Ladies and Gentlemen, start your AKs!
Black Operations is ( as of this date ) Strakhov's only theme force. It allows,
- Khador non-character warjacks ( +Torch )
- Assault Kommandos
- Kayazy Assassins
- Kossite Woodsmen
- Widowmaker Marksmen
That's a decent spread of shooty/melee models, though many of them are much maligned on the forum. I won't go into too much detail ( not sure what we can post in regards to theme forces ) but the general rewards are:
- Unlimited AKs ( dear god... it's so beautiful )
- Free solo
- Every model except for the Wardog in this army has Pathfinder. Note, Torch only has Pathfinder on the charge.
- Almost every model has Advance Deployment
- Good at securing important scenario positions
- Very good defensive stats against most conventional shooting
- Generally low POW attacks across the board
- No magic attacks outside of warcaster
- General lack of offense enhancing buffs
- Lack of characters/Mercs
- Many squishy models
- No mechaniks
Strakhov - -6pts
Assault Kommandos ( min ) +2 Flamethrowers - 5pts ( 7pts )
Assault Kommandos ( min ) +1 Flamethrowers - 5pts ( 1pt )
Assault Kommandos ( min ) - 5pts
Widowmakers - 4pts
Widowmaker Marksman - *free
Wardog - 1pt
Torch - 10pts
Kodiak - 8pts
35pts - total model count = 27
MY OPENING MOVES,
I'm gunning for first turn ideally, otherwise you have to adapt to enemy positioning. Ideally this is how it goes for me:
Deploy Strakhov, Wardog, Torch, and Kodiak at the 10" line. Advance Deploy all the AK units, Widowmakers, and Marksmen at the 16" line. These are my spells out the gate:
Superiority - Kodiak
Occultation - Middle AK unit without Flamethrowers
Overrun - Strakhov
Sentry - Widowmaker Marksman
My plan here is to run the middle AK unit first turn. I want it far up enough that any opposing AD wanting to shoot has to move in close. Otherwise they're relatively safe. This is a throwaway unit that I'm just going to use to jam things up.
My other two units are going to walk and Shield Wall into the trenches. They should be safe there at DEF 16 vs shooting and ARM 18. The Widowmakers ( all flavors ) are going to move intro the trenches as well. Take any shots they might be able to, or hold tight.
Kodiak runs to the Trench first turn. 12" run for free. Good jack for Superiority.
Torch is gonna run as well, but he's a slow poke. That's fine though. We've got ways of dealing with that.
Strakhov is gonna run to, because I want him in that trench as well. Should be about DEF 19/ARM 21 at this point. And he's gonna have the Wardog in there with him, so that's even better.
That's it for NOW! Gonna test some stuff today with any luck and see how it goes. Suggestions/comments, I want to hear them!
( These are just example idea thingies. )