That's like arm-wrestling an eight year old. A d!ck move is still a d!ck move. If you want to be one, choose options 1-3. Wanna play fair and have fun? Point out the play.
That's like arm-wrestling an eight year old. A d!ck move is still a d!ck move. If you want to be one, choose options 1-3. Wanna play fair and have fun? Point out the play.
I guess in the OP's situation I'd make a pointed remark that if my opponent is not clear on what all of my models do, he or she should take a moment to read my cards.
That way they can have the learning experience of putting it all together.
"I got three words for you now: perish in fire!"
In a friendly game against a new player, I'd explain with a bit of detail what the models do.
In a friendly against a seasoned player, I'd show them the card in regards to the model in question, and any that may be involved in it.
In a tournament, I'd give them the card of the model they asked about and nothing more.
Menoth: 75 models, 110 points, 50.7% complete.
Reznik has wracked: pSorscha, Saeryn, 1 Satyxis Raider, 1 Winterguard.
I agree that misleading an opponent by a technical interpretation is a dipstick maneuver, and thus only acceptable for Ret players.
However, tactics do matter in Warmahordes, and any player that argues that a seasoned player will know all your tricks and feints at all times arguably has delusions in regards to their own omniscience.
Thus while I will be honest about rules and model interactions, as that is expected. I will not readily just tell opponents how I intend to move or assassinate their caster.
It's not knowing all the tricks and feits so much as openness of information.
If I'm running Shae and have Sea Dogs and you ask me how far they can charge I have three choices.
1) Say "they are SPD 6 so they charge 9"."
2) Hand you all my cards.
3. Say "They charge 9", No Quarter adds 2", Coup de Main is another 2", and of course I could add 3" with my feat. All told, 16.5" including melee range."
If you do #1 you are a bad person, and #2 is, to me, a crutch. All the best tourney players (Jake, Chuck, Keith, Watts, etc) will always chose option 3. A good player wins with surprising tactics, not surprising abilities.
Last edited by rydiafan; 05-17-2012 at 08:36 AM.
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You don't have to take my word for it:
Sold.![]()
I have been working with a lot of newer players at my LGS and really don't want to leave them with a negative impression of the players or the game. Especially when most have come with an open mind and expect to lose (and learn), I don't want to come off as "tricking" them, tournament or otherwise. Every time I play against a new opponent at my LGS, even in the tournaments, (not necessarily new players), I be sure to review Acrobatics and the feat of my caster, at a minumum. With everything else, I try to be honest.
I am surprised by the number of people above who said they would just hand over cards, especially in a timed tournament. I would be quite annoyed if I asked an explicit question and was instead forced to take up precious time by searching text.
I can beat you because I'm smarter than you, not because you don't know what my models can do.
Menoth: 215 pts.
Legion: 185 pts.
Mercs: 16 pts.
Minions: 65 pts.
Models I've actually painted myself: 7
I find once you're playing with competent people, most of them can see the same assassination vectors all the time. I spent a solid five minutes discussing the merits and draw backs of an assassination attempt on my caster with my opponent in the last game I played, basically helping him weigh out whether or not he should do it. I ****ed up, and left myself open. It's not like we both didn't know it. Why bother trying to be coy about it?
"It's possible, but if you don't kill these two bastions, I'm doing to free strike you to death, and I dunno if you can output the damage to wipe 'em off." I dunno. Makes for way better games when no one is trying to nickel and dime for advantage.
As far as the threat range discussion, my opinion kinda pairs with the one I just stated. If I can send something catapulting 16 inches across the board, I'll say 16 inches. That SPECIFIC Thrya circumstance is an intriguing one, I'd probably say "12.5 on her own, up to 20.5 with help."
Jake from all I hear is a freak of nature, and am actually really sorry I didnt get to meet him at the Chaos Cup in Des Moines. I wanted to shake his hand and see if either some of his phenominal good luck/skills rubbed off onto me, or my terrible dice rolling caught onto him. Either way I would of called it a win.
As for my case, I was playing in the 50pointer in Kansas City (Spring recruits I belive) and was paired up with a newer Menoth player with some really nicely painted figs. I hit his Bastions (Or was it Cinerators... I forget) with Rebuke and he was lamenting the fact that he didnt have a way of getting rid of it. He had Eiryss2 sitting a few inches away and a couple inches back from them and I hemmed and Hawed for a few moments before hanging my head, clicking the time over to me (we were playing deathclock, and I had more time then I was ever going to need at that point so I said what the heck) and told him what Eiryss2 could do.
I still one the game, but helping him out in that instance made it a more interesting game, and he learned a new trick. Win/Win to me.
Im starting to get rather tired of PP making things that I have to buy. Seriously, cant they just start putting less cool stuff out for me to throw cash at?
Currently Playing: Sorscha1 (6/3)
Win/win for you indeed, and more proof to my point. You didn't need that crutch of hiding abilities, and against 99% of people you wouldn't have had it anyway. When you put up Rebuke you were fully aware that Eiryss could shoot it off. Why should your strategy hinge on him not being aware?
Last edited by rydiafan; 05-18-2012 at 04:56 AM.
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You don't have to take my word for it:
I don't think Rebuke is an upkeep spell.
"I got three words for you now: perish in fire!"