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  1. #1
    Destroyer of Worlds Sanctjud's Avatar
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    Default Generalist Mohsar List 35 Points.

    I've been draw to Mohsar yet again and am still working put when to go aggressive and when to pillar it up, which probably should be an easy thing to spot.

    Mohsar
    -Megalith
    -Stalker
    -Gorax
    10 Bloodtrackers
    -Nuala
    Shifting Stones
    -Stone Keeper
    Smoke Gobber Crew
    Gallows Grove
    35/35.

    The only real fat in the list could possibly be the smoke crew, groves, and Nuala. Though I feel they have strong reasons for being in the list. The list is just to be an all-comers list.

    So far it is missing some more offensive solo support. What do you guys think of it?

    As for expansion, I don't even know where to begin, there are so many great options. What would you add to make it 50?


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  2. #2
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    Mohsar REALLY likes Gallows Groves, I would replace the Swamp Gobbers with a second evil tree. I also rather like to take a Pureblood Warpwolf with Mohsar in case I mess up my positioning and find myself needing to activate Mohsar before my Beasts - Ghostly allows my Warpwolves to advance (and Sprint back) through Pillars. The only way I can see of including the Pureblood in your list though is to replace the Gorax, 4 Trackers and Nuala with the Warpwolf. This (in addition to the Gobber/Grove swap) would give you my standard Mohsar list, though you are losing quite a lot in order to shoehorn the Pureblood in there.

    My recipe for 50 points: add a Pureblood, 6 Wolves of Orboros (Sands targets) and a second unit of Shifting Stones. Profit.
    Last edited by mercury; 05-12-2012 at 01:01 AM.

  3. #3
    Destroyer of Worlds SillySod's Avatar
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    You gone all old man schoolteacher on us Sanctjud?

    I think you have correctly identified the fat but its all good fat and your list is solid. I do have a couple of options for you though. The first thing I'd do is find a way to fit in a witch doctor. Undead is a huge buff for bloodtrackers and tough is pretty nice too. I'd probably drop Nuala and the gobbers in order to fit him in.

    The second option is to drop Megalith and redesign the list based around living heavies. Megalith costs a ton because he demands shifting stones. Obviously he is super good but he detracts from the aggressive nature of a Mohsar list so at 35 points I feel like its a valid option to ignore him. If you go down this route then you will NEED at least one grove for midfield casting.
    I <3 Ferals.

  4. #4
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    I wouldn't recommend the Witch Doctor at all. Yes, Undead and Tough are pretty decent on the Blood Trackers, but Mohsar's Sands of Fate requires living targets. Since Mohsar tends to want to activate last, you may end up without an available Sands target when you really need one. And keep Megalith, the -2 DEF of his animus really helps Mohsar deal with infantry with his sprays. In fact, that is another very good reason to find space for a Pureblood: outside of pKrueger, Mohsar + Megalith + Pureblood is just about the best method we have for taking out Iron Flesh'd Kayazy/Winter Guard and the like.
    Last edited by mercury; 05-12-2012 at 02:29 AM.

  5. #5
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    If all you want your witch doctor to do, is turn your bloodtrackers undead, you can do this as last thing of a turn. As soon as you have groves, you do not need the sands of fate anymore. You can still use it for an assassination run, but then you do not need your bloodtracker undead as the game end afterwards anyway (so or so).

    Groves really increase Mohsars Strength, two can be enough, three is a safe number

    Megalith is really good with Mohsar. B.Restoration to remove the maletreatment damage, bringing Mohsar to permanent fury 9. -2 Def for the many, many to-hit-roll you do with crevasse. Out-of-caster-activation spell casting for CoS. And he hits like a real heavy with the CoS bonus, not like a circle construct. As long as Charakter restriktion does not prevent you from taking him with Mohsar, do not drop him. BTW Shifting stones are not mandatory for Mohsar or the use of Megalith. With trampling forward Megalith is fast enough by himself for Mohsars Pillar Castle.

    As long as Megalith lives and can cast the essential CoS for the turn, there are very, very few occassions where Mohsar has to activate and build his pillars before you attacked with your Wolf and your Bloodtracker. I do not see the need for a pureblood. I can see that a Pureblood is a good option for Mohsar, but only for his POW16 spray (including CoS bonus) and in a Gunline oriented list. Maybe with the fulcrum and some woldstalkers. In the list you have I would keep the otion to reform the bloodtrackers 3". It fits too well with the 3" pillars. And a gorax with Primal, CoS and free charge (from Maletreatment triggert Pain response) Can wreck heavies. 4 Points too good invested as to miss them. My 42 point list has two Gorax, as they are so awsome.

