I'm trying to finalize a 3-jack 50-point Kaelyssa list at the moment, and, while I've been winning, it's been a mix of luck, good dice and recovering from my own mistakes. I know, a win is a win, but I'd like some feedback on list composition and tactics.
First list I tried was:
full Sents + UA (11)
marshalled Daemon (9)
2x Arcanist (2)
Matchup was eSevvy - we played twice, and he hadn't bothered to read my cards the first time, so it was an easy Momentum shot slamming a light jack into eSevvy and then arcing two Arcantrik Bolts into him via the Phoenix on turn 2, as he didn't have his Covenant use Power of Faith.
Second game was more difficult. I was overconfident from the quick win, so I feated late, resulting in the loss of the Phoenix via a Vassal and Choir-aided Redeemer. The Sentinels end up getting roasted by his Repenter, which also sets Kaelyssa on fire, sSevvy's feat took care of the Banshee, and so I was left with the Daemon, Discordia, an Arcanist, flaming Kae, and Syliss. I had lost Eyriss because I forgot her Technological Interference effect of preventing a jack from being able to be allocated to, so his Revenger was able to shake Disruption and move into arcing range. He had his flameguard pikemen, which couldn't present a major threat as they were all spread out due to fear of the Daemon, but were able to engage Kaelyssa, Sylyss and an arcanist, the Redeemer and a Castigator that hadn't done much. For some reason, he moves up Sevvy with one focus just enough to allow Kaelyssa to advance (shrugging off two free-strikes) into range and drop him with two shots.
The second list was:
Min Halbs + UA + Soulless(7)
Min Riflemen + UA(7)
Min MHSF + UA(7)
The plan was that the MHSF would jam, harass, and pick off key solos and arc nodes, while the Riflemen could scrub things off the Halbs. I wasn't planning on facing another Ret army, and especially not Ossyan, but again, I managed to squeak a win out.
I went first. I had my MHSF at the upper limit of AD, and on first turn, should've advanced them all to take out the Stormfalls. Ended up wasting a shot of theirs on the Phoenix, and killed only one Stormfall. I did tie up his Eyriss with another mage hunter, though, and pasted her when my opponent risked a free strike. The Halbs and Riflemen stayed huddled around Discordia, and I delayed my feat until the second turn as he didn't have much in terms of options due to the range.
He flanked on the left with a Scyir-marshalled Griffon and the Pain Knight, brought his Invictors up on the right with pEyriss, and had the AFG, Ossy, Phoenix, Sylyss, Stormfall Archers (1 unit) and Arcanist across the middle. After my feat turn, I still had my myrmidons and the Houseguard units, though I wasn't in a position to do much but punish some of his Invictors that ran to engage my halbs, as well as his Phoenix, which moved up to combust a few mage hunters. I made the mistake of having the riflemen aim, as I had also popped their mini-feat, but they managed to kill a few invictors. This freed up some of the halbs to charge the Phoenix, and between them and Discordia, they scrapped it. My Banshee had missed its boosted attack roll in order to slam the Griffon into the Scyir, so it and Hypnos were stuck killing off those two and the Fane Knight.
His feat turn was plagued by a few bad rolls, but he also had made the mistake of splitting the unit of Invictors in trying to kill the lone mage hunter on that side. They couldn't finish the job, and ended up missing their chance to to a massive CRA against Kaelyssa. She took some damage from the remaining Stormfalls' shots, as I had wedged her into imprint range the prior turn, but Discordia's charge made that unavailable. He also missed both Rapid Fire shots from the AFG. The next turn I was able to strip Ossy's focus off (if not damage him) with Kaelyssa and maneuver the halbs to allow Discordia to barely make the charge and end the game.
These weren't awesome matchups, but I also exacerbated things by making mistakes. I get sucked into the Discordia imprint brick a little too much, which hampers mobility in the mid to endgame turns.
Lacking flanking options is also an issue, as his 12 points were able to tie up 19 of mine.
Anyone else using the Triumvirate? What sort of units and solos are you using?