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  1. #1

    Default Kaelyssa - 50 Points - The Triumvirate and variations

    I'm trying to finalize a 3-jack 50-point Kaelyssa list at the moment, and, while I've been winning, it's been a mix of luck, good dice and recovering from my own mistakes. I know, a win is a win, but I'd like some feedback on list composition and tactics.

    First list I tried was:

    Kaelyssa (+7)
    Sylyss (2)
    Banshee (10)
    Discordia (10)
    Phoenix (10)
    full Sents + UA (11)
    marshalled Daemon (9)
    2x Arcanist (2)
    eEyriss (3)

    Matchup was eSevvy - we played twice, and he hadn't bothered to read my cards the first time, so it was an easy Momentum shot slamming a light jack into eSevvy and then arcing two Arcantrik Bolts into him via the Phoenix on turn 2, as he didn't have his Covenant use Power of Faith.

    Second game was more difficult. I was overconfident from the quick win, so I feated late, resulting in the loss of the Phoenix via a Vassal and Choir-aided Redeemer. The Sentinels end up getting roasted by his Repenter, which also sets Kaelyssa on fire, sSevvy's feat took care of the Banshee, and so I was left with the Daemon, Discordia, an Arcanist, flaming Kae, and Syliss. I had lost Eyriss because I forgot her Technological Interference effect of preventing a jack from being able to be allocated to, so his Revenger was able to shake Disruption and move into arcing range. He had his flameguard pikemen, which couldn't present a major threat as they were all spread out due to fear of the Daemon, but were able to engage Kaelyssa, Sylyss and an arcanist, the Redeemer and a Castigator that hadn't done much. For some reason, he moves up Sevvy with one focus just enough to allow Kaelyssa to advance (shrugging off two free-strikes) into range and drop him with two shots.

    The second list was:
    Kaelyssa(+7)
    Sylyss(2)
    Hypnos(9)
    Banshee(10)
    Discordia(10)
    Min Halbs + UA + Soulless(7)
    Min Riflemen + UA(7)
    Min MHSF + UA(7)
    eEyriss(3)

    The plan was that the MHSF would jam, harass, and pick off key solos and arc nodes, while the Riflemen could scrub things off the Halbs. I wasn't planning on facing another Ret army, and especially not Ossyan, but again, I managed to squeak a win out.

    I went first. I had my MHSF at the upper limit of AD, and on first turn, should've advanced them all to take out the Stormfalls. Ended up wasting a shot of theirs on the Phoenix, and killed only one Stormfall. I did tie up his Eyriss with another mage hunter, though, and pasted her when my opponent risked a free strike. The Halbs and Riflemen stayed huddled around Discordia, and I delayed my feat until the second turn as he didn't have much in terms of options due to the range.

    He flanked on the left with a Scyir-marshalled Griffon and the Pain Knight, brought his Invictors up on the right with pEyriss, and had the AFG, Ossy, Phoenix, Sylyss, Stormfall Archers (1 unit) and Arcanist across the middle. After my feat turn, I still had my myrmidons and the Houseguard units, though I wasn't in a position to do much but punish some of his Invictors that ran to engage my halbs, as well as his Phoenix, which moved up to combust a few mage hunters. I made the mistake of having the riflemen aim, as I had also popped their mini-feat, but they managed to kill a few invictors. This freed up some of the halbs to charge the Phoenix, and between them and Discordia, they scrapped it. My Banshee had missed its boosted attack roll in order to slam the Griffon into the Scyir, so it and Hypnos were stuck killing off those two and the Fane Knight.

    His feat turn was plagued by a few bad rolls, but he also had made the mistake of splitting the unit of Invictors in trying to kill the lone mage hunter on that side. They couldn't finish the job, and ended up missing their chance to to a massive CRA against Kaelyssa. She took some damage from the remaining Stormfalls' shots, as I had wedged her into imprint range the prior turn, but Discordia's charge made that unavailable. He also missed both Rapid Fire shots from the AFG. The next turn I was able to strip Ossy's focus off (if not damage him) with Kaelyssa and maneuver the halbs to allow Discordia to barely make the charge and end the game.



    These weren't awesome matchups, but I also exacerbated things by making mistakes. I get sucked into the Discordia imprint brick a little too much, which hampers mobility in the mid to endgame turns.

