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  1. #1
    Destroyer of Worlds Da-Rock's Avatar
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    Default League - Jarl list (35) "My Lucky One Eyed Warlock!"

    I have been extremely lucky with Jarl and I really feel comfortable with his abilities and spells. Last game I forgot to field 4pts of my army, but still killed a Karchev Jack Brick on the top of Turn 3. Prior to that he survived an Epic Sorscha charge assassination run and capped her with two boosted shots.

    I need advice on the current build:

    Jarl Skuld, Devil Of Thornwood
    Pyre Troll
    Troll Impaler
    Dire Troll Bomber
    Trollkin Runebearer
    Trollkin Long Riders (Leader and 4 Grunts)
    Horthol, Long Rider Hero
    Janissa Stonetide

    I feel ok with most of this although Janissa is border line for a swap with a Fel Caller. The infantry and solo are the catching point = 16pts in models. How do you guys feel about them in this list?

    Long Riders + Tactical Supremacy = actually pretty nifty with a 7" move, 14" run or 10" charge/slam as its basically "Reform". Helpful to get out of range, move out of a charge lane or even advance 3" to engage etc.

    Long Riders + Quicken = 9" base speed and 14 Def against range/magic attacks isn't bad at all :-)

    Long Riders + Weald Secrets = Camo and Pathfinder can be downright mean in some situations

    I am still learning how to play Long Riders effectively, but the slam ability for a shooting army is always a good thing even when it doubles with the Impaler's Critical Slam. If I drop that 16pts am I going to be able to fill that hole?



  2. #2
    Destroyer of Worlds zor's Avatar
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    Would you rather have 6 Cavalry or 15 Infantry (Fennblades+UA & Min Champs)? Just depends on where you feel stronger. What matchups will you bring Jarl against?
    Shred the Gnar(ls)!

  3. #3
    Destroyer of Worlds Da-Rock's Avatar
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    With needing LOS fire lanes I think the Long Riders will stay. I am still flirting with which Heavy - Bomber, Mauler, Blitzer or EBDT



  4. #4
    Destroyer of Worlds zor's Avatar
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    Axer+Mulg+Impaler as a BG for Jarl is not bad... I mean that give's mulg a potential 13" threat range if he is undamaged and 15" on the turns he gets damaged. That is not bad... Add in Lanyssa Ryssyl and you can lol your way to a Mulg coming to you a third of the board away.

    So drop long riders to min, then switch bomber to mulg and add in lanyssa ryssyl (for hunters mark nomnom) or a chronicler for the extra anti-shooty and you'll be stoked.
    Shred the Gnar(ls)!

  5. #5

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    Drop pyre, jannessa, and bomber for a mauler, max burrowers, and a fell caller. Got this list from a guy on this site & it's amazing! Shooting Burrowers also help reaching targets for magic bullet as well as jamming up heavies... Infantry are just sacrifices like the burrownomicron says. Blitzer could be tactical as well but rage on horthal or. Long rider makes up for the low beast count.

  6. #6
    Destroyer of Worlds Da-Rock's Avatar
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    Quote Originally Posted by Jherb5000 View Post
    Drop pyre, jannessa, and bomber for a mauler, max burrowers, and a fell caller. Got this list from a guy on this site & it's amazing! Shooting Burrowers also help reaching targets for magic bullet as well as jamming up heavies... Infantry are just sacrifices like the burrownomicron says. Blitzer could be tactical as well but rage on horthal or. Long rider makes up for the low beast count.
    Burrowers have a higher Def then most our infantry so using them as Magic Bullet targets doesn't make them a better choice. Adding a Fell Caller means I have to have it within 5" of Burrowers when they come up and that means I may get one turn use out of him as opponents like to kill it quick. I like Burrowers, but they like Grim or eMadrak waaaay better.

    I think a lot of people forget that casting an Animus is range 6" most often as is all of Jarl's spells. Long Riders and Horthol will be flanking in a Jarl List and will not be anywhere near 6". The Blitzer is a Beasts I like, but I face two things that push me away:

    1. I see a Lot of Winter Guard Deathstar or infantry close to it for Def
    2. Our League doesn't use scenarios

    The Bomber has the ability to kill High Def infantry, solos and Jacks/Beasts. Because I play Long Riders as a flanking force, Jarl is often alone or behind just a Bomber or Impaler. Janissa has helped with her Rock Wall and Tectonic Shift multiple times.

    My playtesting shows that the Mauler is rather nice for Hulk smash moments and Jarl can use the Animus on it and Impaler. EBDT benefits from Janissa and can kill like most, but in this list I don't need a Cruise Missile as much.

    I am currently toggling between the Bomber and Mauler with a very outside chance of Hulk Smash Senior = Mulg
    Last edited by Da-Rock; 05-21-2012 at 06:55 AM.



  7. #7

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    Shooting burrowers in the back makes em dice minus 4.

  8. #8
    Destroyer of Worlds Da-Rock's Avatar
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    Quote Originally Posted by Jherb5000 View Post
    Shooting burrowers in the back makes em dice minus 4.
    Right and every other infantry is dice minus 3.



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