  6. #6
    Destroyer of Worlds Sanctjud's Avatar
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    Thank you all for the replies.

    @Mercury(1): I understand you have models, pillars, and being far away to protect him, but the Cloud seems like a good insurance card, esp. if Mohsar spends a lot of time defensive. I guess I can try to make up having only 1 Gallows by babying the one I have, but I agree that having 2 allows for way more offensive table coverage.
    I like the idea of the Pureblood too, to keep things at arms reach with the spray, and the back up hitting power is not bad with warp str/curse of shadows.

    @SillySod: Heh, I like that Roleplaying too happens a lot in the /h folder
    I like the Witch Doctor, esp. vs. Cryx and the ‘fearless’ part of Zombify is pretty big dtaw…though I think I would have to put it in at 50. If I try for 35 I’d have to drop like Gobbers and Nuala as you have suggested.
    Sadly, Mega stays (not really interested in the Baldurs if I go with a 2 list format….assuming I start Circle in actuality :-/ )

    @Mercury(2): I haven’t come up against those deathstars yet, so that’ll be a concern, but it’ll be at 50. Dammit, the Fulcrim looks cool, but will likely take the place of the Pureblood.

    @Snowmelter: indeed, he tramples, geo, and animus, then Mohsar Maltreats…which has been a consistent string of events.
    ____________________________

    So far the extra points to 50:

    -Witch Doctor
    -Fulcrim/Pureblood
    -Gallows
    Which leaves 2 points.

    Support Options:
    -Second Shifting Stones: Opens the door for a possible double ported (Mega, Stalker, Mohsar).
    -2 Gallows: Even more table coverage, but again, he's not going offensive too much, but it makes it hard for the opponent to block any incoming spells.
    -Wilder: she can drain the Stalker...but Mohsar has a high FURY and uses alot of Fury.
    -Min. Bone Grinders: Situational, but gives him that added range should he teleport/sands in for his spells...not much else.
    -2 Feralgeist: Um... contest objectives and block physical space.

    Offensive Options:
    -Reeve Hunter: Self-sufficient anti-infantry...which I don't think I need more.
    -2 Warwolves: Medium based trample defenders, but no synergy with say a Reeve Hunter as there's not enough points.
    -Alten Ashley: Decent Sniper, more beast hate.
    -Croak Hunter: AD solo hunter.

    Hyrbid Options:
    -Blackclad: Syngery with beasts and a decent spray.
    -Saxon Orrik: Not using Recon very much, but he has decent stats.
    -Victor Pendrake: He offers pretty good beast hate, and interesting offensive options.
    -Lanyssa Ryssyl: Synergy with beasts, and synergy with Megalith's animus.

    So far, I'm focusing on Second Set of Stones, Blackclad, and Victor Pendrake.

    When is it worth it to sands twice and hrow a spell and dust howler top of turn 1?
    I assume bunched up Raiders, Bloodtrackers, Druids, Hexhunters, Croes, tec would be a good momentum swing to kill alot of.


    Reply to Legion vs my Terminus + 52 Banes List:
    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  7. #7

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    That's pretty close to my all-comers list with Mohsar. I added the druids, and use the gnarlhorn for some positioning conundrums and slamming into pillars.

    My post has the list and a battlereport if interested. I'm going to a tournament with it this weekend, if I can remember all the games I'll do another report on it.

    http://privateerpressforums.com/show...omer-as-can-be

  8. #8

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    That's pretty close to my all-comers list with Mohsar. I added the druids, and use the gnarlhorn for some positioning conundrums and slamming into pillars. I think I would stick with the gobbers, 1 point for all that they add is a steal.

    My post has the list and a battlereport if interested. I'm going to a tournament with it this weekend, if I can remember all the games I'll do another report on it.

    http://privateerpressforums.com/show...omer-as-can-be

  9. #9
    Annihilator EtherealPaints's Avatar
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    With the two extra points the obvious answer to me is the druid wilder. Casting a free Lightning Strike (with a caster that has pillar) or Primal every turn is HUGE. Not to mention the additional control range for forcing.

    On the double sands question... All of my losses with Mohsar are due to me getting greedy and attempting to double sands of fate.

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