    Lacking flanking options is also an issue, as his 12 points were able to tie up 19 of mine.

    Anyone else using the Triumvirate? What sort of units and solos are you using?

  2. #2
    Destroyer of Worlds joelker41's Avatar
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    http://privateerpressforums.com/show...yssa-50-Points


    Yeah...I beat ya to the name by about 3 weeks LOL.

    I love running the triumvirate with her, especially when it isn't character restricted.

    Her, the three heavies, sylys, and 2 arcanists is 27 points. I generally feel melee interference is called for with either sentinels or Halbs. I prefer sentinels.

    Them plus a Soulless leaves you with 11 points. eEiryss, two MHAs, and you have 4 left.

    My list if I wasn't worried about character restriction would probably be:




    Kaelyssa, Night's Whisper +7 points
    * Banshee 10 points
    * Discordia 10 points
    * Phoenix 10 points
    * Sylys Wyshnalyrr, The Seeker 2 points

    2x Arcanist 1 point each
    10 Dawnguard Sentinels 9 points
    * Sentinel Officer & Standard 2 points
    Eiryss, Angel of Retribution 3 points
    House Shyeel Artificer 3 Points
    Lanyssa Ryssyl 2 points
    2x Mage Hunter Assassin 2 points each


    I really enjoy solo heavy lists in casual games. If it was character restricted I wold drop pretty much all the solos for full Halbs +UA and really focus on jamming.

    The Artificer + Discordia makes the three heavies absolutely ridiculous if you are on a hill 16 defense vs range/magic and 20-21 armor vs shooting. Its awesome!
    Last edited by joelker41; 05-17-2012 at 08:20 AM.


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Ret Tournament Record: 60-28
    Minions Tourney record: 18-3
    Menoth tourney Record 5-2

  3. #3

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    Where do you think I borrowed the name from It really fits, well, don't it?

    I'll try out both of those variations. Cheers!

  4. #4
    Destroyer of Worlds Dawnlord Ed's Avatar
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    After running a Triumvirate variation a couple times, I am not convinced that the three heavies are necessary. It is much easier to move and roll for a heavy over a unit, but I think a couple SA units, or an SA and the Pain Knight, or whatever may bring more to the table.

    As good as each heavy is (and the plethora of Witch Hound vectors that result), I can't shake the feeling that bringing more heavies runs counter to the Retribution's strengths. That said, it is nice to be able to lose a heavy and not worry about it.

    I think the concept is legit. I'm not certain the army will carry as much water after 30pts are tied up in heavies though.
    Dawnlord of Ios
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    Ravyn is not trapped in the killbox with you, you're trapped in the killbox with Ravyn.

  5. #5
    Destroyer of Worlds joelker41's Avatar
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    Quote Originally Posted by Dawnlord Ed View Post
    After running a Triumvirate variation a couple times, I am not convinced that the three heavies are necessary. It is much easier to move and roll for a heavy over a unit, but I think a couple SA units, or an SA and the Pain Knight, or whatever may bring more to the table.

    As good as each heavy is (and the plethora of Witch Hound vectors that result), I can't shake the feeling that bringing more heavies runs counter to the Retribution's strengths. That said, it is nice to be able to lose a heavy and not worry about it.

    I think the concept is legit. I'm not certain the army will carry as much water after 30pts are tied up in heavies though.
    I can agree with it being a little skornegistic but so far I'm 1-1 in l&l prep and with some more balanced rolls would be 2-0.

    I admit it is also matchup dependent. 3 heavies wont accomplish a ton vs many lists but combustion and wailing really hoses infantry if played right. Shooting doesn't do much, and very little magic will be hucked at you. I love the fact your opponent wants to get closer to you. Whenever things are close to Kaelyssa it is a good thing for assassination.

    There is a reason why I have 2 full units in there for masters, the jamming and crazy sentinel damage THEN having to deal with the battlegroup brick is just rough for many opponents.


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Ret Tournament Record: 60-28
    Minions Tourney record: 18-3
    Menoth tourney Record 5-2

  6. #6

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    The mistake I'm making may be in leading with my myrmidons. I should be keeping them back a bit more and let the units screen. Hasn't bit me too much in the butt yet, though that's more luck than anything.

