Results 1 to 27 of 27
  1. #1
    Destroyer of Worlds BloodRath's Avatar
    Join Date
    Mar 2009
    Location
    Chicago
    Posts
    1,553

    Default Blowing The Dust Off: Blighted Nyss Striders

    Hello every one. I got another request in my inbox today asking if I could help her dust of the blighted nyss striders. I personally use them with lylyth2 often but outside that dont table them as much as I used to. So today I want to open a discussion about our feathery leathery death dealers...the Blighted Nyss Striders.

    Whats your take on them?

    How far do you go to make them work for you?

    How important is the UA or a death stalker to their role?

    Whats your spot light list for them?

    Tell us how dusty your Striders are?

  2. #2
    Badass Bagger Neutralyze's Avatar
    Join Date
    Jul 2006
    Location
    farmington hills, MI
    Posts
    13,132

    Default

    Strider dusty? New thread please.... Maybe talk about the teraph, scatter crew or other models.
    Quote Originally Posted by JBFlanz View Post
    Finally who lets Neturalyze troll your boards? Come on guys.


    Detroit Meta FTW!

  3. #3
    Destroyer of Worlds Murkhadh's Avatar
    Join Date
    Nov 2010
    Posts
    5,225

    Default

    Quote Originally Posted by Neutralyze View Post
    Strider dusty? New thread please.... Maybe talk about the teraph, scatter crew or other models.
    This, I use them as RF's with Lylyth sometimes, I use them with Bethayne and would probably take them with pthags and sometimes with pvayl at 50, they are great, they shouldn't be dusty. Maybe talk about the archers or above mentioned teraph.
    Sig Changed at Ed's request, he's still my fav though.

  4. #4
    Destroyer of Worlds
    Join Date
    Jan 2007
    Location
    Edinburgh
    Posts
    2,795

    Default

    Legion's best unit. Dusty.

    Take u/a, shoot things. Usually infantry things, but sometimes bigger things with CRA. Use SPD 7, RNG 12, stealth and reform to avoid dying. Don't suck.
    Damn you, Cthulhu.
    Rule 34 states that there is now porn of a book making sweet, sweet love to a shark somewhere on the internet.

    Nemo Me Impune Lacessit

  5. #5
    Destroyer of Worlds BloodRath's Avatar
    Join Date
    Mar 2009
    Location
    Chicago
    Posts
    1,553

    Default

    Some one requested this thread. Just like the hellion. If you have any request, questions, ect please send it to my inbox. If you dont feel you have any thing useful to contribute you dont have to post. If you know every thing there is to know about striders then you dont have to read.

    Thank you for your suggestions I'll consider them for future threads.

  6. #6
    Destroyer of Worlds Northern Ronin's Avatar
    Join Date
    Aug 2009
    Location
    Iowa
    Posts
    3,596

    Default

    Quote Originally Posted by Neutralyze View Post
    Strider dusty? New thread please.... Maybe talk about the teraph, scatter crew or other models.

    What about Archers?

    On topic, striders are one of the few units you can take with anyone, and they'll preform well. They're a highly versatile shooting and skirmishing unit. They can pick apart units well, dig into solos / UAs with combines, deal with walls (the only models in legion that really can), and survive well between a command bubble of up to 12 inches, DEF 15, and stealth. They're not even that bad in melee for a ranged unit, nor are they prohibitively expensive (though are pricey). I've actually dropped Raptors in favor of them for E-Vayl.

  7. #7

    Default

    They get dusty for me when I'm playing my Cryx friend. Over half of his stuff has stealth and they usually wind up feeding him souls/corpses/Tartarus anytime I have to get close enough to be effective with them.

    What do most of you do in a situation like that? Just bench them for that game or is there a better general strategy? Like keep them in the back till stealth units get cleared out or what?

