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  1. #1
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    Default Khador Army For Me

    So i have been playing warmachine for a few months now, but I have only been playing with 3 models for 15 point battles. Those models are Kommander Sorsha, Juggernaut, and Beast-09. I have lots of cash to buy warjacks, warcasters, units, etc. I recently purchased the Behemoth and spriggan. My army just doesnt seem to have good chemistry do you guys out there have any reccomendations.

  2. #2

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    I suggest the Winterguard Death Star(Full unit of winter guard+ 3 Rocketeers+Kovnic Joe) and a full unit of Kayazy+Underboss. Wouldn't hurt to grab a few scary solos as well like Fenris or the Drakhun. You already have the 3 best 'jacks out there(Spriggan, Beast and the Behemoth), so you should flesh out your infantry.

  3. #3
    Combatant
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    Which of the winterguard infantry of Drakhun should i get

  4. #4
    Combatant
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    i mean or drakhun

  5. #5

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    Get the entire Winterguard Death Star. Winterguard infantry(not Winterguard Rifle Corps) 3 Winterguard Rocketeers(the UA), and 1 Kovnic Jozef. The Deathstar is a mainstay for Khador as it's incredibly insanely devastating.

  6. #6
    Combatant
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    My friend just gave me a Torch character warjack and i am wondering should i use it if i have space or would it be a waste

  7. #7

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    I have zero experience with the Torch, so I cannot help you there.

  8. #8
    Conqueror
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    Buy infantry. Khador doesn't run jacks well.

  9. #9
    Annihilator Karl Eller's Avatar
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    Default

    Quote Originally Posted by Kommandant IG View Post
    So i have been playing warmachine for a few months now, but I have only been playing with 3 models for 15 point battles. Those models are Kommander Sorsha, Juggernaut, and Beast-09. I have lots of cash to buy warjacks, warcasters, units, etc. I recently purchased the Behemoth and spriggan. My army just doesnt seem to have good chemistry do you guys out there have any reccomendations.
    You've already got Khador's Big 3 Jacks (Spriggan, Behemoth and Beast 09), so you're probably going to want to branch out into some infantry and solos.

    Units
    Winter Guard Deathstar
    : Full Winter Guard Infantry + Unit Attachment + 2-3x rocketeers + Kovnik Jozef Grigorovich. Probably Khador's premier infantry unit, having a very strong ranged attack when using sprays or CRAs, and can double as a good tar pit unit when Iron Fleshed.
    Kayazy Assassins + Underboss. High defense, stealth, stupid-high defense when under Iron Flesh and engaged, and a mini-feat that grants them Acrobatics (can move through enemy models), these guys can tie up annoying enemy units (run into melee with iron flesh) or murder them (especially with Fury/Battle Lust), and are very capable of pulling off surprise assassinations if your opponent forgets about Acrobatics for a second.
    Iron Fang Pikemen + UA (Regular or Black Dragon UA). OK defense which becomes pretty good with Iron Flesh, a solid stat line, shield wall and all sorts of nice utility from either UA. A very flexible unit that can fill multiple roles, and look pretty sexy while they're at it.
    Widowmakers. They're only a small unit, but they have a big impact on the battlefield, especially if your enemy loves high ARM single-wound models. High RAT means they can hit a lot of stuff, and RNG 14 means you can often afford to sacrifice movement for an effective RAT 9 to reasonably hit DEF 14 models. Sniper means that high ARM single-wound models just evaporate (Your Zealots have what ARM? Oh wait, I don't care ^_^), or you can plink the last few boxes off a jack's column to disable a system, while POW 10 means that two of them can kill an average 5-wound solo on average dice. These guys are cheap on both the wallet and your army points, and are something that every Khador player should own.
    Great Bears of Gallowswood. These guys are a 3 man wrecking ball of hate. They have a pretty solid stat line with an amazing MAT, a solid P+S (When you consider Weapons Master and Backswing) and a bevvy of special rules to infuriate your opponent with. Just be aware that DEF 13 and ARM 14/16 isn't going to save you if your opponent gets a good run at them, but with a little bit of help they are easily capable of scrapping a heavy on the charge. They'll usually die to any retaliation, but trading a 5 point unit for a 9-12 point beast/'jack is a trade I'm willing to accept.
    Winter Guard Rifle Corps + Kovnik Joe. Less popular and less versatile than the WGI Deathstar, these guys trade the defense and hitting power for a lot more range and a fairly strong infantry denial order. RNG 14 POW 10 guns will take care of most single-wound infantry up to ~ARM16, and Joe helps them over-come their fairly average RAT. For the infantry that you can't hit (DEF 15+), Suppressing Fire can be very useful in forcing how your opponent moves, or it can be used to make a capture zone/flag an uncomfortable place to be for a round.

    Solos:
    Man-O-War Drakhun
    . Take a MOW Shocktrooper, make him nastier in combat (MAT10 on the charge? Don't mind if I do!) and then stick him on the biggest horse you can find, and that's a Drakhun. Steady means he laughs at any knockdown abilities, and Counter Charge means you can stick him near a friendly unit you want to protect and make your opponent second guess getting too close. On the charge he hits hard enough to pulp nearly any solo in the game, and with some decent rolls can scrap a light jack/beast, or at least severely cripple it. Plus the model looks freaking awesome. Dismount optional, although it can be nice.
    War Dog. The single most annoying point (for your opponent) you can possibly spend in your army. Gives your caster increased DEF in melee and grants immunity to free strikes when he's close to your 'caster, is tough and has Counter Charge/Return. Usually won't kill a lot if he charges/counter charges, but he can save your bacon by either increasing your caster's DEF or tying up a ranged/spell assassination. Plus you get to make barking and growling noises when you charge people with him
    Manhunters. Good solo, even better in pairs and can be hilarious when combined with Yuri, these guys tend to be one-shot cruise missiles of axey death. They munch solos, damage/disable lights and generally make themselves a pain in the *** before they inevitably die a gory death.
    Yuri the Axe. For one point more than a Manhunter, you lose an attack but gain Reach, Thresher, +2 P+S and Treewalker. Against a single target this usually means you're doing a little less damage, but this is made up for by the ability to hit multiple targets as well as some increased threat range.
    Widowmaker Marksman. A solo-hunting solo. He's got an extra point of RAT over a regular Widowmaker, +2 POW on his gun, Stealth and Swift Hunter, the latter of which he can pass on to Widowmakers in his reasonable CMD bubble. Arguably over-costed when compared to things like the legion's Deathstalker, he's still a pretty solid choice for getting rid of things like Shepherds and Vassals.


  10. #10
    Combatant
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    Ok I will get those thank you for helping me.
    I will still be taking any reccomendations my khador brethren have for me.

  11. #11
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    Ok I will get those thank you for helping me.
    I will still be taking any reccomendations my khador brethren have for me.

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