  7. #7
    Destroyer of Worlds Mastershake's Avatar
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    Quote Originally Posted by joelker41 View Post
    I can agree with it being a little skornegistic but so far I'm 1-1 in l&l prep and with some more balanced rolls would be 2-0.

    I admit it is also matchup dependent. 3 heavies wont accomplish a ton vs many lists but combustion and wailing really hoses infantry if played right. Shooting doesn't do much, and very little magic will be hucked at you. I love the fact your opponent wants to get closer to you. Whenever things are close to Kaelyssa it is a good thing for assassination.

    There is a reason why I have 2 full units in there for masters, the jamming and crazy sentinel damage THEN having to deal with the battlegroup brick is just rough for many opponents.
    MHSF over Disco is generally the right choice for two reasons:

    1. Ravyn steals Disco in character restriced
    2. MHSF and Phantom Huntered Banshee is a serious problem for a number of casters/locks especially with Energy Siphon.

  8. #8
    Destroyer of Worlds joelker41's Avatar
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    Quote Originally Posted by Mastershake View Post
    MHSF over Disco is generally the right choice for two reasons:

    1. Ravyn steals Disco in character restriced
    2. MHSF and Phantom Huntered Banshee is a serious problem for a number of casters/locks especially with Energy Siphon.
    I agree on both, Disco is with Kaelyssa in my Lock and Load list because I am playing Rahn, Ossyan, and Kaelyssa.

    Kaelyssa and Ravyn are my tournament girls (my sig for instance) and Disco is faithfully by Ravyn every time.


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Ret Tournament Record: 60-28
    Minions Tourney record: 18-3
    Menoth tourney Record 5-2

  9. #9
    Conqueror Tol's Avatar
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    I personally don't like running three heavies with Ret, we struggle to give them focus.

    I think Marshaling a Daemon is risky, as you're limited and then that's 9 points invested.

  10. #10

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    Quote Originally Posted by Mastershake View Post
    MHSF over Disco is generally the right choice for two reasons:

    1. Ravyn steals Disco in character restriced
    2. MHSF and Phantom Huntered Banshee is a serious problem for a number of casters/locks especially with Energy Siphon.
    How would you play the MHSF, a little more conservatively? Jam with Halbs and keep the mage hunters on standoff until the Banshee gets range?

  11. #11
    Destroyer of Worlds joelker41's Avatar
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    Quote Originally Posted by Tol View Post
    I personally don't like running three heavies with Ret, we struggle to give them focus.

    I think Marshaling a Daemon is risky, as you're limited and then that's 9 points invested.
    Kaelyssa + 2 Arcanists is plenty of focus every turn.

    You have a Banshee knock down an opposing heavy, then just shoot them with with power boosted damage rolls since you need anything but snake eyes to hit. Then Kaelyssa can shoot said heavy if it is Hordes then get a Focus back. VS Armor 19 statistically you just did 19.5 damage shooting, more if you harmed, or just soften them up for a MHA charge.

    It isn't 'that' simple every game but the last few I played the heavies just pounded the enemy from range turn after turn.


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Ret Tournament Record: 60-28
    Minions Tourney record: 18-3
    Menoth tourney Record 5-2

  12. #12
    Destroyer of Worlds Murkhadh's Avatar
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    If anyone in ret can run 3 jacks its Kae
    Sig Changed at Ed's request, he's still my fav though.

  13. #13
    Destroyer of Worlds joelker41's Avatar
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    Played this list at L&L in all my Kaelyssa games. Round one of masters with better rolls on my part it had a very respectable showing vs eLylyth. The typical 2xRavagore and bolt thrower combo just can't put anything completely down. Fought Jeremy Miller, and while I still only killed one Ravagore and lost on a failed assassination (I rolled terrible on pretty much all my runebolt shots. I worked the two full reach units into the zones but still gave up a CP on the left twice.

    With practice I can see that list winning. My heavies only took 9 total damage the whole game. Had I attritioned I may have won. Since just killing the beasts like I should have would have left eLylyth with only a shredder.

    Not saying I would have won, but Kaelyssa with 20 defense vs shooting with the artificer on a hill and untouched heavies fighting no weapon master infantry besides 3 raptors I have a lot of learning to do before my next major con.


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Ret Tournament Record: 60-28
    Minions Tourney record: 18-3
    Menoth tourney Record 5-2

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