  8. #8
    Destroyer of Worlds Obeisance's Avatar
    Join Date
    Jun 2010
    Location
    Perth, Australia.
    Posts
    3,572

    Default

    I don't understand how you can continually "blow off the dust" from commonly used units. =p

  9. #9
    Destroyer of Worlds BloodRath's Avatar
    Join Date
    Mar 2009
    Location
    Chicago
    Posts
    1,553

    Default

    Lol honestly I dont have very many dusty models. Just part of being a Pg. its just a thread name that came about in discussion with one of my players. The intent is to get the discussion of experienced players like you, for the benefit of newer players every where. My mission as a pg is not an ultra competitive one. I gear most of my efforts to new players. Its just my passion. My goal on the forums is to keep discussion going so the forums dont grow stagnate. I have no issue discussing any thing more than once. Most players dont remember stuff they read only once. all in all I may just be an obnoxious nerd with a smart phone but if I have ever helped even one player. I'm satisfied.

  10. #10
    Destroyer of Worlds Northern Ronin's Avatar
    Join Date
    Aug 2009
    Location
    Iowa
    Posts
    3,596

    Default

    Quote Originally Posted by Feeniks View Post
    They get dusty for me when I'm playing my Cryx friend. Over half of his stuff has stealth and they usually wind up feeding him souls/corpses/Tartarus anytime I have to get close enough to be effective with them.

    What do most of you do in a situation like that? Just bench them for that game or is there a better general strategy? Like keep them in the back till stealth units get cleared out or what?
    First, most cryx struggles to hit strides unless it's a bile purge, DEF 15 is really tough for them to deal with overall. If they're using the sauce to hit them, make sure they're also forced to expose him to use curse (to say a Ravagore / Angel / Bolter), so you get him out of the way early, and set it up so you can also remove the banes too with a followup form another unit / shredders / heavy (Seraphs do well with this). If the unit takes out 5ish Banes, and the standard, losing most the unit might be acceptable. Getting the standard and the officer is a mean blow. And that's about all they have that's fielded which has stealth. Whip-chiks are bad too, between high defense against shooting, and their ability to rush to engage is pretty painful, but this again often leaves them exposed to the rest of your army, Angel with a hit buff do well to clear them out via overtake, since you dictate how clumped they are.

  11. #11
    Annihilator Cromusz's Avatar
    Join Date
    Aug 2011
    Location
    Indy
    Posts
    672

    Default

    Do you guys normally run your striders off to the flank? I normally stick them pretty wide to the side and use them to try and spread my opponents army to open up new lanes. If the opponent doesn't split to defend against them, I just keep pushing them into the back field.

    How many stiders do you normal do your CRA's with? Is there a certain number that you aim for in regards to needing X to hit (ie CRA until you need 5 to hit).
    Glorack–Gobber Int PIR/GS, Allyn Vallyon-Skilled Nyss RAN/UN, Gregor Halsner-Gifted Human WC/AM

  12. #12
    Annihilator Cromusz's Avatar
    Join Date
    Aug 2011
    Location
    Indy
    Posts
    672

    Default

    Double post. Please delete
    Glorack–Gobber Int PIR/GS, Allyn Vallyon-Skilled Nyss RAN/UN, Gregor Halsner-Gifted Human WC/AM

  13. #13
    Destroyer of Worlds Obeisance's Avatar
    Join Date
    Jun 2010
    Location
    Perth, Australia.
    Posts
    3,572

    Default

    Quote Originally Posted by Neutralyze View Post
    Strider dusty? New thread please.... Maybe talk about the teraph, scatter crew or other models.
    Yeaaah. I said something similar with the Seraph thread. You don't blow the dust off good models. =p

  14. #14
    Badass Bagger Neutralyze's Avatar
    Join Date
    Jul 2006
    Location
    farmington hills, MI
    Posts
    13,132

    Default

    What's a seraph?
    Quote Originally Posted by JBFlanz View Post
    Finally who lets Neturalyze troll your boards? Come on guys.


    Detroit Meta FTW!

