe its just my meta, but everyone runs 2-3 large base models at a minimum (often jacks/beasts). They are often my MVM (most valuable model)(s).
I used to run that a ton, too but I always seem to roll 5's on dice minus 4, and that's boosted. It only happens with the hunters. I have just started replacing them with longgunners. I lose the mobility but my damage output has increased significantly. It's crazy, I know, and I still think it's an awesome combo, but it seriously, I'm talking like 20 games where I've done virtually no damage with the hunter pair. Now, I just take the hunter pair with Kraye so that they can benefit from extended control and at least if they're only scratching paint they can do so while flanking. On the other hand, in the last tourney I was in, I couldn't roll below a 10 on my to hit rolls with my gun mages. 4 turns of shooting, every roll was 10 +. The look on my opponents face was priceless.
Core of my lists would be the Squire, Stormguards... Actually that's it... The rest already depends on the caster...
My 2013 hobby resolution: I will only play organized events with a fully painted army...