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  1. #1

    Default What is the best 3 point option???

    I'm playing the list below and really like what I have going. The problem is that the Fell Caller Hero seems useless in my list because of PGrissels fell calls. He is not really getting in the way and has decent melee but I cant help but feel as though there is a better option for my three points. I"m considering either Janissa Stonetide or a min. Krielstone Bearer and Scribes unit. I'd like to know what you guys think and why. Open to suggestions, Thanks

    Grissel (+5)
    Dire Troll Mauler (9)
    Pyre Troll (5)
    *MAX*Kriel Warriors- 1 leader & 9 grunts (6)
    Caber Throwers x3 (3)
    KW UA Standard Bearer & Piper (2)
    Trollkin Long Riders- 1 leader & 2 grunts (7)
    Horthol Long Rider Hero (5)
    Fell Caller Hero (3)

  2. #2
    Conqueror Compressed Air's Avatar
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    Depends how you're gonna run your army. If brick, take the KSB. Otherwise, Janissa is my go-to amazing epic almost auto-include in every list no matter who I run.

  3. #3
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Outside the box options include Champ Hero or Totem Hunter.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  4. #4
    Destroyer of Worlds Goris's Avatar
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    Inside the box is Janissa.... CA has it right, but that's obvious. You could instead field Saxon Orrik for pathfinder and include Swamp Gobbers for ranged protection on your warlock...
    Follow me on Twitter

    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  5. #5
    Annihilator tallted's Avatar
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    Id leave in the fell caller personally. He doesnt get as much mileage with grissel1 however outside of feat turn he has plenty of viable targets, and is a great melee solo by himself. With him in the list plus calamity your kw and longriders have a good chance of hitting even the highest defense casters.
    If however you find yourself really needing some extra def go Janissa.

  6. #6
    Destroyer of Worlds Beckman's Avatar
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    Fell Caller is still probably the best, imo... But you could go with Saxon and maybe some Swamp Gobbers.
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  7. #7
    Destroyer of Worlds Celedor's Avatar
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    I think everyone's kind of overlooking one key thing here: the Skinner becomes twice as good with Heroic Ballad. Add Gobbers to trigger Prowl. Voila!

    Surprised nobody thought of this amazing combo of synergy complimenting pieces combined to realize combo performance levels greater than the sum of its parts when combined.

  8. #8
    Conqueror
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    A new story is born:
    There once was this guy who recommended using the skinner. Was he insane? Did anyone listen to him? The answers are never known. Maybe it was a trick!

    Someday I'll tell my kids this story^^

  9. #9
    Conqueror
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    Actually, I like it. On feat turn you can get two good attacks on a light beast, and then jam up your opponent's army with him. Maybe not the "best" but not the worst possible.

    I'd recommend dropping one caber thrower and adding a min unit of burrowers. Those guys against a target with calamity are deadly, plus people have a very deep seated fear of them. You can use that fear: channel it to become more powerful than you can imagine.
    Trolls, wha hae wi' Madrak bled;
    Trolls, wham Grimm has aften led;
    Welcome to your gory bed,
    Or to victory!

    Now's the day, and now's the hour;
    See the front o' battle lour;
    See approach proud Cygnar's power--
    Chains and slavery!

  10. #10
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    But in which way is that different from any of our other faction models (besides whelps and trollses)? During feat turn every models get an additional attack. If you keep the fell caller, you get 3 attacks on feat turn and out of feat turn the fell caller is able to give his normal buffs. Remember, Grissel is only able to effect one unit. If nothing else, the fellcaller is a MAT7 weaponmaster with 2 attacks or a RAT6 spray that is able to give himself +2MAT or pathfinder.
    Pyre Troll: ...effortless annoyance with continuous fire

  11. #11

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    I appreciate the imput and will probably stay with the Fell Caller. I do like what Janissa brings to the table though. Hmmmmm?

  12. #12
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by CharlieBee View Post
    Actually, I like it. On feat turn you can get two good attacks on a light beast, and then jam up your opponent's army with him. Maybe not the "best" but not the worst possible.

    I'd recommend dropping one caber thrower and adding a min unit of burrowers. Those guys against a target with calamity are deadly, plus people have a very deep seated fear of them. You can use that fear: channel it to become more powerful than you can imagine.
    The part you are missing here is that you get two good attacks on a light beast if your opponent wanders a light beast within 9.5" of the Skinner. Without killing, engaging the Skinner or blocking charge lanes on the beast.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  13. #13
    Destroyer of Worlds Beckman's Avatar
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    Quote Originally Posted by CharlieBee View Post
    Actually, I like it. On feat turn you can get two good attacks on a light beast, and then jam up your opponent's army with him. Maybe not the "best" but not the worst possible.

    I'd recommend dropping one caber thrower and adding a min unit of burrowers. Those guys against a target with calamity are deadly, plus people have a very deep seated fear of them. You can use that fear: channel it to become more powerful than you can imagine.
    Fear and Skinner usage are the path to the dark side.
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  14. #14
    Conqueror Syas's Avatar
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    Personally I think I would drop 1 Caber Tosser to give you 4 points and max out the Tuffalo.

