So, been painting up my MoW STs finally and it's got me thinking. There are many comments here on the boards that MoW need a few perks to push them into the realm of truly useful. Sure, they can fill their place...but only in a limited subset of casters' lists.
My question is, if Man-O-War units got a super-solo similar to Kovnik Joe for the Winterguard, what would you like to see him do? Here's my idea just to get things rolling:
Kovnik Piotr Yarik: 3pts
SPD: 4
STR: 9
MAT: 7
RAT: 6
DEF: 11
ARM: 18
CMD: 9
Hand Cannon: RNG 12, ROF 1, AOE -, POW 12
Glaive: POW 5, P+S 14
- Reach
Commander
Fearless
Master Tactician [Man-O-War Shocktrooper]: While this model is in play friendly Man-O-War Shocktrooper units gain Set Defense (A model in this model's front arc suffers -2 on charge, slam, and impact attack rolls against this model).
Master Tactician [Man-O-War Demolition Corps]: While this model is in play friendly Man-O-War Demolition Corps units gain Relentless Charge (Models with Relentless Charge gain Pathfinderduring activations they charge).
Master Tactician [Man-O-War Bombardiers]: While this model is in play friendly Man-O-War Bombardiers units gain Precision Bombardment (Models with Precision Bombardment may re-roll failed ranged attack rolls during activations they aim).
Full Steam (*Action): RNG CMD. Target a friendly Man-O-War model/unit. The model/unit may make a 2" advance.
Into the Breach (*Action): RNG CMD. Target a friendly Man-O-War model/unit. The model/unit gains +2 to all damage rolls for one turn.
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Not sure, just some ideas. I think the Full Steam action mitigate the entire "slow" problem of the MOW units, but without going over-the-top. You get 6" Shield Walls with STs, 11" threat ranges from the Demo Corps, and you can do all kinds of stuff with Bombardier shooting with out-of-activation movement. The Into the Breach action gives him a support ability to use when you no longer need the extra movement. The granted abilities are minor perks that fit within the character of the various units, the Bombardiers being the strongest but they are also arguably the weakest overall unit in question too.
I think he might be cheap at 3pts, since he does little by himself, but his buffs are overall less powerful than Joe too because they will affect smaller units and therefore fewer models overall. However, on the flip-side 3pts is a bit expensive for such small units if you're only bringing one MOW unit; so he'd encourage multiple units in the same list. So that's a bit of a hidden cost, because you'd need to spend at least 15pts on 2x min units of the cheaper MOW plus the super-solo.


during activations they charge).
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PS If they do make a MOW solo it better be a Girl as that would be class!
