For some reason I cant find reinforcements I really like so what works for you (not in theory but actual experience)?
Fully depends on your caster and army.
With Skarre its fun to get in stalkers with feat and dark guidance.
With either Denny its fun to sneak in an extra node from the side
Satyxis Raiders from the side works very well for my Terminus list.
Im not sure what im going to get for my pSkarre list.
I have used @ 50 points:
*Reaper, Machine wraith, random 2 points solo available.
*Wrongeye and Snapjaw, Machine Wraith
*10 blackbanes, Machine Wraith
*6 SH Riflemen, 2 Raider Captains, Machine Wraith.
Main thing, bring a Machine Wraith
I've only played reinforcements at 35 points. What's worked for me:
* Satyxis Raiders (min) + Sea Witch
* Satyxis Blood Witches (min) + Blood Hag, Machine Wraith
Fast, deadly and damn useful. Obviously, you can't use these reinforcements if you already have the UA's in the list.
I'm looking forward to trying a Reaper soon.
Since jacks that are re-enforcements come in at full focus, I feel one can easily justify using all 10pts on the Nightmare. It hits the table, declares prey and does it's thing. Nyss Hunters, Gerlak and 7other points...Anything with range/good charge distance that hurts...Play around some more, there's something out there that you'll really dig.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate."
"His gun will run out of bang before my knife runs out of sharp" -Terry Pratchett
Against hordes I've found Bane Knights to be a pretty good option, ghostly and reach helps them engage and they can easily splatter a heavy trying to come down the flank. Against warmachine lists unless you're running BLT in the main list and he can support them they tend to struggle against the standard high def infantry that is usually coming down the flank.
Another nice little one at 50 points is a stalker, blood witches + hag. Which can cause some jamming trouble for your opponent. Terrain can cause a problem though if you can't get the witches into position.
If you're not running them in your main list the Satyxis Raiders + sea witch can basically do everything you would want a flanking unit to achieve. Fast, pathfinder, CMA for high def and the minifeat for armour.
Blackbanes can act as a pretty good jam and some lists won't have the tools to effectively deal with the, but I think sticking a character unit as a reinforcement is a waste but if you aren't using them anywhere else they are good but compared to raiders you are trading increased jamming potential for less ability to hit high def and crack armour.
Mech thralls and bane thralls are too slow imo and can be scuppered by terrain placement. I would like to try soulhunters but I worry they will get in kill a few models then die to the retalliation and not owning any I don't fancy buying them to find out they don't work as they are such an investment in cost.
I think they key is to work out what role you want the reinforcements to carry out first and what they need to perform that task. From this the correct reinforcements will be clearer for the list you are building.
i want to try a pair of stalkers and a bloat thrall (to clear infantry out the way if needed). 2 fully loaded stalkers is a very serious threat, great threat range and killy enough to do the job or at least make a dent.
failing that nightmare is a great choice, prey and ghostly on a flanking model is nasty as hell
There's some good suggestions here. I actually did try Satyxis Raiders (min) + UA + Captain + Machine Wraith but they lacked the punch I needed. I guess full Satyxis + UA might be a better idea but then threat range becomes an issue.
@Cursed: How do you deal with the Abomination issue? I used the Raiders with Terminus once and I kept having to dance around him.
@DavidRM: What are your Blood Witches going to do if he parks heavy armor in the zone?
@Sanctjud: Are the Ghost Raiders ignoring the zone and flanking in for an Assassination while the MW holds the zone?
@SjoerdH: People actually put enough models with 14" to make that worthwhile?
Not entirely sold yet, but perhaps getting hung up on scoring is my problem and I should try the Ghost Raiders + Machine Wraith. Has anyone tried a Harrower?
I'm having this same problem, trying to work out reinforcements at 50.
I've tried a Harrower but it's too slow to get stuck in with its free focus and start gaining souls. The Ghost Shot on a caster sounds like a good idea, but it's reliant on your oppo knowing you can do it and still leaving their caster in range.
I've used Nightmare once and the fact you have to declare prey then give them a chance to run away meant he was weaker than normal. I want to give him another try.
Something I've tried and love is Darragh plus two Pistol Wraiths (though I've read your blog and they're probably in your main list, right? )
I'm also a fan of machine wraiths as annoying contesters. Combined with other incorp stuff they are pretty survivable (if you can A&H one unit, would you then shoot the machine wraith or the pistol wraith with it?) They can work nicely with Blood Witches. As you say, they won't crack armour camping in the zone. However, a bunch of incorp models running on 14 will contest it just as well as armour 20+; hit the armour with your usual case crackers eg Banes, and use the Satyxis as your counter-charge discouragers.
I just make sure terminus aint near the ladys unless I really need to and if it happens i can always hope they wont flee.
Its a bit tricky but for the most part I use them as a diversion.
pSkarre- 2 stalkers and a siren. It is amazing and they will be in her 24" control no problem. You can even send them behind enemy lines. So between those two and my two hell divers I have 4 light jack assassins all very capable of killing most casters.
I was debating a harrower but have yet to try that out. If satyxis are coming from the flank are they really getting that close to Terminus to need to test? I don't even know if they could get that close considering you probably have so much other infantry in the way already. I think they are an amazing flank force but once again have yet to try them.
Gang can be pretty useful. Gang + mini-feat even better if the situation calls for it. Sure, the opponent can bog down my reinforcements. But to do that he did have to park something of his own off away from the main fight.
Wrathe and some soulhunters! Give 'em the ol' Alexander the Great cavalry flank!
"I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"
at 50 points, I've only used 2 Stalkers and a Siren thus far.
at 35, its two Pistol Wraiths and a Machine Wraith.
Either way, they've been fairly effective. I'm probably going to switch in an Arcnode for Deneghra and such.
I have used croes on a couple occasions now. It is not even for the backstrike, but getting some ranged attacks on the flanks with the potential to do some good melee damage (poison and charge) will scare an opponent in reacting with too many models or he will ignore them and he will see his mistake soon enough.
I geuss the nyss hunters might be better on the flank, but I like the grim cutthroats better with my cryx.
I am also considering the revenant crew, but bad range stats makes me sad to use them. Flanks means mostly that the enemy will try to stay in the middle if he can. Flags and zones can force one way or the other, but he can still keep out of range mostly.
Last edited by LordRavurion; 05-22-2012 at 03:38 AM. Reason: blackbanes should have been croes....
As someone mentioned, I have loved bringing in 2 Stalkers. My other 2 points went to a Bloat Thrall ( I already had warwitches in my main list). Extended Ctrl range really is nice in addition to starting fully loaded with FOC
My other favorite for reinforcements (at the 50 point level) has been Blackbane's Ghost Raiders. They can be quite a pain for an opponent unprepared to deal with them (i.e. lacking magic weapons or attacks) to pop out on their flanks and contest a zone. At SPD 7 with Incorporeal they are quite mobile.
What about a Leviathan and Machine Wraith?
The Levi gets a full set of focus to get at least two good shots off on the turn it arrives.
I've tried the Steelhead block (I also play Mercs so I love those guys!) but find they're a little underwhelming with anyone but the Dennys. Usual Cryx problem - mercs are bit pointless as all our really good buffs are faction; but with Denny the debuffs are not so picky.
Reaper and overlord works pretty well.
To Survive War you must become War - John Rambo
Warfare is the Way of Deception - Sun Tzu