  15. #15

    Default

    you know that winged thing that shoots d3 times

  16. #16
    Destroyer of Worlds Obeisance's Avatar
    Join Date
    Jun 2010
    Location
    Perth, Australia.
    Posts
    3,572

    Default

    I understand it's a choir of angel. You know. A servant of some mythological deity.

    edit:

    In order to "blow off dust" the models need to be old enough to get dusty. New players don't have dusty models. =p

  17. #17
    Conqueror Roktop's Avatar
    Join Date
    Mar 2006
    Location
    Red Deer, Alberta, Canada
    Posts
    128

    Default

    Quote Originally Posted by Neutralyze View Post
    What's a seraph?
    It's this cool winged thingy that shows up in my pVayl list for extra threat, pulls my stuff unexpectedly out of melee, great solo removal and charge lane blocking after my initial Alpha strike... Other then that she stays in the bag.


    Back on point: I have come to love Striders in my pThag and pVayl Lists. Hunter is so great, so far my Striders have been making my opponents make bad choices about staying behind cover just from the threat of them regardless of my plan / target.
    I woulda win next turn... I know you woulda win next turn... you always woulda win NEXT turn...

  18. #18

    Default

    One of the best players in my local meta is a circle player and striders make my list 5/7 times just to counter druids. they also do some good work vs other support in menoth, ret, and cryx.

    I am however looking very forward to getting a naga on the table with them because if i understand right you can wraithbane the leader of the attack and the whole combined ranged is a magic attack that ignored buffs. makes shooting down some thigns much more viable.

    Also, i dont consider there to BE a UA for this unit. you either spend the points and get the unit +ua or you dont take them at all. deathstalker optional but recomended. just consider them an 11 point unit. worth the investment most of the time. they can almost always find somethign to shoot, even if its just putting a whammy on a heavy to soften it up for the charge.

  19. #19
    Annihilator Saturated Phat's Avatar
    Join Date
    May 2012
    Location
    Nilbog
    Posts
    936

    Default

    I have only been proxying them right now, as they're on my wish list but two tactics I like with them are:
    Shoot at and back up our of threat range
    advance until 3" away shoot and reform to jam
    I play Legion. WL:11 WB:45 BE:1 S:15 U:10 A:7 = 446pts
    The Afflicted: Brun, Durgen, Sorcha2, Lord of the Feast, Narn, Lylyth2, Baldur1, Skarre1, Makeda3, Hexeris2...
    Quote Originally Posted by Neutralyze View Post
    Jake! Stop trollin Jake!

  20. #20

    Default

    Seriously? do some of you guys not understand the "Blowing the Dust Off" is the title of the series?

    This is a chance to show players who don't own/use these models how YOU use them or maybe you have an impressive combo with them no one really thinks of?

    Telling the OP that his articles don't make sense or are not of any use because you fully understand EVERY use of the models defeats the purpose of the articles he writes.
    "Most folks live and die without moving anything more than the dirt it takes to bury them. You get to change things, save people? maybe even the world. This isn?t a curse. It?s a gift. Look around. There are plenty of fates worse than yours. So are you with me? Want to go steam yourself another latte? Or are you ready to stand up? and be who you really are?" - Zechariah, Supernatural Season 4 Episode 17 - slightly modified

  21. #21
    Destroyer of Worlds mcpolle's Avatar
    Join Date
    Sep 2011
    Posts
    1,001

    Default

    Was thinking about these units, but how do you incorporate them into lists? Might sound stupid, but they are not cheap for many men, they have a great command range, but shooting and retreating is one thing, but you have lots of scenarios, where you need to take or hold objectives, so units moving away are good for what they do, but would love to hear how you guys use them

    Polle

  22. #22
    Annihilator Saturated Phat's Avatar
    Join Date
    May 2012
    Location
    Nilbog
    Posts
    936

    Default

    Quote Originally Posted by mcpolle View Post
    Was thinking about these units, but how do you incorporate them into lists? Might sound stupid, but they are not cheap for many men, they have a great command range, but shooting and retreating is one thing, but you have lots of scenarios, where you need to take or hold objectives, so units moving away are good for what they do, but would love to hear how you guys use them

    Polle
    I'm not good at scoring objectives with units, Beasts and solos for that, but all it takes is 1 to contest.
    basically, i use units to allow my solos and beasts to score.
    I play Legion. WL:11 WB:45 BE:1 S:15 U:10 A:7 = 446pts
    The Afflicted: Brun, Durgen, Sorcha2, Lord of the Feast, Narn, Lylyth2, Baldur1, Skarre1, Makeda3, Hexeris2...
    Quote Originally Posted by Neutralyze View Post
    Jake! Stop trollin Jake!

