So.......i'm bored......like mega bored at work.......
Here's my Idea. I'm thinking colassals will have at least 5 additions to each faction. Gaspy3 and the Kraken we know about.
I'd Like to hear your ideas on what could possibly be for the other 3 additions. And i'm not wanting something broken. I'm thinking more along the lines of realistic additions to our faction that would be interesting to see played, but not be rediculously OP
Here's My 3:
Bane Warrior - Bane Knight Weapon Attachment
2 Points per model, with up to 2 per unit, FA 2
Medium Base Bane Knight With a Tower Shield and a single handed Claymore
Same stats as Bane Knight with +1 str, +1Mat, -1 Def +2 Armor
Same Weapon Stats
Same Abilities (Ghostly and Vengence) with the Addition of "This model and any friendly bane knight B2B are immune to Blast Damage"
8 Health Boxes
Named Harrower/Leviathan/Desecrator Character Upgrade
11 point model
Same stats with Mat8, Rat4
2 different Melee Reach Weapons, have 1 with a Cull Soul Like Ability (Models Boxed by this weapon give this model a soul up to 3) and the other with Critical Knock down
Amphibious, and Immune to knock down
*Action - Unstable Ground - This model can spend 1 focus to make 3" of this model considered rough terrain by enemy models.
Mechanigun Unit (i know the name is terribad)
4 - 6 units with 6-10 models
Similiar to the mechanithralls, but with pistols instead of steamfists
Spd6 Str5 Mat5 Rat4 Def12 Arm12 Cmd 7
Two pow 7 range 10 pistols
Pistol Whip melee weapon Pow 2
CRA (didn't mean CMA)
Realistically these will probably never come around......but hey, what else do you do when bored at work.....



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