    TB Paint Progress: 118/142pts; Warlocks 7/7
    The Tuffalo Herd

  15. #15
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    Janissa is a toolbox and Trolls like their toolboxes. She can defend your army, she can make a magic attack, and she can make an armor piercing attack. So she's good in so many different ways! I vote for Janissa.

    Fellcaller... Yeah, it's not like he's bad. He's amazing. In any non-pGrissel list, I'd ask "why ever not take him?" In a pGrissel list...

    He's got his uses in a pGrissel list as noted above. I'm just wondering if maybe you'd get more mileage out of an Axer? Drop the Fellcaller and the Pyre (you don't really need a Mauler and a Pyre) and add in an Axer. Then your Mauler can get Rush for epic-sized tramples! That leaves you with 2 extra points which you could use for Whelps, or Alten Ashley, Runebearer or whatever.

    Or, keep the Pyre but drop the Mauler and Fellcaller for an Earthborn Dire Troll and the Runebearer. The Earthborn is brutal, even more brutal with Flaming Fists on, and the Runebearer gives you an extra fury for putting Flaming Fists on your Cabers or on your Longriders.

  16. #16

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    I like the Idea of adding the two tuffalos as I love the way the models look but feel as though another option may be better tactically speaking. It's funny how one three point option can turn into so many opinions. The easy choice is just to add 1 three point model such as Janissa, Fell Caller or even the Trollkin Champion Hero. Then there are the not so obvious choices like eliminating a caber to add something or adding an out of faction model such as Alton Ashley, Saxon Orrik or a Totem Hunter. Opening another debate is the decision of taking along a Mauler "or" Earthborn that have got me more confused than when I started the thread! HaHa. All in all the information given on this thread is all on target and points to one thing... PP gives us waaaaaay to many cool choices for Trollbloods!!! Please keep the thoughts coming as I have a game this weekend and would like to proxy the most popular choices. Thanks

  17. #17
    Destroyer of Worlds
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    Quote Originally Posted by Celedor View Post
    I think everyone's kind of overlooking one key thing here: the Skinner becomes twice as good with Heroic Ballad
    My god... twice as good as Terrible? Stop the presses! We must tell the people!

    ;D

    -crypto

  18. #18
    Combatant
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    Troll Of Minions says Totem hunter

  19. #19
    Annihilator tallted's Avatar
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    Quote Originally Posted by Arden View Post
    I like the Idea of adding the two tuffalos as I love the way the models look but feel as though another option may be better tactically speaking. It's funny how one three point option can turn into so many opinions. The easy choice is just to add 1 three point model such as Janissa, Fell Caller or even the Trollkin Champion Hero. Then there are the not so obvious choices like eliminating a caber to add something or adding an out of faction model such as Alton Ashley, Saxon Orrik or a Totem Hunter. Opening another debate is the decision of taking along a Mauler "or" Earthborn that have got me more confused than when I started the thread! HaHa. All in all the information given on this thread is all on target and points to one thing... PP gives us waaaaaay to many cool choices for Trollbloods!!! Please keep the thoughts coming as I have a game this weekend and would like to proxy the most popular choices. Thanks
    Very true...Something else I've noticed is that you will ask if you should use A or B and people will tell you to use C...or completely rewrite your entire list to suit what they like. Pick and choose the ideas that you like, test them out, and see what works for you.

  20. #20
    Conqueror Syas's Avatar
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    Quote Originally Posted by tallted View Post
    Pick and choose the ideas that you like, test them out, and see what works for you.
    I think that is the key. While there may be a "most competitive" option, there is never going to be a "most fun" option that someone can dictate to you. Play what you want, and see how it works outs.

    TB Paint Progress: 118/142pts; Warlocks 7/7
    The Tuffalo Herd

  21. #21

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    What I think I'll do is keep the Fell caller for now and dedicate him to my long riders for pathfinder. I think a tuffalo unit with pathfinder would be scary good!!! Any other suggestions will be appreciated

  22. #22

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    I played the list today and it did well. Time to expand to 50 points! The list should look like this:

    Grissel (+5)
    Dire Troll Mauler (9)
    Earthborn dire Troll (10)
    *MAX*Kriel Warriors- 1 leader & 9 grunts (6)
    Caber Throwers x3 (3)
    KW UA Standard Bearer & Piper (2)
    Min unit Krielstone Bearer & 3 Scribes (3)
    Krielstone Scribe Elder (1)
    Trollkin Long Riders- 1 leader & 2 grunts (7)
    Horthol Long Rider Hero (5)
    Fell Caller Hero (3)
    Sons of Bragg (6)

    I proxied the SOBs and it's really nice to have a sterdy flanking unit that you don't have to worry about being in Grissel's CMD. They Fell Call within themselves yet can still recieve buffs. These guys are monsters of MAT and should fit in nicely opposite the Long Riders and Horthol!

  23. #23
    Destroyer of Worlds hmk17's Avatar
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    Not technically accurate there.

    SOB's can ONLY gain their Fell Call buffs as of the Theme Songs rule. pGrissel and the Hero can't touch them. However, all the warrior models can benefit from the SOB's calls.
    So play like you've got a pair, or put down the metal and go find something made of plastic.
    Page 5, Warmachine Mk 1. Prime, 2003


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