  23. #23
    Conqueror Ordrek's Avatar
    Join Date
    May 2004
    Posts
    424

    Default

    They are straight forward and effective, given to obvious tactics. The "tricks" mostly revolve around the options inherent to Combined Ranged Attacks. Just remember that ALL bonuses/penalties are based off the "lead" model in the CRA. Everyone else just needs to be in range. Having only the lead model(s) aim or toe up on a hill to avoid the penalty is standard operating procedure. Wraithbane on the lead model was also mentioned and is another excellent example of exploiting CRA.

    Other than that, do with striders what you would do with any very mobile high DEF troopers: When the chips are down, get in the way.

  24. #24
    Conqueror
    Join Date
    Sep 2012
    Location
    Columbia, MO
    Posts
    118

    Default

    Whats your take on them? - Striders are mobile high def units designed to take out infantry. Can combine to hit high def targets. Good at hitting solos.

    How far do you go to make them work for you? - I prefer Ravagore for dealing with infantry. If I expect extra infantry, I add two Deathstalkers to the list. So not very far.

    How important is the UA or a death stalker to their role? - The UA is critical and personally I always take a deathstalker if I'm taking the striders. Swift Hunter is very nice.

    Whats your spot light list for them? - P. Lylyth(+6) 50 pts. Carnivean(11), Ravagore(10), Scythean(9) Naga Nightlurker(5) Hex Hunters (8) Striders (6) Officer+Musician (3) Deathstalker (2) Forsaken (2) - A lot of anti-infantry power and a pair of heavies to clear out the colossal. It's like football. Clear the blockers and slam the quarterback(colossal) to the ground. Those who prefer having a succubus can cut the Carnivean for a Scythean to get the extra points. But I like having access to Spiny Growth so those heavies survive to kill their target

    Tell us how dusty your Striders are? - Benched. I prefer Raptors for mobile threats and Ravagore for infantry clearing power. If I need extra infantry stopping power, 2 Deathstalkers go in.

  25. #25

    Default

    If I take them with any caster other than eLylith, I use them as a very wide flanking force who can stand on their own. More often than not, my opponent will become nervous and devote a disproportionate amount of resources to handle them, which allows my main force to eat theirs.

    Worst case they get taken out by a lucky deviation, but that has only happened once. If they get ignored, I can usually use them well enough to make up their points cost.

  26. #26
    Destroyer of Worlds ArtificialDecaySynthesis's Avatar
    Join Date
    Oct 2008
    Location
    Illinoiz
    Posts
    1,732

    Default

    i havent played in over a month. so mine got dust.

    they can be plugged and played with any caster well. certainly lylyth can do more for them than others.

    in terms of a clog unit, at best they'll grind certain units to a halt with def 15. at worst they can be a speed bump that can stall so you can set up some retaliation.

    i dont know really what else can be said about them. i can understand how someone can look at them and be like "meh." They really need to fielded and used to really see how they work. It also may take a few games for them to click. Skirmisher units can be hard to use for new players or people that never played them.

  27. #27
    Destroyer of Worlds Lord Xalys's Avatar
    Join Date
    Nov 2006
    Location
    Hilversum, NL
    Posts
    1,692

    Default

    Quote Originally Posted by ArtificialDecaySynthesis View Post
    they can be plugged and played with any caster well.
    I think this is one of the Striders' greatest strenghts: they can be fielded basically independently from a warlock, providing solid ranged firepower in a very mobile guerilla strike force. Basically, any support they do get from a warlock, is gravy. Consider pLylyth's Parasite for extra ARM-cracking power, eLylyth for overall more range, accuracy and damage due to Pin Cushion and Decimation, Bethayne for increased harrassment and defense attrition via Ashen Veil, etc. The possibilities are endless!

    LX
    "Change the scheme! Alter the mood! Electrify the boys and girls, if you'd be so kind."

    - Castor/Zuse vs Daft Punk

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •